Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-11 | Merge pull request #49421 from floppyhammer/fix-vram-compressed-mipmaps | Juan Linietsky | |
Fix mipmaps of VRAM compressed textures | |||
2021-06-11 | Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io | Rémi Verschelde | |
Core: Move DirAccess and FileAccess to `core/io` | |||
2021-06-11 | Merge pull request #49279 from Calinou/rename-string-is-abs-path-method | Rémi Verschelde | |
Rename `String.is_abs_path()` to `String.is_absolute_path()` | |||
2021-06-11 | Merge pull request #34566 from Heikki00/34541_to_json_precision | Rémi Verschelde | |
Increased String::num default decimal precision | |||
2021-06-11 | Merge pull request #49338 from Chaosus/fix_property_editor_remake | Rémi Verschelde | |
Fix property editor to make changes if popup closed (remake) | |||
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-06-11 | Merge pull request #47584 from HaSa1002/docs-lang-7 | Rémi Verschelde | |
2021-06-11 | Merge pull request #48253 from lyuma/fix_gdscript_export | Rémi Verschelde | |
Fix @export and prevent non-exportable References from being exported. | |||
2021-06-11 | Merge pull request #49506 from akien-mga/vulkan_prefer_discrete_gpu | Rémi Verschelde | |
Prefer discrete GPU over integrated one | |||
2021-06-11 | Port code examples to C# (V) | Johannes | |
Includes: * Variant * Viewport and two fixes in Array that were pointed out in #40978 VisualScript classes are skipped on purpose. That is the final commit of the inital code porting to C#. :) | |||
2021-06-11 | Prefer discrete GPU over integrated one | Blazej Floch | |
This unblocks launching on Linux laptops that default to the integrated GPU which can not handle Vulkan in many instances. Ideally a manual device selection, or an option for the optimal selection strategy should be provided via CLI or config, but for the time being this will unblock the Linux devs. Partially addresses #42348 and #43714 | |||
2021-06-11 | Merge pull request #42636 from madmiraal/fix-infinite-inertia | Rémi Verschelde | |
2021-06-11 | Merge pull request #49499 from cptchuckles/fix-var2str-sigil | Rémi Verschelde | |
Let var2str display StringName with correct sigil | |||
2021-06-10 | Fix regression from 160c260 causing export of non-@export properties. | Lyuma | |
2021-06-11 | Merge pull request #49496 from bruvzg/ctl_improve_font_selection | Rémi Verschelde | |
[CTL] Improve font fallback order selection. | |||
2021-06-10 | Let var2str display StringName with correct sigil | Jonathan Gollnick | |
2021-06-10 | Merge pull request #49493 from madmiraal/graph_edit-default-in-declaration | Rémi Verschelde | |
Move default values from definition to declaration in GraphEdit | |||
2021-06-10 | Merge pull request #49435 from madmiraal/add-android-external-dir | Rémi Verschelde | |
Add OS.get_external_data_dir() to get Android external directory | |||
2021-06-10 | [CTL] Improve font fallback order selection. | bruvzg | |
2021-06-10 | Move default values from definition to declaration in GraphEdit | Marcel Admiraal | |
2021-06-10 | Add OS.get_external_data_dir() to get Android external directory | Marcel Admiraal | |
2021-06-10 | Merge pull request #49480 from madmiraal/fix-27725 | Rémi Verschelde | |
Remove unused AudioDriverAndroid from Android | |||
2021-06-10 | Merge pull request #49456 from Chaosus/fix_shader_length | Yuri Roubinsky | |
Fix `length()` array function usage in shader | |||
2021-06-10 | Remove unused AudioDriverAndroid from Android | Marcel Admiraal | |
2021-06-10 | Fix `length()` array function usage in shader | Yuri Roubinsky | |
2021-06-09 | Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace | Rémi Verschelde | |
Move FindReplaceBar out of CodeTextEditor | |||
2021-06-09 | Merge pull request #49463 from reduz/refactor-command-queue | Rémi Verschelde | |
Refactor CommandQueueMT | |||
2021-06-09 | Refactor CommandQueueMT | reduz | |
* RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable. | |||
2021-06-09 | Merge pull request #49462 from TokageItLab/update-property-selector-icon-list | Rémi Verschelde | |
update property selector's icon list | |||
2021-06-09 | update property selector's icon list and rename Quat.svg to Quaternion.svg | Silc 'Tokage' Renew | |
2021-06-09 | Merge pull request #49155 from ↵ | Rémi Verschelde | |
winterpixelgames/button-pressed-during-button-up-signal Emit button_up signal after setting pressed to false. | |||
2021-06-09 | Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss | Rémi Verschelde | |
Fix out of sync ScriptEditor distraction mode when `Separate Distraction Mode` is Enabled | |||
2021-06-09 | Merge pull request #42248 from Chaosus/vs_particles_shader | Rémi Verschelde | |
Continuation of work on visual particles system | |||
2021-06-09 | Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover | Rémi Verschelde | |
Dont Change Hovering during Control Focus Events | |||
2021-06-09 | Merge pull request #49395 from nekomatata/floor-max-angle-degrees | Rémi Verschelde | |
Use degrees instead of rad for floor_max_angle property in CharacterBody | |||
2021-06-09 | Merge pull request #49424 from Chaosus/fix_phong_rendermode | Yuri Roubinsky | |
2021-06-09 | Fix shader compilation with render_mode: `specular_phong` | Yuri Roubinsky | |
2021-06-09 | Fix out of sync separate distraction-free mode | daniel-mcclintock | |
2021-06-08 | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp | |
2021-06-08 | Move FindReplaceBar out of CodeTextEditor | kobewi | |
2021-06-08 | Merge pull request #49422 from timothyqiu/hani-preview-text | Rémi Verschelde | |
Fix font preview text for CJKV ideographs | |||
2021-06-08 | Merge pull request #49433 from NoFr1ends/fix-49410 | Rémi Verschelde | |
Rename missing shortcut names in visual script editor | |||
2021-06-08 | Rename missing shortcut names in visual script editor | Jonas Bernemann | |
With the change of the shortcuts for common actions like delete, copy and paste the delete menu items in the visual script editor for members where missing because of a missing shortcut. | |||
2021-06-08 | Merge pull request #49429 from Paulb23/un_shortcut_typo | Rémi Verschelde | |
Fix TextEditor redo shortcut typo | |||
2021-06-08 | Fix TextEditor redo shortcut typo | Paulb23 | |
2021-06-08 | Merge pull request #49405 from Xrayez/version-hash-dot-to-space | Rémi Verschelde | |
Separate version hash from version number in editor and project manager | |||
2021-06-08 | Merge pull request #49364 from Calinou/add-form-github-issue-template | Rémi Verschelde | |
Add a form GitHub issue template for bug reports | |||
2021-06-08 | Separate version hash from version number in editor and project manager | Andrii Doroshenko (Xrayez) | |
When copy-pasting the version from About dialog to bug reports at GitHub, this makes the version hash linkable to commits at GitHub. | |||
2021-06-08 | Add a form GitHub issue template for bug reports | Hugo Locurcio | |
GitHub now supports forms as issue templates (currently in private beta). Godot has been opted into this private beta, which makes this new feature usable on the Godot repository. Inspired by the ImageMagick form: https://github.com/ImageMagick/ImageMagick/blob/main/.github/ISSUE_TEMPLATE/bug-report.yml | |||
2021-06-08 | Merge pull request #49419 from Chaosus/remove_orennayar | Rémi Verschelde | |
Removes deleted OrenNayar mode from shaders and materials |