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2020-06-21Merge pull request #39730 from madmiraal/fix-39718Rémi Verschelde
Fix creation of duplicate faces in CSG merge faces.
2020-06-21Check if point's index exists before adding it to the list of pointsMarcel Admiraal
that need to split faces when avoiding creating degenerate faces while merging CSG faces.
2020-06-21Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msgRémi Verschelde
Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音Rémi Verschelde
Move Haiku platform port to external repository
2020-06-21Merge pull request #39721 from aaronfranke/boolRémi Verschelde
Update bool documentation to be more clear
2020-06-21Update bool documentation to be more clearAaron Franke
2020-06-20Merge pull request #39715 from Calinou/remove-toolbutton-iconRémi Verschelde
Remove unused ToolButton editor icon
2020-06-20Remove unused ToolButton editor iconHugo Locurcio
Left-over from 31b7f02a29cdf4f1c30cfc37962f43f67380b9ad.
2020-06-20Move Haiku platform port to external repositoryRémi Verschelde
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready.
2020-06-20Merge pull request #39707 from mrushyendra/export_overwriteRémi Verschelde
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
2020-06-20Fix overwrite of manual changes in export_presets.cfg when export dialog is ↵Maganty Rushyendra
opened Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b0.
2020-06-20Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scrollRémi Verschelde
Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20Merge pull request #39701 from BastiaanOlij/fix_joystick_slidersRémi Verschelde
Fix missing slider joystick handling on Windows
2020-06-20Merge pull request #39689 from Calinou/new-assetlib-iconRémi Verschelde
Replace the AssetLib tab icon with a less confusing design
2020-06-20Merge pull request #39700 from nekomatata/osx-export-zip-fixRémi Verschelde
Set proper file type attribute for OSX zip export
2020-06-20Fix missing slider joystick handling on WindowsBastiaan Olij
2020-06-20Set proper file type attribute for OSX zip exportPouleyKetchoupp
The missing file type in file attributes was causing the file to lose executable permissions when unzipped with some softwares.
2020-06-20Replace the AssetLib tab icon with a less confusing designHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/818.
2020-06-19Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-maxRémi Verschelde
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19Merge pull request #39427 from hcmlax/shortcut_issue_39351Rémi Verschelde
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19Merge pull request #39657 from Sl3dge78/20467Rémi Verschelde
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19Merge pull request #39684 from asmaloney/FileAccessBuffered-initRémi Verschelde
Ensure FileAccessBuffered structs are properly initialized
2020-06-19Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-nameRémi Verschelde
Prevent having spaces in signal's method in Connect Dialog
2020-06-19Merge pull request #39690 from Calinou/remove-toolbuttonRémi Verschelde
Remove ToolButton in favor of Button
2020-06-19Prevent having spaces in signal's method in Connect DialogDominik 'dreamsComeTrue' Jasiński
Fixes: #39647
2020-06-19Project Settings 'restart' message put focus on editor rather than project ↵Dominik 'dreamsComeTrue' Jasiński
itself Fixes: #39613
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Merge pull request #38932 from Calinou/increase-light3d-shadow-biasRémi Verschelde
Increase the default DirectionalLight3D and OmniLight3D shadow biases
2020-06-19Scroll horizontally when holding Shift with Scroll to Pan enabledHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/1077.
2020-06-19Merge pull request #32751 from Chaosus/shader_const_arrayYuri Roubinsky
Implemented global const array to shaders
2020-06-19Merge pull request #39678 from akien-mga/universae-fenestrasRémi Verschelde
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19Merge pull request #39652 from paulloz/generics-getnodesingroupRémi Verschelde
[mono] Implement generics GetNodesInGroup
2020-06-19Ensure FileAccessBuffered structs are properly initializedAndy Maloney
2020-06-19Merge pull request #34305 from Chaosus/vs_sampler_improvementsYuri Roubinsky
Added Texture2DArray support to visual shaders
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-06-19Merge pull request #39665 from Sl3dge78/animation_save_nameRémi Verschelde
Autofilled path gets set properly on animation subresources saving
2020-06-19Export: Rename 'Windows Universal' to 'UWP'Rémi Verschelde
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP).
2020-06-19Implemented global const array to shadersYuri Roubinsky
2020-06-19Merge pull request #39659 from asmaloney/macos-command-backspaceRémi Verschelde
[macOS] Command-backspace in line edit
2020-06-19Merge pull request #39641 from akien-mga/mono-always-define-optionsRémi Verschelde
Mono: Always define options in main.cpp to keep them in docs
2020-06-19Merge pull request #33235 from nekomatata/rich-text-label-fit-heightRémi Verschelde
Option in RichTextLabel for height to fit content
2020-06-19Merge pull request #37231 from Calinou/rename-osx-ios-bundle-identifierRémi Verschelde
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
2020-06-19Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presetsHugo Locurcio
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19[mono] implement generics GetNodesInGroupPaul Joannon
2020-06-19Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-monoRémi Verschelde
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-19Autofilled path gets set properly on animation subresourcesSl3dge78
2020-06-18[macOS] Command-backspace in line editAndy Maloney
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548
2020-06-18adding check for syskeydown on control and altunknown
2020-06-18Fix #20467. The "Anim imported" warning gets displayed properly when working ↵Sl3dge78
on imported anims.
2020-06-18Mono: Always define options in main.cpp to keep them in docsRémi Verschelde
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work.