Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-06 | Merge pull request #57694 from Chaosus/shader_fix-for_loop | Rémi Verschelde | |
Fix unknown identifier error in for loop | |||
2022-02-06 | Fix unknown identifier error in for loop | Yuri Roubinsky | |
2022-02-05 | Merge pull request #57017 from godotengine/string-name-static-false-unclaimed | Rémi Verschelde | |
2022-02-05 | Merge pull request #56943 from V-Sekai/override-import | Rémi Verschelde | |
Make add_importer and add_post_importer_plugin override existing importers. | |||
2022-02-05 | Merge pull request #57646 from Faless/mp/4.x_interfaces | Rémi Verschelde | |
[Net] Move RPC, Node cache out of MultiplayerAPI. | |||
2022-02-05 | Merge pull request #57649 from Faless/net/4.x_ws_queue_hostres | Rémi Verschelde | |
[Net] Non-blocking WebSocket hostname resolution. | |||
2022-02-05 | Merge pull request #57385 from madmiraal/update-mouse-pointer-definitions | Rémi Verschelde | |
Update definitions of get_mouse_position methods | |||
2022-02-05 | Merge pull request #57657 from lawnjelly/err_macros_flush | Rémi Verschelde | |
Add fflush to error macros | |||
2022-02-05 | Merge pull request #48006 from KoBeWi/incognito_layer | Rémi Verschelde | |
Add visibility to CanvasLayer | |||
2022-02-05 | Merge pull request #57655 from reduz/remove-get-rid-by-index | Rémi Verschelde | |
Remove RID_Owner.get_rid_by_index | |||
2022-02-05 | Merge pull request #56503 from ↵ | Rémi Verschelde | |
gerhean/Add-shortcut_cell-double-click-functionality Add shortcut_cell double click functionality | |||
2022-02-05 | Add visibility to CanvasLayer | kobewi | |
2022-02-05 | Add fflush to error macros | lawnjelly | |
CRASH_NOW macros would previously crash before outputting any error messages. This PR ensures calling fflush for stdout before terminating. | |||
2022-02-05 | Add shortcut_cell double click functionality | Ger Hean | |
2022-02-05 | Remove RID_Owner.get_rid_by_index | reduz | |
* Implementing this function efficiently is not really possible. * Replaced by an option to get all RIDs into a buffer for performance. | |||
2022-02-05 | Merge pull request #49775 from fire/faster-cvtt | Rémi Verschelde | |
Faster CVTT by lowering default quality | |||
2022-02-05 | Merge pull request #57635 from jmb462/fix-template-optionbutton | Rémi Verschelde | |
Fix OptionButton in create script dialog doesn't select the correct template | |||
2022-02-05 | Merge pull request #57651 from theoniko/theoniko-effects_rc.cpp | Rémi Verschelde | |
Fix copy paste bug in renderer_rd/effects_rd.cpp | |||
2022-02-05 | Merge pull request #57614 from Chaosus/shader_for_fixes | Rémi Verschelde | |
Few more fixes to for loop in shaders | |||
2022-02-05 | Merge pull request #57620 from Haydoggo/expression-exp-fix | Rémi Verschelde | |
Fix Expression's parsing of positive exponent literals | |||
2022-02-05 | Merge pull request #57639 from Sauermann/fix-onready-docs | Rémi Verschelde | |
Add @ to onready annotated variables in docs | |||
2022-02-05 | Merge pull request #57648 from KoBeWi/shrunken_tb | Rémi Verschelde | |
Rework TextureButton stretch | |||
2022-02-05 | Fix template OptionButton in create script dialog doesn't select the correct ↵ | Jean-Michel Bernard | |
template | |||
2022-02-05 | Few more fixes to for loop in shaders | Yuri Roubinsky | |
2022-02-05 | Fix copy paste bug in renderer_rd/effects_rd.cpp | theoniko | |
2022-02-05 | Make parser treat all exponent literals as float | Hayden | |
2022-02-05 | Merge pull request #48329 from Faless/net/4.x_file_access_network | Fabio Alessandrelli | |
[Net] Fix bogus FileAccessNetwork deconstructor. | |||
2022-02-05 | [Net] Fix bogus FileAccessNetwork deconstructor. | Fabio Alessandrelli | |
Now correctly erases old instances. The code will likely need overhaul anyway to be usable. It doesn't apply to editor runs, there's a bunch of inconsistencies on how to clients are handled, and I don't really understand why multiple instances are created for a single client/server. | |||
2022-02-05 | [Net] Non-blocking WebSocket hostname resolution. | Jordan Schidlowsky | |
Hostname is now resolved during poll in WebSocketClient (wslay) to avoid blocking during connect. An attempt is still made to find the hostname in the resolver cache. | |||
2022-02-05 | Rework TextureButton stretch | kobewi | |
2022-02-05 | [Net] Move RPC, Node cache out of MultiplayerAPI. | Fabio Alessandrelli | |
Now uses two interfaces so it can be overridden in the future, and core no longer depends on Node. The interfaces are implements in scene/multiplayer. Replaces root_node with root_path. Remove all Node references from MultiplayerAPI. | |||
2022-02-05 | Add @ to onready annotated variables in docs | Markus Sauermann | |
2022-02-05 | Merge pull request #57518 from pycbouh/docs-theme-refinement | Rémi Verschelde | |
2022-02-04 | Faster CVTT by reducing quality. | K. S. Ernest (iFire) Lee | |
Make BC6 and BC7 CVTT faster while still having better quality than DXT5. | |||
2022-02-04 | CI: Force invalidate macOS cache | Rémi Verschelde | |
I *hate* having to commit this kind of noise to our commit history. Especially on a Friday at 10 pm. | |||
2022-02-04 | Merge pull request #57631 from groud/terrain_fix_with_empty_cells | Rémi Verschelde | |
2022-02-04 | Merge pull request #49445 from ↵ | Rémi Verschelde | |
Calinou/gdscript-highlight-namespace-reserved-keyword | |||
2022-02-04 | Merge pull request #55950 from Faless/mp/4.x_replication_nodes | Rémi Verschelde | |
2022-02-04 | Merge pull request #57623 from akien-mga/core-math-struct-em-all | Rémi Verschelde | |
2022-02-04 | Merge pull request #57625 from akien-mga/core-split-vector2i-own-header | Rémi Verschelde | |
2022-02-04 | Refine Theme documentation to make it more factual | Yuri Sizov | |
2022-02-04 | Fixes terrain painting on TileMaps when using empty terrain bits | Gilles Roudière | |
2022-02-04 | Highlight "namespace" as a GDScript keyword in the syntax highlighter | Hugo Locurcio | |
Like "trait" and "yield", "namespace" is currently not implemented but is still reserved for future use. | |||
2022-02-04 | Core: Make all Variant math types structs | Rémi Verschelde | |
Some were declared as structs (public by default) and others as classes (private by default) but in practice all these math types exposed as Variants are all 100% public. | |||
2022-02-04 | Core: Move Vector2i to its own `vector2i.h` header | Rémi Verschelde | |
Also reduce interdependencies and clean up a bit. | |||
2022-02-04 | Merge pull request #57621 from akien-mga/core-split-rect2i-own-header | Rémi Verschelde | |
2022-02-04 | Update definitions of get_mouse_position methods | Marcel Admiraal | |
2022-02-04 | Merge pull request #57618 from Densorius/master | Ignacio Roldán Etcheverry | |
Fixed opening new instances of VS 2022 while a instance is already open | |||
2022-02-04 | [Editor] Replication plugin to configure MultiplayerSynchronizers. | Fabio Alessandrelli | |
Allows configuring the MultiplayerSynchornizer in a way similar to AnimationPlayer. Properties are added manually, edither as plain properties, or via the NodePath format for child nodes' properties "path/to/node:property" relative to the MultiplayerSynchronizer root path. Nice things to add would be: - Moving properties up/down in the list. - Some form of keying, autmatic filling of the replication properity line edit. | |||
2022-02-04 | [Net] New replication interface, spawner and synchronizer nodes. | Fabio Alessandrelli | |
Initial implementation of the MultiplayerReplicationInterface and its default implementation (SceneReplicationInterface). New MultiplayerSpawner node helps dealing with instantiation of scenes on remote peers (e.g. clients). It supports both custom spawns via a `_spawn_custom` virtual function, and optional auto-spawn of known scenes via a TypedArray<PackedScenes> property. New MultiplayerSynchornizer helps synchronizing states between the local and remote peers, supports both sync and spawn properties and is configured via a `SceneReplicationConfig` resource. It can also sync via path (i.e. without being spawned by a MultiplayerSpawner if both peers has it in tree, but will not send the spawn state in that case, only the sync one. |