Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-27 | Remove Opus extra includes | George Marques | |
Remove the extra directories to include that were needed by the Opus library. Now the lib includes more specific paths to avoid those. | |||
2015-11-27 | Merge pull request #2926 from ↵ | Rémi Verschelde | |
Magurosenbei/shader_language_function_validation_fix Bug Fix #2541: Shader language function validation logic | |||
2015-11-27 | Bug Fix #2541: Shader language function validation logic | Andrea Chua | |
ensures that it finds the correct function to validate. | |||
2015-11-26 | Merge pull request #2891 from TheHX/fix_matrix_property | Rémi Verschelde | |
Fix property editor Matrix3 and Matrix32 editing | |||
2015-11-26 | Merge pull request #2921 from est31/error_if_no_export_to | Rémi Verschelde | |
Print error if no export destination has been passed | |||
2015-11-26 | Print error if no export destination has been passed | est31 | |
2015-11-26 | Merge pull request #2918 from TheHX/pr-function-parameters | Rémi Verschelde | |
Add script auto-completion for function parameters | |||
2015-11-26 | Add script auto-completion for function parameters | Franklin Sobrinho | |
2015-11-25 | Merge pull request #2912 from TheHX/pr-mesh-import-plugin | Rémi Verschelde | |
Better import mesh warnings | |||
2015-11-25 | Better import mesh warnings | Franklin Sobrinho | |
2015-11-25 | Merge pull request #2895 from TheHX/oneshot_connection | Rémi Verschelde | |
Add ability to set oneshot connection from Editor | |||
2015-11-25 | Merge pull request #2910 from est31/export_error_on_headless | Rémi Verschelde | |
Print errors to console when exporting | |||
2015-11-25 | Merge pull request #2909 from neikeq/imp_2908 | Rémi Verschelde | |
Put 2D, 3D and Script editor table indexes in enum | |||
2015-11-25 | Print errors to console when exporting | est31 | |
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found. | |||
2015-11-25 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
Conflicts: drivers/ogg/SCsub drivers/vorbis/SCsub | |||
2015-11-25 | 0theora compilation fixes | Juan Linietsky | |
2015-11-25 | Put 2D, 3D and Script editor index in enum | neikeq | |
To avoid invalid index out of bounds mistakes. | |||
2015-11-25 | Merge pull request #2908 from neikeq/fix_editor_select | Rémi Verschelde | |
Fix bugs caused by merged Script and Help tabs | |||
2015-11-25 | Fix Class Reference request from Inspector | neikeq | |
2015-11-25 | Fix switching between 2D/3D/Script | neikeq | |
2015-11-24 | Merge pull request #2907 from neikeq/fix_2887 | Rémi Verschelde | |
Fix Class Search dialog not showing | |||
2015-11-24 | Fix Class Search dialog not showing up | neikeq | |
2015-11-24 | Merge pull request #2906 from neikeq/help_last_search | Rémi Verschelde | |
Remember last search help term | |||
2015-11-24 | Remember last help search | neikeq | |
2015-11-24 | Merge pull request #2905 from akien-mga/master | Rémi Verschelde | |
Fix indent | |||
2015-11-24 | Fix indent | Rémi Verschelde | |
2015-11-24 | Merge pull request #2904 from akien-mga/master | Rémi Verschelde | |
Fix build of ogg and vorbis drivers | |||
2015-11-24 | Fix build of ogg and vorbis drivers | Rémi Verschelde | |
Regression from ccd40f76e8975b679619eb3591eb56376e82a6b3 | |||
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-24 | Merge pull request #2899 from godotengine/pr-typo-boot-splash | Rémi Verschelde | |
Fix typo, missing quote | |||
2015-11-24 | Fix typo, missing quote | Rémi Verschelde | |
2015-11-24 | Merge pull request #2876 from akien-mga/pr-boot-splash-debug | Rémi Verschelde | |
Silence too verbose boot splash debug info | |||
2015-11-24 | Merge pull request #2872 from akien-mga/pr-load-main-scene | Rémi Verschelde | |
Load main scene if defined when running editor from the command line | |||
2015-11-24 | Merge pull request #2898 from est31/string_byte_format_doc | Rémi Verschelde | |
Document string <-> byte conversion methods | |||
2015-11-24 | Document byte conversion methods for Strings | est31 | |
2015-11-24 | Correct retvals of String::to_ascii() and String::to_utf8() | est31 | |
Both return RawArray, not String. My fault from commit f83f96cb44a5c4f65c6271d0a98606b489adc488. | |||
2015-11-24 | Merge pull request #2889 from akien-mga/pr-matrix32-members | Rémi Verschelde | |
Fix return type of Matrix32 member vars | |||
2015-11-23 | Add ability to set oneshot connection from Editor | Franklin Sobrinho | |
2015-11-23 | Merge pull request #2894 from neikeq/import_subscene_patch | Rémi Verschelde | |
Import Sub-Scene as root's child if no node is selected | |||
2015-11-23 | Import Sub-Scene as root's child if no node is selected | neikeq | |
2015-11-23 | Fix property editor Matrix3 and Matrix32 editing | Franklin Sobrinho | |
2015-11-23 | Fix return type of Matrix32 member vars | Rémi Verschelde | |
Thanks to @bojidar-bg for localising the issue. | |||
2015-11-23 | Merge pull request #2882 from Brickcaster/20151123 | Rémi Verschelde | |
Added windows specific .gitignore for icon related change | |||
2015-11-23 | Added windows specific file | Brickcaster | |
godot_res.res is showing up as a changed file when compiling for windows. Need to ignore it. | |||
2015-11-23 | Merge pull request #2881 from bojidar-bg/reference-vector3-array | Rémi Verschelde | |
Document Vector3 and Vector3Array. | |||
2015-11-23 | Document Vector3 and Vector3Array. Fix documentation of Vector2 and ↵ | Bojidar Marinov | |
Vector2Array. | |||
2015-11-23 | Update doc with -doctool. | Bojidar Marinov | |
2015-11-23 | Merge pull request #2870 from neikeq/submenu_pos_fix | Rémi Verschelde | |
Popup submenu position enhancement | |||
2015-11-23 | Merge pull request #2752 from SaracenOne/shadow_color | Rémi Verschelde | |
New shader feature: change the colour of shadows on a per-material basis |