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2015-11-27Remove Opus extra includesGeorge Marques
Remove the extra directories to include that were needed by the Opus library. Now the lib includes more specific paths to avoid those.
2015-11-27Merge pull request #2926 from ↵Rémi Verschelde
Magurosenbei/shader_language_function_validation_fix Bug Fix #2541: Shader language function validation logic
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
ensures that it finds the correct function to validate.
2015-11-26Merge pull request #2891 from TheHX/fix_matrix_propertyRémi Verschelde
Fix property editor Matrix3 and Matrix32 editing
2015-11-26Merge pull request #2921 from est31/error_if_no_export_toRémi Verschelde
Print error if no export destination has been passed
2015-11-26Print error if no export destination has been passedest31
2015-11-26Merge pull request #2918 from TheHX/pr-function-parametersRémi Verschelde
Add script auto-completion for function parameters
2015-11-26Add script auto-completion for function parametersFranklin Sobrinho
2015-11-25Merge pull request #2912 from TheHX/pr-mesh-import-pluginRémi Verschelde
Better import mesh warnings
2015-11-25Better import mesh warningsFranklin Sobrinho
2015-11-25Merge pull request #2895 from TheHX/oneshot_connectionRémi Verschelde
Add ability to set oneshot connection from Editor
2015-11-25Merge pull request #2910 from est31/export_error_on_headlessRémi Verschelde
Print errors to console when exporting
2015-11-25Merge pull request #2909 from neikeq/imp_2908Rémi Verschelde
Put 2D, 3D and Script editor table indexes in enum
2015-11-25Print errors to console when exportingest31
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
2015-11-25Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
Conflicts: drivers/ogg/SCsub drivers/vorbis/SCsub
2015-11-250theora compilation fixesJuan Linietsky
2015-11-25Put 2D, 3D and Script editor index in enumneikeq
To avoid invalid index out of bounds mistakes.
2015-11-25Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde
Fix bugs caused by merged Script and Help tabs
2015-11-25Fix Class Reference request from Inspectorneikeq
2015-11-25Fix switching between 2D/3D/Scriptneikeq
2015-11-24Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde
Fix Class Search dialog not showing
2015-11-24Fix Class Search dialog not showing upneikeq
2015-11-24Merge pull request #2906 from neikeq/help_last_searchRémi Verschelde
Remember last search help term
2015-11-24Remember last help searchneikeq
2015-11-24Merge pull request #2905 from akien-mga/masterRémi Verschelde
Fix indent
2015-11-24Fix indentRémi Verschelde
2015-11-24Merge pull request #2904 from akien-mga/masterRémi Verschelde
Fix build of ogg and vorbis drivers
2015-11-24Fix build of ogg and vorbis driversRémi Verschelde
Regression from ccd40f76e8975b679619eb3591eb56376e82a6b3
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: main/main.cpp
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24Merge pull request #2899 from godotengine/pr-typo-boot-splashRémi Verschelde
Fix typo, missing quote
2015-11-24Fix typo, missing quoteRémi Verschelde
2015-11-24Merge pull request #2876 from akien-mga/pr-boot-splash-debugRémi Verschelde
Silence too verbose boot splash debug info
2015-11-24Merge pull request #2872 from akien-mga/pr-load-main-sceneRémi Verschelde
Load main scene if defined when running editor from the command line
2015-11-24Merge pull request #2898 from est31/string_byte_format_docRémi Verschelde
Document string <-> byte conversion methods
2015-11-24Document byte conversion methods for Stringsest31
2015-11-24Correct retvals of String::to_ascii() and String::to_utf8()est31
Both return RawArray, not String. My fault from commit f83f96cb44a5c4f65c6271d0a98606b489adc488.
2015-11-24Merge pull request #2889 from akien-mga/pr-matrix32-membersRémi Verschelde
Fix return type of Matrix32 member vars
2015-11-23Add ability to set oneshot connection from EditorFranklin Sobrinho
2015-11-23Merge pull request #2894 from neikeq/import_subscene_patchRémi Verschelde
Import Sub-Scene as root's child if no node is selected
2015-11-23Import Sub-Scene as root's child if no node is selectedneikeq
2015-11-23Fix property editor Matrix3 and Matrix32 editingFranklin Sobrinho
2015-11-23Fix return type of Matrix32 member varsRémi Verschelde
Thanks to @bojidar-bg for localising the issue.
2015-11-23Merge pull request #2882 from Brickcaster/20151123Rémi Verschelde
Added windows specific .gitignore for icon related change
2015-11-23Added windows specific fileBrickcaster
godot_res.res is showing up as a changed file when compiling for windows. Need to ignore it.
2015-11-23Merge pull request #2881 from bojidar-bg/reference-vector3-arrayRémi Verschelde
Document Vector3 and Vector3Array.
2015-11-23Document Vector3 and Vector3Array. Fix documentation of Vector2 and ↵Bojidar Marinov
Vector2Array.
2015-11-23Update doc with -doctool.Bojidar Marinov
2015-11-23Merge pull request #2870 from neikeq/submenu_pos_fixRémi Verschelde
Popup submenu position enhancement
2015-11-23Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde
New shader feature: change the colour of shadows on a per-material basis