Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-21 | Merge pull request #39730 from madmiraal/fix-39718 | Rémi Verschelde | |
Fix creation of duplicate faces in CSG merge faces. | |||
2020-06-21 | Check if point's index exists before adding it to the list of points | Marcel Admiraal | |
that need to split faces when avoiding creating degenerate faces while merging CSG faces. | |||
2020-06-21 | Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg | Rémi Verschelde | |
Project Settings 'restart' message put focus on editor rather than project itself | |||
2020-06-21 | Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音 | Rémi Verschelde | |
Move Haiku platform port to external repository | |||
2020-06-21 | Merge pull request #39721 from aaronfranke/bool | Rémi Verschelde | |
Update bool documentation to be more clear | |||
2020-06-21 | Update bool documentation to be more clear | Aaron Franke | |
2020-06-20 | Merge pull request #39715 from Calinou/remove-toolbutton-icon | Rémi Verschelde | |
Remove unused ToolButton editor icon | |||
2020-06-20 | Remove unused ToolButton editor icon | Hugo Locurcio | |
Left-over from 31b7f02a29cdf4f1c30cfc37962f43f67380b9ad. | |||
2020-06-20 | Move Haiku platform port to external repository | Rémi Verschelde | |
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready. | |||
2020-06-20 | Merge pull request #39707 from mrushyendra/export_overwrite | Rémi Verschelde | |
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened | |||
2020-06-20 | Fix overwrite of manual changes in export_presets.cfg when export dialog is ↵ | Maganty Rushyendra | |
opened Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b0. | |||
2020-06-20 | Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll | Rémi Verschelde | |
Scroll horizontally when holding Shift with Scroll to Pan enabled | |||
2020-06-20 | Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders | Rémi Verschelde | |
Fix missing slider joystick handling on Windows | |||
2020-06-20 | Merge pull request #39689 from Calinou/new-assetlib-icon | Rémi Verschelde | |
Replace the AssetLib tab icon with a less confusing design | |||
2020-06-20 | Merge pull request #39700 from nekomatata/osx-export-zip-fix | Rémi Verschelde | |
Set proper file type attribute for OSX zip export | |||
2020-06-20 | Fix missing slider joystick handling on Windows | Bastiaan Olij | |
2020-06-20 | Set proper file type attribute for OSX zip export | PouleyKetchoupp | |
The missing file type in file attributes was causing the file to lose executable permissions when unzipped with some softwares. | |||
2020-06-20 | Replace the AssetLib tab icon with a less confusing design | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/818. | |||
2020-06-19 | Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max | Rémi Verschelde | |
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | |||
2020-06-19 | Merge pull request #39427 from hcmlax/shortcut_issue_39351 | Rémi Verschelde | |
fixed issue where shortcut doesn't work if alt is pressed before shift | |||
2020-06-19 | Merge pull request #39657 from Sl3dge78/20467 | Rémi Verschelde | |
The "Anim imported" warning gets displayed properly when working on imported anims. | |||
2020-06-19 | Merge pull request #39684 from asmaloney/FileAccessBuffered-init | Rémi Verschelde | |
Ensure FileAccessBuffered structs are properly initialized | |||
2020-06-19 | Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name | Rémi Verschelde | |
Prevent having spaces in signal's method in Connect Dialog | |||
2020-06-19 | Merge pull request #39690 from Calinou/remove-toolbutton | Rémi Verschelde | |
Remove ToolButton in favor of Button | |||
2020-06-19 | Prevent having spaces in signal's method in Connect Dialog | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #39647 | |||
2020-06-19 | Project Settings 'restart' message put focus on editor rather than project ↵ | Dominik 'dreamsComeTrue' Jasiński | |
itself Fixes: #39613 | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Merge pull request #38932 from Calinou/increase-light3d-shadow-bias | Rémi Verschelde | |
Increase the default DirectionalLight3D and OmniLight3D shadow biases | |||
2020-06-19 | Scroll horizontally when holding Shift with Scroll to Pan enabled | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/1077. | |||
2020-06-19 | Merge pull request #32751 from Chaosus/shader_const_array | Yuri Roubinsky | |
Implemented global const array to shaders | |||
2020-06-19 | Merge pull request #39678 from akien-mga/universae-fenestras | Rémi Verschelde | |
Export: Rename 'Windows Universal' to 'UWP' | |||
2020-06-19 | Merge pull request #39652 from paulloz/generics-getnodesingroup | Rémi Verschelde | |
[mono] Implement generics GetNodesInGroup | |||
2020-06-19 | Ensure FileAccessBuffered structs are properly initialized | Andy Maloney | |
2020-06-19 | Merge pull request #34305 from Chaosus/vs_sampler_improvements | Yuri Roubinsky | |
Added Texture2DArray support to visual shaders | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39665 from Sl3dge78/animation_save_name | Rémi Verschelde | |
Autofilled path gets set properly on animation subresources saving | |||
2020-06-19 | Export: Rename 'Windows Universal' to 'UWP' | Rémi Verschelde | |
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP). | |||
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39659 from asmaloney/macos-command-backspace | Rémi Verschelde | |
[macOS] Command-backspace in line edit | |||
2020-06-19 | Merge pull request #39641 from akien-mga/mono-always-define-options | Rémi Verschelde | |
Mono: Always define options in main.cpp to keep them in docs | |||
2020-06-19 | Merge pull request #33235 from nekomatata/rich-text-label-fit-height | Rémi Verschelde | |
Option in RichTextLabel for height to fit content | |||
2020-06-19 | Merge pull request #37231 from Calinou/rename-osx-ios-bundle-identifier | Rémi Verschelde | |
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets | |||
2020-06-19 | Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets | Hugo Locurcio | |
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295. | |||
2020-06-19 | [mono] implement generics GetNodesInGroup | Paul Joannon | |
2020-06-19 | Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono | Rémi Verschelde | |
Dont slice 64-bit integers marshaled to mono in dynamic contexts | |||
2020-06-19 | Autofilled path gets set properly on animation subresources | Sl3dge78 | |
2020-06-18 | [macOS] Command-backspace in line edit | Andy Maloney | |
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548 | |||
2020-06-18 | adding check for syskeydown on control and alt | unknown | |
2020-06-18 | Fix #20467. The "Anim imported" warning gets displayed properly when working ↵ | Sl3dge78 | |
on imported anims. | |||
2020-06-18 | Mono: Always define options in main.cpp to keep them in docs | Rémi Verschelde | |
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work. |