summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-03-18X11: Don't reset mouse cursor theme.Andreas Haas
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting. This was especially annoying when using a white cursor, as Godot would then reset back to a dark one. In my case it was also keeping the cursor from changing its shape.
2017-03-18Editor: Fix "About" dialogAndreas Haas
Use a HBoxContainer instead of hardcoded positions.
2017-03-18Merge pull request #8062 from magyar123/masterAndreas Haas
Fixed typo in gdscript autocompletion.
2017-03-17Fixed typo in gdscript autocompletion.mbalint12
There was a missing '!' sign, but autocompletion shows parent script members too.
2017-03-15Merge pull request #8020 from karroffel/class-db-inconsistencyRémi Verschelde
fixed ClassDB inconsistencies
2017-03-14more html5 fixesJuan Linietsky
2017-03-13fixed ClassDB inconsistenciesKarroffel
fixes #7960
2017-03-13Merge pull request #8017 from volzhs/fix-dnd-2d-viewportRémi Verschelde
Fix drag and drop on 2d viewport
2017-03-13Merge pull request #8019 from Hinsbart/dim_fixRémi Verschelde
WindowDialog: Fix crash when running as ProjectManager
2017-03-13WindowDialog: Fix crash when running as ProjectManagerAndreas Haas
Fixes a bug introduced in #7970
2017-03-13Fix drag and drop on 2d viewportvolzhs
2017-03-13Merge pull request #8015 from RandomShaper/optimize-assertRémi Verschelde
Skip asserts on non-debug builds at compiler level
2017-03-13Merge pull request #8011 from neikeq/pr-issue-6602-1Rémi Verschelde
Fix connection errors when replacing node
2017-03-13Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde
Improve directional shadow filtering by using linear interpolation
2017-03-13Merge pull request #7988 from RandomShaper/fix-touch-buttonRémi Verschelde
Several fixes for TouchScreenButton
2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13Merge pull request #7979 from RandomShaper/fix-sub-inheritanceRémi Verschelde
Fix node duplication in scene sub-inheritance
2017-03-13Merge pull request #7970 from Hinsbart/dim_editorRémi Verschelde
Editor: Dim UI when a WindowDialog is shown.
2017-03-13Skip asserts on non-debug builds at compiler levelPedro J. Estébanez
2017-03-12converted skeletons from uniform to textureJuan Linietsky
2017-03-11Fix connection errors when replacing nodeIgnacio Etcheverry
- Avoid connecting the signals to nonexistent methods - Preserve only persistent connections
2017-03-11Improve directional shadow filtering by using linear interpolationHugo Locurcio
2017-03-10Fixes for TouchScreenButtonPedro J. Estébanez
- getting stuck on pause - handling input when not visible
2017-03-10Merge pull request #7997 from eska014/webbuildRémi Verschelde
Fix web export build
2017-03-10Fix web export buildeska
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
2017-03-06Fix build issue with MSVCRémi Verschelde
windows.h is a mess.
2017-03-06Merge pull request #7963 from RandomShaper/fix-kb-2d-motionRémi Verschelde
Complement KinematicBody2D fix
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez
>> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6
2017-03-05Make that Whole New World great againRémi Verschelde
Fix regression from 5dbf180 that broke Windows build.
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde
Also prevent formatting of thirdparty snippet
2017-03-05Merge pull request #7959 from karroffel/powerstate-ptrcall-fixRémi Verschelde
really fixed PTRCALL now
2017-03-05really fixed PTRCALL nowKarroffel
2017-03-05Merge pull request #7547 from akien-mga/clang-format-baseRémi Verschelde
Style: Add .clang-format based on LLVM style
2017-03-05Merge pull request #7958 from karroffel/powerstate-ptrcall-fixRémi Verschelde
Added PowerState casting operator to Variant
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Added PowerState casting operator to VariantKarroffel
Without it Godot does not build with PTRCALL_ENABLED
2017-03-05iphone: Drop unused Appirater thirdparty APIRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-03-05Merge pull request #7954 from Hinsbart/tilemap_self_modulateRémi Verschelde
TileMap: Respect self_modulate property
2017-03-05Merge pull request #7950 from RandomShaper/expose-more-geomRémi Verschelde
Expose uncapped versions of closest-point-to-segment utilities
2017-03-05Merge pull request #7916 from RebelliousX/tab_containerRémi Verschelde
TabContainer's signal changes (v3)
2017-03-05TileMap: Respect self_modulate propertyAndreas Haas
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05- `tab_changed` signal emits only by selecting a different tab.Thaer Razeq
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too.
2017-03-04Expose uncapped versions of closest-point-to-segment utilitiesPedro J. Estébanez
2017-03-04Add API to access battery power stateJulian Murgia
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
2017-03-04Added AppImage structureDaniel J. Ramirez