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2019-01-23Expose InputEventMIDI to scriptsMarcelo Fernandez
2019-01-23Merge pull request #25190 from 99alfie/masterRémi Verschelde
Fix ButtonGroup.get_pressed_button bug
2019-01-23Merge pull request #25212 from danboo/masterRémi Verschelde
Clarify mouse_filter impact on mouse_entered and mouse_exited signals
2019-01-23Merge pull request #25253 from akien-mga/theora-decode-ubRémi Verschelde
theora: Add upstream patch to fix UB warning
2019-01-23Merge pull request #25239 from dragmz/patch-7Rémi Verschelde
Fix global settings consistency
2019-01-23theora: Add upstream patch to fix UB warningRémi Verschelde
Patch from https://git.xiph.org/?p=theora.git;a=commit;h=0ae66d565e6bead8604d312bc1a4e9dccf245c88 Fixes #25221.
2019-01-23Merge pull request #25241 from dragmz/patch-8Rémi Verschelde
Fix GDI objects leak when setting custom cursor
2019-01-23Merge pull request #25242 from BastiaanOlij/fix_ios_issuesRémi Verschelde
Fix errors on iOS
2019-01-23Revert "Revert "Update random_pcg.h""Rémi Verschelde
This reverts commit 6f704c338aa7448a65ced554804ae568063f35eb. Sorry about this, this was a test and not meant to be pushed to master. :/
2019-01-23Remove unused method in RasterizerStorageGLES2Rémi Verschelde
Added in 4f4e46edd539b0c26a6b086aa19c303b10de66b1 but not used in the end.
2019-01-23Revert "Update random_pcg.h"Rémi Verschelde
This reverts commit 64e584a97e0505cec592d3c98a2899ba8426f35a.
2019-01-23Fix errors on iOSBastiaan Olij
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not ↵Juan Linietsky
supported, fixes #22957
2019-01-23Fix GDI objects leak when setting custom cursorMarcin Zawiejski
Fixes #19906
2019-01-23Fix global settings consistencyMarcin Zawiejski
Fixes #25161
2019-01-22Merge pull request #25238 from dragmz/patch-7Rémi Verschelde
Set WINVER and _WIN32_WINNT values in VS project
2019-01-22Merge pull request #25233 from ivanarh/masterRémi Verschelde
Fixed possible crash in pck_packer.cpp due to wrong memory freeing.
2019-01-22Set WINVER and _WIN32_WINNT values in VS projectMarcin Zawiejski
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only. This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22Raised executable priority on windows to avoid stuter, helps #25162Juan Linietsky
2019-01-22Merge pull request #25235 from neikeq/ppIgnacio Etcheverry
Mono: Fix hot reload build errors and cleanup
2019-01-22Mono: Fix hot reload build errors and cleanupIgnacio Etcheverry
2019-01-22Fixed possible crash in pck_packer.cpp due to wrong memory freeing.Ivan Ponomarev
2019-01-22Forbid making root on inherited scenes, closes #24484Juan Linietsky
2019-01-22Avoid cyclic iteration check, fixes #24969Juan Linietsky
2019-01-22Make inspector gain focus on refresh only if it has it, fixes #24979, closes ↵Juan Linietsky
#25053
2019-01-22Do not use shadow cubemaps if depth write is not supported to avoid errors, ↵Juan Linietsky
closes #25219
2019-01-22Fix collision margin being wrongly read by default, fixes #25181Juan Linietsky
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-22Merge pull request #25223 from akien-mga/base64-return-longRémi Verschelde
base64.h: Fix return type mismatch
2019-01-22Merge pull request #25222 from santouits/webgl-depthRémi Verschelde
WebGL1 some changes
2019-01-22base64.h: Fix return type mismatchRémi Verschelde
Fixes #25220.
2019-01-22WebGL1 some changessantouits
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
2019-01-22Merge pull request #25178 from marxin/sanitizr-optionsRémi Verschelde
Rename sanitizer option names.
2019-01-22Merge pull request #25215 from akien-mga/scripteditor-goto-lineRémi Verschelde
Fix going to script line on VisualScript errors
2019-01-22Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bugRémi Verschelde
Fix bug with CpuParticles2D AlignY
2019-01-22Merge pull request #25195 from YeldhamDev/texregion_editor_sprite3dRémi Verschelde
Make the Texture Region Editor able to edit regions of Sprite3Ds
2019-01-22Fix going to script line on VisualScript errorsRémi Verschelde
Fixes #18103, which was a regression from #16888.
2019-01-22Merge pull request #25208 from clayjohn/angular_velocity_cpu_2dRémi Verschelde
Properly initialize angular_velocity in cpuparticles2d
2019-01-21Update Control.xmldanboo
The mouse_filter documentation was biased towards button click events, so add more mention of its impact on mouse_entered and mouse_exited signals as well.
2019-01-21properly initialize angular_velocity in cpuparticles2dclayjohn
2019-01-21fix bug with cpu_particle_2d_align_yclayjohn
2019-01-21Merge pull request #25200 from neikeq/ooIgnacio Etcheverry
Mono: Add assembly reloading to running games
2019-01-21Merge pull request #25196 from santouits/webgl-backslashesRémi Verschelde
webgl1 in firefox doesn't like backslashes in #define directive
2019-01-21Mono: Add assembly reloading to running gamesIgnacio Etcheverry
Add environment variable to specify a custom --debugger-agent for mono.
2019-01-21Add function to obtain filesystem type from DirAccess.Juan Linietsky
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21webgl1 doesn't like backslashes in #definesantouits
According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf , backslashes aren't necessary supported as line continuation characters in preprocessor directives
2019-01-21i18n: Sync translation template with current sourceRémi Verschelde
2019-01-21i18n: Sync translations with WeblateRémi Verschelde
2019-01-21Merge pull request #25192 from akien-mga/export-ttrRémi Verschelde
ExportDialog: Make error messages translatable
2019-01-21Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky