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2022-06-27Merge pull request #62185 from reduz/export-node-pointer-pathRémi Verschelde
Add ability to export Node pointers as NodePaths
2022-06-26Merge pull request #61691 from madmiraal/android-ndk-23Rémi Verschelde
Upgrade Android NDK to r23 LTS
2022-06-26Merge pull request #62221 from ConteZero/drag_and_drop_optionRémi Verschelde
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26Add an option to drag'n'drop selected text in TextEditConteZero
2022-06-26Merge pull request #62426 from smix8/navigation_doc_navagent_radius_4.xRémi Verschelde
Clarify NavigationAgent radius property
2022-06-26Clarify NavigationAgent radius propertysmix8
Documents Navigation radius property, especially that it affects avoidance only.
2022-06-26Merge pull request #62124 from holgac/bugfix-62096JFonS
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodesRémi Verschelde
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26Merge pull request #62250 from Calinou/editor-icons-add-abstract-iconsRémi Verschelde
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26Add editor icons for MultiplayerSpawner and MultiplayerSynchronizerHugo Locurcio
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-25Merge pull request #62420 from BastiaanOlij/fix_roughness_shaderClay John
Fix typo in roughness shaders
2022-06-26Add editor icons for abstract nodes that can now be added in the editorHugo Locurcio
2022-06-26Fix typo in roughness shadersBastiaan Olij
2022-06-25Merge pull request #62289 from madmiraal/fix-61816Fredia Huya-Kouadio
Remove broken scroll gesture on Android
2022-06-25Merge pull request #62406 from YeldhamDev/custom_scene_fixRémi Verschelde
Fix error about transient window when running a custom scene
2022-06-25Merge pull request #61435 from nathanfranke/tab-container-repaintRémi Verschelde
repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25Fix error about transient window when running a custom sceneMichael Alexsander
2022-06-25Upgrade Android NDK to r23 LTSMarcel Admiraal
2022-06-25Add ability to export Node pointers as NodePathsreduz
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25Merge pull request #62311 from KoBeWi/anulujRémi Verschelde
Replace some TTRCs with RTRs
2022-06-25Merge pull request #62314 from tefusion/capsulemesh-radius-height-settersRémi Verschelde
Fix CapsuleMesh height/radius setters
2022-06-25Merge pull request #62309 from reduz/remake-resource-thread-safetyRémi Verschelde
Remake ResourceCache thread safety code and API
2022-06-25Merge pull request #62394 from ↵Rémi Verschelde
Rindbee/fix-toggling-percent_visible-in-ProgressBar Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25Merge pull request #62372 from MarcusElg/nosliderrenameRémi Verschelde
Rename @export_range's noslider option to no_slider
2022-06-25Merge pull request #62393 from godotengine/revert-62227-fix-rotation-mode-node3dJuan Linietsky
Revert "Refactored `rotation_mode` in Node3D"
2022-06-25Revert "Refactored `rotation_mode` in Node3D"Juan Linietsky
2022-06-25Fix ProgressBar's minimum size not updating when toggling its percent_visibleRindbee
2022-06-25Merge pull request #62388 from Calinou/editor-capitalization-add-mjpegRémi Verschelde
Add MJPEG to the list of editor capitalizations
2022-06-25Merge pull request #62389 from TokageItLab/fix-set-position-in-node3dRémi Verschelde
Fixed `set_position()` in Node3D
2022-06-24Merge pull request #62255 from vnen/gdscript-implicit-onreadyRémi Verschelde
GDScript: Use implicit method for @onready variables
2022-06-24Merge pull request #62369 from timothyqiu/http-request-docRémi Verschelde
Make code example in HTTPRequest classref working
2022-06-25fix set_position()Silc Renew
2022-06-24Merge pull request #62054 from techiepriyansh/soft-shadows-lightmapperRémi Verschelde
Add support for soft shadows to the GPU lightmapper
2022-06-24Merge pull request #62133 from BastiaanOlij/move_cubemap_effectsRémi Verschelde
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24Add MJPEG to the list of editor capitalizationsHugo Locurcio
2022-06-24GDScript: Use implicit method for @onready variablesGeorge Marques
Initialize them with the implicit method so they're not related to the overriding of the `_ready` method of the script but instead are always set.
2022-06-24GDScript: Don't add implicit constructor to the list of functionsGeorge Marques
So it's not shown on docs or when listing the methods. This also avoids being able to call it using the `call()` function.
2022-06-24add support for soft shadows to the lightmapperPriyansh Rathi
2022-06-24Make code example in HTTPRequest classref workingHaoyu Qiu
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-06-24Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4xRémi Verschelde
2022-06-24Merge pull request #59918 from ↵Rémi Verschelde
piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size
2022-06-24Document limits of using meshes to obstruct navigation mesh bakingsmix8
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
2022-06-24Rename export_range's noslider option to no_sliderMarcus Elg
2022-06-24Merge pull request #62300 from smix8/navigation_map_force_update_4.xRémi Verschelde
2022-06-24Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3dRémi Verschelde
2022-06-24Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij
2022-06-24Merge pull request #61698 from raulsntos/icon_color-editor-themeRémi Verschelde
Add icon colors to editor theme
2022-06-24Merge pull request #62353 from smix8/navigation_region_owns_point_4.xRémi Verschelde
Add NavigationServer region_owns_point() helper function
2022-06-24Merge pull request #62368 from V-Sekai/exr-bugRémi Verschelde
Restore the openexr grayscale property.
2022-06-23Restore the openexr grayscale property.K. S. Ernest (iFire) Lee