Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-04-03 | increased maximum number of scripting languages | Karroffel | |
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel | |
2017-03-29 | Merge pull request #8200 from bojidar-bg/doctool-make-properties | Rémi Verschelde | |
Update classes.xml to master version, add a small feature to doc_status [ci skip] | |||
2017-03-29 | Update classes.xml to master version, add a small feature to doc_status | Bojidar Marinov | |
2017-03-29 | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | |
WebGL 2 export per WebAssembly or asm.js | |||
2017-03-29 | WebGL 2 export per WebAssembly or asm.js | eska | |
2017-03-27 | Merge pull request #8169 from RandomShaper/fix-uniform-move | Rémi Verschelde | |
Include uniform (Shift down) mode in only-one-Node2D dragging | |||
2017-03-27 | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | |
Input: Remove usage of platform dependent event IDs. | |||
2017-03-27 | Merge pull request #8147 from RameshRavone/patch-1 | Rémi Verschelde | |
Update build.gradle.template for jcenter | |||
2017-03-27 | Include uniform (Shift down) mode | Pedro J. Estébanez | |
in only-one-Node2D dragging | |||
2017-03-26 | Remove redundant subfolder in iOS template | Rémi Verschelde | |
2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | |
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-25 | Update build.gradle.template | Ramesh Ravone | |
Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/ | |||
2017-03-24 | Fixing magnetometer on iOS | BastiaanOlij | |
(cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e) | |||
2017-03-24 | Fix bogus s/_md/D_METHOD/ affecting md5 stuff | Rémi Verschelde | |
2017-03-24 | Merge pull request #8137 from Hinsbart/mbutton_pos | Rémi Verschelde | |
Input: Update mouse position on mouse-button events. | |||
2017-03-24 | Merge pull request #8133 from Hinsbart/joy_constants | Rémi Verschelde | |
Input: Refactor JOY_* constants. | |||
2017-03-24 | Merge pull request #8132 from tagcup/vector3_angle_to | Rémi Verschelde | |
Use atan2 rather than acos in Vector3.angle_to. | |||
2017-03-24 | Merge pull request #8130 from volzhs/cache-font-master | Rémi Verschelde | |
Cache DynamicFont resource for Android | |||
2017-03-24 | Merge pull request #8128 from volzhs/fix-android-app-name | Rémi Verschelde | |
Fix wrong app name for Android export | |||
2017-03-24 | Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent | Rémi Verschelde | |
Make inline blocks in GDScript more (or less) pythonic | |||
2017-03-24 | Merge pull request #8122 from tagcup/axis_check_normalization | Rémi Verschelde | |
Explicitly documented that Transform.basis is not necessarily an orth… | |||
2017-03-24 | Merge pull request #8115 from RandomShaper/improve-snapping | Rémi Verschelde | |
Improved 2D snapping behavior | |||
2017-03-24 | Merge pull request #8109 from RandomShaper/warped-panning | Rémi Verschelde | |
Implement warped mouse panning for 2D & 3D editors | |||
2017-03-24 | Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress | Rémi Verschelde | |
Suppress error messages when using ConfigFile::get_value and a default is given | |||
2017-03-24 | Merge pull request #8010 from AlexHolly/Timer-is_time_left | Rémi Verschelde | |
added Timer is_time_left() | |||
2017-03-24 | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | |
Update ENet to use Godot sockets. | |||
2017-03-24 | Issue template: Stop discouraging bug reporting on master | Rémi Verschelde | |
2017-03-24 | i-patch for Pirate language | Rémi Verschelde | |
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate." | |||
2017-03-24 | Input: Update mouse position on mouse-button events. | Andreas Haas | |
2017-03-24 | i18n: Sync templates and translations with current code | Rémi Verschelde | |
Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two: | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Improved 2D snapping behavior | Pedro J. Estébanez | |
Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position | |||
2017-03-24 | Only assume HiDPI mode if DPI >= 192 and width > 2000 | Rémi Verschelde | |
Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto. | |||
2017-03-24 | Input: Refactor JOY_* constants. | Andreas Haas | |
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`. | |||
2017-03-24 | Use atan2 rather than acos in Vector3.angle_to. | Ferenc Arn | |
Fixes #8111. | |||
2017-03-24 | Cache DynamicFont resource for Android | volzhs | |
2017-03-24 | Fix wrong name for Android export | volzhs | |
2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli | |
2017-03-24 | Cleanup unused ENet files and updated thirdparty README | Fabio Alessandrelli | |
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | |
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||
2017-03-24 | Update ENet module to support custom ENet lib | Fabio Alessandrelli | |
Keep compatibility with upstream enet libraries | |||
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky | |
Android seems to be working again! | |||
2017-03-23 | Make inline blocks in GDScript more pythonic | Bojidar Marinov | |
Fixes #8001 | |||
2017-03-23 | Explicitly documented that Transform.basis is not necessarily an orthogonal ↵ | Ferenc Arn | |
matrix. Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly. Fixes #8113. | |||
2017-03-22 | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | |
Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future | |||
2017-03-21 | Export working (for linux at least) | Juan Linietsky | |
2017-03-21 | Suppress error messages when using ConfigFile::get_value and a default is given | Bojidar Marinov | |
Fixes #8097 |