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2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03increased maximum number of scripting languagesKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-29Merge pull request #8200 from bojidar-bg/doctool-make-propertiesRémi Verschelde
Update classes.xml to master version, add a small feature to doc_status [ci skip]
2017-03-29Update classes.xml to master version, add a small feature to doc_statusBojidar Marinov
2017-03-29Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky
WebGL 2 export per WebAssembly or asm.js
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-27Merge pull request #8169 from RandomShaper/fix-uniform-moveRémi Verschelde
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27Merge pull request #8159 from Hinsbart/last_idRémi Verschelde
Input: Remove usage of platform dependent event IDs.
2017-03-27Merge pull request #8147 from RameshRavone/patch-1Rémi Verschelde
Update build.gradle.template for jcenter
2017-03-27Include uniform (Shift down) modePedro J. Estébanez
in only-one-Node2D dragging
2017-03-26Remove redundant subfolder in iOS templateRémi Verschelde
2017-03-26SCons: Add option to toggle warnings (on by default)Rémi Verschelde
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-25Update build.gradle.templateRamesh Ravone
Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-24Fixing magnetometer on iOSBastiaanOlij
(cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e)
2017-03-24Fix bogus s/_md/D_METHOD/ affecting md5 stuffRémi Verschelde
2017-03-24Merge pull request #8137 from Hinsbart/mbutton_posRémi Verschelde
Input: Update mouse position on mouse-button events.
2017-03-24Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde
Input: Refactor JOY_* constants.
2017-03-24Merge pull request #8132 from tagcup/vector3_angle_toRémi Verschelde
Use atan2 rather than acos in Vector3.angle_to.
2017-03-24Merge pull request #8130 from volzhs/cache-font-masterRémi Verschelde
Cache DynamicFont resource for Android
2017-03-24Merge pull request #8128 from volzhs/fix-android-app-nameRémi Verschelde
Fix wrong app name for Android export
2017-03-24Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indentRémi Verschelde
Make inline blocks in GDScript more (or less) pythonic
2017-03-24Merge pull request #8122 from tagcup/axis_check_normalizationRémi Verschelde
Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde
Improved 2D snapping behavior
2017-03-24Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde
Implement warped mouse panning for 2D & 3D editors
2017-03-24Merge pull request #8098 from bojidar-bg/configfile-get-value-suppressRémi Verschelde
Suppress error messages when using ConfigFile::get_value and a default is given
2017-03-24Merge pull request #8010 from AlexHolly/Timer-is_time_leftRémi Verschelde
added Timer is_time_left()
2017-03-24Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde
Update ENet to use Godot sockets.
2017-03-24Issue template: Stop discouraging bug reporting on masterRémi Verschelde
2017-03-24i-patch for Pirate languageRémi Verschelde
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24Input: Update mouse position on mouse-button events.Andreas Haas
2017-03-24i18n: Sync templates and translations with current codeRémi Verschelde
Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two:
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-24Improved 2D snapping behaviorPedro J. Estébanez
Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
2017-03-24Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde
Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto.
2017-03-24Input: Refactor JOY_* constants.Andreas Haas
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn
Fixes #8111.
2017-03-24Cache DynamicFont resource for Androidvolzhs
2017-03-24Fix wrong name for Android exportvolzhs
2017-03-24ENet code cleanup and changes from review.Fabio Alessandrelli
2017-03-24Cleanup unused ENet files and updated thirdparty READMEFabio Alessandrelli
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP.
2017-03-24Update ENet module to support custom ENet libFabio Alessandrelli
Keep compatibility with upstream enet libraries
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
Android seems to be working again!
2017-03-23Make inline blocks in GDScript more pythonicBojidar Marinov
Fixes #8001
2017-03-23Explicitly documented that Transform.basis is not necessarily an orthogonal ↵Ferenc Arn
matrix. Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly. Fixes #8113.
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-21Export working (for linux at least)Juan Linietsky
2017-03-21Suppress error messages when using ConfigFile::get_value and a default is givenBojidar Marinov
Fixes #8097