Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-24 | Merge pull request #25282 from akien-mga/physicsbody-friction-default | Rémi Verschelde | |
Fix PhysicsBody ignoring deprecated set_friction/bounce with default value | |||
2019-01-24 | Fix PhysicsBody ignoring set_friction/bounce with default value | Rémi Verschelde | |
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406. | |||
2019-01-24 | Merge pull request #25274 from vnen/gdscript-fixes | Rémi Verschelde | |
Some GDScript fixes | |||
2019-01-24 | Merge pull request #25270 from groud/fix_texture_update | Rémi Verschelde | |
Fixing textures not triggering _change_notify | |||
2019-01-23 | Fixing textures not triggering _change_notify | groud | |
2019-01-23 | GDScript: do second pass of parsing on release | George Marques | |
Some construct (like match) actually depends on the second pass. This adds some extra checks to not perform specific type-checks on release since not all type information is available. | |||
2019-01-23 | GDScript: fix default value for autoexported typed vars | George Marques | |
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky | |
2019-01-23 | GDScript: read constants from parent scripts | George Marques | |
This is needed to create export variables from enums defined in a parent class. | |||
2019-01-23 | GDScript: don't allow calling non-static function from script | George Marques | |
2019-01-23 | GDScript: allow local classes to be used as types | George Marques | |
2019-01-23 | Merge pull request #25259 from marcelofg55/captured_alt_f4 | Rémi Verschelde | |
Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows | |||
2019-01-23 | Merge pull request #25260 from neikeq/qq | Rémi Verschelde | |
PluginConfigDialog: Add partial support for more script language | |||
2019-01-23 | Merge pull request #25258 from dragmz/patch-9 | Rémi Verschelde | |
Fix warning when setting out of range outline_size | |||
2019-01-23 | Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows | Marcelo Fernandez | |
2019-01-23 | PluginConfigDialog: Add partial support for more script language | Ignacio Etcheverry | |
2019-01-23 | Fix warning when setting out of range outline_size | Marcin Zawiejski | |
Fixes the warning mentioned in #25046 | |||
2019-01-23 | Merge pull request #25255 from marcelofg55/expose_iemidi | Rémi Verschelde | |
Expose InputEventMIDI to scripts | |||
2019-01-23 | Expose InputEventMIDI to scripts | Marcelo Fernandez | |
2019-01-23 | Merge pull request #25190 from 99alfie/master | Rémi Verschelde | |
Fix ButtonGroup.get_pressed_button bug | |||
2019-01-23 | Merge pull request #25212 from danboo/master | Rémi Verschelde | |
Clarify mouse_filter impact on mouse_entered and mouse_exited signals | |||
2019-01-23 | Merge pull request #25253 from akien-mga/theora-decode-ub | Rémi Verschelde | |
theora: Add upstream patch to fix UB warning | |||
2019-01-23 | Merge pull request #25239 from dragmz/patch-7 | Rémi Verschelde | |
Fix global settings consistency | |||
2019-01-23 | theora: Add upstream patch to fix UB warning | Rémi Verschelde | |
Patch from https://git.xiph.org/?p=theora.git;a=commit;h=0ae66d565e6bead8604d312bc1a4e9dccf245c88 Fixes #25221. | |||
2019-01-23 | Merge pull request #25241 from dragmz/patch-8 | Rémi Verschelde | |
Fix GDI objects leak when setting custom cursor | |||
2019-01-23 | Merge pull request #25242 from BastiaanOlij/fix_ios_issues | Rémi Verschelde | |
Fix errors on iOS | |||
2019-01-23 | Revert "Revert "Update random_pcg.h"" | Rémi Verschelde | |
This reverts commit 6f704c338aa7448a65ced554804ae568063f35eb. Sorry about this, this was a test and not meant to be pushed to master. :/ | |||
2019-01-23 | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde | |
Added in 4f4e46edd539b0c26a6b086aa19c303b10de66b1 but not used in the end. | |||
2019-01-23 | Revert "Update random_pcg.h" | Rémi Verschelde | |
This reverts commit 64e584a97e0505cec592d3c98a2899ba8426f35a. | |||
2019-01-23 | Fix errors on iOS | Bastiaan Olij | |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not ↵ | Juan Linietsky | |
supported, fixes #22957 | |||
2019-01-23 | Fix GDI objects leak when setting custom cursor | Marcin Zawiejski | |
Fixes #19906 | |||
2019-01-23 | Fix global settings consistency | Marcin Zawiejski | |
Fixes #25161 | |||
2019-01-22 | Merge pull request #25238 from dragmz/patch-7 | Rémi Verschelde | |
Set WINVER and _WIN32_WINNT values in VS project | |||
2019-01-22 | Merge pull request #25233 from ivanarh/master | Rémi Verschelde | |
Fixed possible crash in pck_packer.cpp due to wrong memory freeing. | |||
2019-01-22 | Set WINVER and _WIN32_WINNT values in VS project | Marcin Zawiejski | |
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only. This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file. | |||
2019-01-22 | Raised executable priority on windows to avoid stuter, helps #25162 | Juan Linietsky | |
2019-01-22 | Merge pull request #25235 from neikeq/pp | Ignacio Etcheverry | |
Mono: Fix hot reload build errors and cleanup | |||
2019-01-22 | Mono: Fix hot reload build errors and cleanup | Ignacio Etcheverry | |
2019-01-22 | Fixed possible crash in pck_packer.cpp due to wrong memory freeing. | Ivan Ponomarev | |
2019-01-22 | Forbid making root on inherited scenes, closes #24484 | Juan Linietsky | |
2019-01-22 | Avoid cyclic iteration check, fixes #24969 | Juan Linietsky | |
2019-01-22 | Make inspector gain focus on refresh only if it has it, fixes #24979, closes ↵ | Juan Linietsky | |
#25053 | |||
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, ↵ | Juan Linietsky | |
closes #25219 | |||
2019-01-22 | Fix collision margin being wrongly read by default, fixes #25181 | Juan Linietsky | |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-22 | Merge pull request #25223 from akien-mga/base64-return-long | Rémi Verschelde | |
base64.h: Fix return type mismatch | |||
2019-01-22 | Merge pull request #25222 from santouits/webgl-depth | Rémi Verschelde | |
WebGL1 some changes | |||
2019-01-22 | base64.h: Fix return type mismatch | Rémi Verschelde | |
Fixes #25220. | |||
2019-01-22 | WebGL1 some changes | santouits | |
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error |