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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-01-17
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
Evgeny Savelyev
2019-01-16
Android: Enable arm64-v8a export by default
Rémi Verschelde
2019-01-16
Merge pull request #25036 from volzhs/tree-focus-rect
Rémi Verschelde
2019-01-16
Merge pull request #25001 from jlahman/gdscript-export-var-fix
Rémi Verschelde
2019-01-16
Donors: Remove GameDev.tv from splash screen
Rémi Verschelde
2019-01-16
Merge pull request #25035 from akien-mga/scons-mpc-unused
Rémi Verschelde
2019-01-16
Update rect size on select
volzhs
2019-01-16
SCons: Drop unused MPC_FIXED_POINT define
Rémi Verschelde
2019-01-16
Merge pull request #25033 from akien-mga/android-x86_64
Rémi Verschelde
2019-01-16
Android: Add support for x86_64 architecture
Rémi Verschelde
2019-01-16
Merge pull request #25032 from akien-mga/static-analysis
Rémi Verschelde
2019-01-16
Merge pull request #25014 from vnen/gdscript-fixes
Rémi Verschelde
2019-01-16
Fix some errors found by static analysis
Rémi Verschelde
2019-01-16
Docs: Language fixes in ARVR reference
corrigentia
2019-01-16
Merge pull request #25022 from jlahman/nullptr-test-order-fix
Rémi Verschelde
2019-01-16
Fix order of a nullptr test in canvas item editor
jlahman
2019-01-16
Ensure texture hints are obeyed, fixes #24875
Juan Linietsky
2019-01-15
Fixes export PackedScene "reset to default" throwing errors
jlahman
2019-01-15
GDScript: check for underscore prefix when type-checking
George Marques
2019-01-15
GDScript: consider constructors as always existing
George Marques
2019-01-15
GDScript: allow objects to be keys of dictionaries
George Marques
2019-01-15
GDScript: don't check types on release builds
George Marques
2019-01-15
Clear internal vertex counter when redrawing polygons, closes #24862.
Juan Linietsky
2019-01-15
Ensure canvas copy texscreen will not crash if render target is configured wi...
Juan Linietsky
2019-01-15
GDScript autocomplete: don't carry values when guessing from `is`
George Marques
2019-01-15
Merge pull request #25011 from volzhs/android-keep-screen
Rémi Verschelde
2019-01-15
Merge pull request #25010 from Faless/mp/fix_init
Rémi Verschelde
2019-01-15
Fix Android keep screen on working properly
volzhs
2019-01-15
GLES2: Fix typo in project setting
Rémi Verschelde
2019-01-15
Merge pull request #24909 from xDGameStudios/array_static_types
Rémi Verschelde
2019-01-15
Don't reset MultiplayerAPI when setting same peer.
Fabio Alessandrelli
2019-01-15
Merge pull request #25000 from staddy/master
Rémi Verschelde
2019-01-15
Fix MultiplayerAPI initialization, clear.
Fabio Alessandrelli
2019-01-15
Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque
Stanislav
2019-01-14
Use GLES2 approach to vertex shading in GLES3, which has been more developed....
Juan Linietsky
2019-01-14
Implement black margins in GLES2, which was missing, fixes #24556
Juan Linietsky
2019-01-14
Defer activated signal after tree has been traversed.
Juan Linietsky
2019-01-14
Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in
Rémi Verschelde
2019-01-14
wtf
Juan Linietsky
2019-01-14
Added a flag to specify an exported node path must be supplied from scene roo...
Juan Linietsky
2019-01-14
GLES2: Make Nvidia flicker workaround opt-in
Rémi Verschelde
2019-01-14
Use SceneTreeDock to replace particles node properly, fixes #24162
Juan Linietsky
2019-01-14
Hide visible popups by default if visible when entering tree, unless on edito...
Juan Linietsky
2019-01-14
Hide worldenvironment settings not relevant in GLES2. Fixes #23281
Juan Linietsky
2019-01-14
Removed ancient code for set_edited that was doing nothing.
Juan Linietsky
2019-01-14
i18n: Sync translation template with current source
Rémi Verschelde
2019-01-14
i18n: Sync translations with Weblate
Rémi Verschelde
2019-01-14
Was not properly re-setting light uniforms, fixes #24976
Juan Linietsky
2019-01-14
Merge pull request #24981 from akien-mga/property-editor-rid
Rémi Verschelde
2019-01-14
Do not use the workaround for desktop nvidia on mobile and html5.
Juan Linietsky
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