Age | Commit message (Collapse) | Author |
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Convert GLTF Document to use ImporterMeshInstance3D.
Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.
Use GLTF module when the editor tools are disabled.
Modified the render server to be less restrictive on matching blend arrays and have more logging.
Misc bugs with multimesh.
Always index the meshes.
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Check if the line pointer goes away from the image buffer's EOF in the BMP importer
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Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
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instead of built-in bitmap one.
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1. Keep color data.
2. Don't lod blend shapes.
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Fix crash when creating thread
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Fix deleting selection at the first line do not work with backspace
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[Net] Rename RPC constants and annotation arguments.
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Now matches the class names to be consistent between 2D and 3D and with
other node types.
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Document SurfaceTool must generate tangents for proper normal display
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Fix match counter in help pages not updating
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Remove scene code in physics servers
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any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
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Remove editor code in PhysicalBone3D
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Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
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_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
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interface.
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