Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-04 | Merge pull request #54568 from Gustavobb/docs-input-screen-drag | Rémi Verschelde | |
2021-11-04 | Fixup documentation after 3abb5a9 | Rémi Verschelde | |
2021-11-04 | Merge pull request #54578 from KoBeWi/built_in_external | Rémi Verschelde | |
2021-11-04 | Add missing argument names for bindings in GDExtension | Rémi Verschelde | |
2021-11-04 | Ignore external editor for built-in scripts | kobewi | |
2021-11-04 | Merge pull request #50352 from KoBeWi/internal_stuff | Rémi Verschelde | |
2021-11-04 | Merge pull request #54583 from ↵ | Rémi Verschelde | |
m4gr3d/add_manifest_min_and_target_sdk_version_master | |||
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Add default `minSdkVersion` and `targetSdkVersion` in the ↵ | Fredia Huya-Kouadio | |
AndroidManifest.xml file | |||
2021-11-04 | Merge pull request #54571 from Calinou/rename-noeditor-property-hint | Rémi Verschelde | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Merge pull request #54564 from ↵ | Rémi Verschelde | |
Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor | |||
2021-11-03 | Change description of relative field in input drag event. | Gustavo Beltrão Braga | |
2021-11-03 | Merge pull request #54558 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
2021-11-03 | Merge pull request #54559 from Duroxxigar/update-user-author | Rémi Verschelde | |
2021-11-03 | Fixes copy-paste issue in the visual script editor | David Cambré | |
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position. | |||
2021-11-03 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@322aac4bb71d8c62ec7dcd4eb627a9d338b37684. Also improve parser errors to allow identifying the problematic mappings. | |||
2021-11-03 | Update my name on author file | Jake Young | |
2021-11-03 | Merge pull request #54533 from rafallus/menubutton_items | Rémi Verschelde | |
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-03 | Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors | Rémi Verschelde | |
2021-11-03 | Merge pull request #52781 from KoBeWi/node's_favorite_shader | Rémi Verschelde | |
2021-11-03 | Implement inspector property array for `PopupMenu` and `MenuButton` | rafallus | |
2021-11-03 | Fix errors with invalid bone node path in Polygon2D | PouleyKetchoupp | |
NodePath properties are designed to be relative to the given node, so validity checks are failing in the editor for Polygon2D nodes, which are relative to the Skeleton2D node rather than the Polygon2D node. Fixed by saving bone paths as String properties instead of NodePath. Shouldn't cause a difference for performance since NodePath properties are technically saved as String anyway. | |||
2021-11-03 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @briansemrau, @Duroxxigar, @williamd67 Thanks to all contributors and donors for making Godot possible! | |||
2021-11-03 | Infer shader type based on edited node | kobewi | |
2021-11-03 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9) | |||
2021-11-03 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
Latvian (lv) is now above the threshold for inclusion. (cherry picked from commit 74bcf37f90faa8b5ec2bfe2bf2b36934ac875f4b) | |||
2021-11-03 | Merge pull request #54547 from akien-mga/ci-black-21.10b0 | Rémi Verschelde | |
2021-11-03 | CI: Update black to 21.10b0 | Rémi Verschelde | |
No formatting changes on our code compared to 20.8b1. | |||
2021-11-03 | Merge pull request #54104 from Scony/improve-navigation-obstacles | Rémi Verschelde | |
Improve NavigationObstacle3D usability | |||
2021-11-03 | Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon | Gilles Roudière | |
Fix crash in Tileset with get_collision_polygon_shape | |||
2021-11-02 | Fix crash in Tileset with get_collision_polygon_shape | PouleyKetchoupp | |
Shape index was used instead of polygon index in this one case. | |||
2021-11-02 | Merge pull request #54505 from bruvzg/macos_opengles3 | Rémi Verschelde | |
2021-11-02 | Merge pull request #54471 from rafallus/callable_area_monitor | Rémi Verschelde | |
2021-11-02 | Merge pull request #54511 from pycbouh/meshtool-fix-bones-crash | Rémi Verschelde | |
2021-11-02 | Prevent MeshDataTool from crashing due to invalid bones/weights arrays | Yuri Sizov | |
2021-11-02 | Merge pull request #54509 from pycbouh/editor-resource-picker-edit | Rémi Verschelde | |
2021-11-02 | Merge pull request #54453 from KoBeWi/slice_of_string | Rémi Verschelde | |
2021-11-02 | Add a flag to EditorResourcePicker to differentiate selection contexts | Yuri Sizov | |
2021-11-02 | [macOS] Add support for OpenGLES3 video driver. | bruvzg | |
2021-11-02 | Expose String.get_slice | kobewi | |
2021-11-02 | Merge pull request #51644 from ChainedLupine/bugfix-stex-webp | Rémi Verschelde | |
2021-11-02 | Fix crash in ResourceImporterTexture::_save_stex if webp disabled | Chained Lupine | |
Fixes #51535. | |||
2021-11-02 | Merge pull request #54346 from mhilbrunner/used-what-instead-of-what | Rémi Verschelde | |
2021-11-02 | Merge pull request #54494 from lyuma/fix_override_materials | Rémi Verschelde | |
glTF: Fix override materials and non-empty arrays | |||
2021-11-02 | Merge pull request #54497 from mhilbrunner/readme-link-license | Rémi Verschelde | |
README updates and improvements, link license page | |||
2021-11-02 | Merge pull request #54501 from clayjohn/fog-volume-validate | Rémi Verschelde | |
Validate fog volume properties | |||
2021-11-01 | glTF: Fix override materials and non-empty arrays | Lyuma | |
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object. Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec. | |||
2021-11-01 | Validate fog volume properties | clayjohn | |