Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-11 | Implement CollisionPolygon3D margin | hoontee | |
2021-02-08 | Merge pull request #45713 from KoBeWi/1000_unmasked | Rémi Verschelde | |
Make Rect2 properties show in 2x2 layout | |||
2021-02-08 | Merge pull request #45806 from KoBeWi/forest_of_deselection | Rémi Verschelde | |
Set selected Tree item to null when deselected | |||
2021-02-08 | Merge pull request #45774 from revilo/fix-45694 | Rémi Verschelde | |
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED … | |||
2021-02-08 | Merge pull request #45836 from Kanabenki/update-color-picker | Rémi Verschelde | |
Update ColorPicker controls when entering tree | |||
2021-02-08 | Merge pull request #45775 from RandomShaper/pause_aware_picking | Rémi Verschelde | |
Implement pause-aware picking | |||
2021-02-08 | Update ColorPicker controls when entering tree | Kanabenki | |
2021-02-08 | Merge pull request #45827 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-02-08 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@f72b68b8b090e689ed21f600e89db9a661edb696. Partial revert of #45790. | |||
2021-02-08 | Merge pull request #45825 from BastiaanOlij/windows_debugger_flags | Rémi Verschelde | |
Use /Zi and /FS for including debugger symbols on Windows with MSVC | |||
2021-02-08 | Merge pull request #43057 from Xrayez/custom_modules_recursive | Rémi Verschelde | |
SCons: Add an option to detect C++ modules recursively | |||
2021-02-09 | Use /Zi and /FS for including debugger symbols on Windows with MSVC | Bastiaan Olij | |
2021-02-08 | Merge pull request #45797 from madmiraal/add-new-sdl-keywords | Rémi Verschelde | |
Add support for new SDL gamecontroller keywords. | |||
2021-02-08 | Merge pull request #43245 from HaSa1002/docs-object | Rémi Verschelde | |
Docs: Object: Use new signal syntax and port to C# | |||
2021-02-08 | doc: Sync classref with current source | Rémi Verschelde | |
2021-02-08 | Merge pull request #43952 from qarmin/cppcheck_modules | Rémi Verschelde | |
Initialize class/struct variables with default values in modules/ | |||
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut | |
2021-02-08 | Merge pull request #45818 from akien-mga/debug_symbols-bool | Rémi Verschelde | |
SCons: Fix debug_symbols tests after switch to BoolVariable | |||
2021-02-08 | Merge pull request #44630 from qarmin/cppcheck_scene_1 | Rémi Verschelde | |
Initialize class variables with default values in scene/ [1/2] | |||
2021-02-08 | SCons: Fix debug_symbols tests after switch to BoolVariable | Rémi Verschelde | |
Bug introduced in #45679. Fixes part of #45816. | |||
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut | |
2021-02-07 | Merge pull request #45805 from KoBeWi/dispatch_error_of_doom | Rémi Verschelde | |
Cancel event dispatch on error | |||
2021-02-07 | Set selected Tree item to null when deselected | kobewi | |
Co-authored-by: Brody Eller <wviper3@gmail.com> | |||
2021-02-07 | Merge pull request #45803 from qarmin/unitialized_vehicle | Rémi Verschelde | |
Fix nan errors when using VehicleBody | |||
2021-02-07 | Merge pull request #45794 from Calinou/doc-surfacetool-generate-normals | Rémi Verschelde | |
Improve the `SurfaceTool.generate_normals()` documentation | |||
2021-02-07 | Cancel event dispatch on error | kobewi | |
2021-02-07 | Fix nan errors when using VehicleBody | Rafał Mikrut | |
2021-02-07 | Merge pull request #45784 from revilo/fix-45770 | Rémi Verschelde | |
Fix unnecessary scrolling in TextEdit | |||
2021-02-07 | Merge pull request #41308 from JFonS/fix_spotlight_attenuation | Rémi Verschelde | |
Invert spotlight angle attenuation | |||
2021-02-07 | Invert spotlight angle attenuation | jfons | |
Inverted the spotlight angle attenuation so a higher value results in a dimmer light, this makes it more consistent with the distance attenuation. Also changed the way spotlighs are computed in SDFGI and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering code. | |||
2021-02-07 | Add support for new SDL gamecontroller keywords. | Marcel Admiraal | |
2021-02-07 | Improve the `SurfaceTool.generate_normals()` documentation | Hugo Locurcio | |
2021-02-07 | Merge pull request #45790 from akien-mga/controllerdb-fixup | Rémi Verschelde | |
Fix issues in last GameControllerDB sync | |||
2021-02-07 | Merge pull request #45786 from reduz/fix-sdfgi-radeon | Rémi Verschelde | |
Fixed an SDFGI reflections bug in Radeon | |||
2021-02-07 | Fix issues in last GameControllerDB sync | Rémi Verschelde | |
We don't support 'misc1' as an output string yet (seems used for PS5 controller). Yet another broken CSV line with 'CO.,LTD'. | |||
2021-02-07 | Fixed a SDFGI reflections bug in Radeon | reduz | |
-Code was using too many conditionals. -Rewrote it to use less and it now works fine. | |||
2021-02-07 | Merge pull request #45776 from Kanabenki/snap-visualscript-comment | Rémi Verschelde | |
Snap VisualScript comment to grid when resizing | |||
2021-02-07 | Merge pull request #45787 from JFonS/fix_spotlight_volumetric_fog | Rémi Verschelde | |
Fix volumetric fog for SpotLights | |||
2021-02-07 | Fix volumetric fog for SpotLights | jfons | |
The code for spot lights was referencing the omni light list. Most likely a copy-paste mistake :) | |||
2021-02-07 | Implement pause-aware picking | Pedro J. Estébanez | |
This changes the way 2D & 3D physics picking behaves in relation to pause: - When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause. - During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected. - When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events). | |||
2021-02-07 | TextEdit: When left mouse is pressed to place the cursor, do not immediately ↵ | Oliver Dick | |
adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position) Fixes #45770 | |||
2021-02-06 | Merge pull request #45780 from reduz/fix-sdfgi | Rémi Verschelde | |
Fix SDFGI bug after previous optimization. | |||
2021-02-06 | Fix SDFGI bug after previous optimization. | reduz | |
Was causing arctifacts, should be good now. | |||
2021-02-06 | Snap VisualScript comment to grid when resizing | Kanabenki | |
2021-02-06 | Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes ↵ | Oliver Dick | |
invalid transform of collision shape in cases where the node is not supposed to enter the scene tree) | |||
2021-02-06 | Merge pull request #45765 from reduz/simplify-volumetric-fog | Clay John | |
Simplify and Optimize Volumetric Fog | |||
2021-02-06 | Simplify Volumetric Fog | reduz | |
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. | |||
2021-02-06 | Merge pull request #45737 from OverloadedOrama/test-add-image | Rémi Verschelde | |
Add a test suite for the Image class | |||
2021-02-06 | Merge pull request #45756 from Faless/js/4.x_gamepads_db | Rémi Verschelde | |
Add some HTML5 controllers mapping. | |||
2021-02-06 | Merge pull request #45748 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo |