summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-11-04Merge pull request #54568 from Gustavobb/docs-input-screen-dragRémi Verschelde
2021-11-04Fixup documentation after 3abb5a9Rémi Verschelde
2021-11-04Merge pull request #54578 from KoBeWi/built_in_externalRémi Verschelde
2021-11-04Add missing argument names for bindings in GDExtensionRémi Verschelde
2021-11-04Ignore external editor for built-in scriptskobewi
2021-11-04Merge pull request #50352 from KoBeWi/internal_stuffRémi Verschelde
2021-11-04Merge pull request #54583 from ↵Rémi Verschelde
m4gr3d/add_manifest_min_and_target_sdk_version_master
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Add default `minSdkVersion` and `targetSdkVersion` in the ↵Fredia Huya-Kouadio
AndroidManifest.xml file
2021-11-04Merge pull request #54571 from Calinou/rename-noeditor-property-hintRémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Merge pull request #54564 from ↵Rémi Verschelde
Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor
2021-11-03Change description of relative field in input drag event.Gustavo Beltrão Braga
2021-11-03Merge pull request #54558 from akien-mga/sync-gamecontrollerdbRémi Verschelde
2021-11-03Merge pull request #54559 from Duroxxigar/update-user-authorRémi Verschelde
2021-11-03Fixes copy-paste issue in the visual script editorDavid Cambré
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position.
2021-11-03Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@322aac4bb71d8c62ec7dcd4eb627a9d338b37684. Also improve parser errors to allow identifying the problematic mappings.
2021-11-03Update my name on author fileJake Young
2021-11-03Merge pull request #54533 from rafallus/menubutton_itemsRémi Verschelde
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errorsRémi Verschelde
2021-11-03Merge pull request #52781 from KoBeWi/node's_favorite_shaderRémi Verschelde
2021-11-03Implement inspector property array for `PopupMenu` and `MenuButton`rafallus
2021-11-03Fix errors with invalid bone node path in Polygon2DPouleyKetchoupp
NodePath properties are designed to be relative to the given node, so validity checks are failing in the editor for Polygon2D nodes, which are relative to the Skeleton2D node rather than the Polygon2D node. Fixed by saving bone paths as String properties instead of NodePath. Shouldn't cause a difference for performance since NodePath properties are technically saved as String anyway.
2021-11-03Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @briansemrau, @Duroxxigar, @williamd67 Thanks to all contributors and donors for making Godot possible!
2021-11-03Infer shader type based on edited nodekobewi
2021-11-03i18n: Sync classref translations with WeblateRémi Verschelde
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
2021-11-03i18n: Sync editor translations with WeblateRémi Verschelde
Latvian (lv) is now above the threshold for inclusion. (cherry picked from commit 74bcf37f90faa8b5ec2bfe2bf2b36934ac875f4b)
2021-11-03Merge pull request #54547 from akien-mga/ci-black-21.10b0Rémi Verschelde
2021-11-03CI: Update black to 21.10b0Rémi Verschelde
No formatting changes on our code compared to 20.8b1.
2021-11-03Merge pull request #54104 from Scony/improve-navigation-obstaclesRémi Verschelde
Improve NavigationObstacle3D usability
2021-11-03Merge pull request #54528 from nekomatata/fix-crash-tileset-polygonGilles Roudière
Fix crash in Tileset with get_collision_polygon_shape
2021-11-02Fix crash in Tileset with get_collision_polygon_shapePouleyKetchoupp
Shape index was used instead of polygon index in this one case.
2021-11-02Merge pull request #54505 from bruvzg/macos_opengles3Rémi Verschelde
2021-11-02Merge pull request #54471 from rafallus/callable_area_monitorRémi Verschelde
2021-11-02Merge pull request #54511 from pycbouh/meshtool-fix-bones-crashRémi Verschelde
2021-11-02Prevent MeshDataTool from crashing due to invalid bones/weights arraysYuri Sizov
2021-11-02Merge pull request #54509 from pycbouh/editor-resource-picker-editRémi Verschelde
2021-11-02Merge pull request #54453 from KoBeWi/slice_of_stringRémi Verschelde
2021-11-02Add a flag to EditorResourcePicker to differentiate selection contextsYuri Sizov
2021-11-02[macOS] Add support for OpenGLES3 video driver.bruvzg
2021-11-02Expose String.get_slicekobewi
2021-11-02Merge pull request #51644 from ChainedLupine/bugfix-stex-webpRémi Verschelde
2021-11-02Fix crash in ResourceImporterTexture::_save_stex if webp disabledChained Lupine
Fixes #51535.
2021-11-02Merge pull request #54346 from mhilbrunner/used-what-instead-of-whatRémi Verschelde
2021-11-02Merge pull request #54494 from lyuma/fix_override_materialsRémi Verschelde
glTF: Fix override materials and non-empty arrays
2021-11-02Merge pull request #54497 from mhilbrunner/readme-link-licenseRémi Verschelde
README updates and improvements, link license page
2021-11-02Merge pull request #54501 from clayjohn/fog-volume-validateRémi Verschelde
Validate fog volume properties
2021-11-01glTF: Fix override materials and non-empty arraysLyuma
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object. Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01Validate fog volume propertiesclayjohn