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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-14
Merge pull request #36212 from akien-mga/remove-battery-power-api
Rémi Verschelde
2020-02-14
Merge pull request #36194 from dragmz/dragmz/exit_crash_fix
Rémi Verschelde
2020-02-14
Merge pull request #36191 from drichardson/fix_36190
Rémi Verschelde
2020-02-14
Merge pull request #36208 from akien-mga/warnings
Rémi Verschelde
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-14
Merge pull request #36209 from Chaosus/vs_fix_cubemaps
Yuri Roubinsky
2020-02-14
Restore cubemaps in visual shaders
Yuri Roubinsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-14
Merge pull request #36203 from timothyqiu/nav-polygon-leak
Rémi Verschelde
2020-02-14
Merge pull request #36200 from clayjohn/VULKAN-sky-error
Rémi Verschelde
2020-02-14
Merge pull request #36197 from Calinou/tweak-editor-help-comment-color
Rémi Verschelde
2020-02-14
Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered
Rémi Verschelde
2020-02-14
Merge pull request #36193 from dragmz/dragmz/vulkan_desc_fix
Rémi Verschelde
2020-02-14
Fixes memory leak in NavigationPolygon
Haoyu Qiu
2020-02-13
Fix multiple issues with the "Import" dock
Michael Alexsander
2020-02-13
Fix error flood with sky background
clayjohn
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-13
Tweak the editor help comment color for better readability
Hugo Locurcio
2020-02-13
fix crash when closing project manager
Marcin Zawiejski
2020-02-13
Merge pull request #36178 from akien-mga/basisu_20200104
Rémi Verschelde
2020-02-13
Disable video driver option in editor since switching to GLES2 would
Doug Richardson
2020-02-13
Merge pull request #36187 from Chaosus/shader_forbid_out_samplers
Yuri Roubinsky
2020-02-13
fix Vulkan project description
Marcin Zawiejski
2020-02-13
Merge pull request #36183 from Chaosus/vs_fix_texture_drop
Yuri Roubinsky
2020-02-13
Prevent usage 'out' modifier on opaque shader types (textures currently)
Yuri Roubinsky
2020-02-13
Merge pull request #36177 from Chaosus/shader_fix_swizzling
Yuri Roubinsky
2020-02-13
Restore drag&drop textures in visual shaders
Yuri Roubinsky
2020-02-13
Fix bugs in shader swizzling
Yuri Roubinsky
2020-02-13
basis_universal: Update to upstream commit from Jan 4, 2020
Rémi Verschelde
2020-02-13
Merge pull request #36176 from Chaosus/shader_fix_const_crash
Yuri Roubinsky
2020-02-13
Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff
Rémi Verschelde
2020-02-13
Fix shader crash if pass const argument to 'out/inout' parameter
Yuri Roubinsky
2020-02-13
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
Rémi Verschelde
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Merge pull request #36169 from timothyqiu/memleak
Rémi Verschelde
2020-02-13
Merge pull request #36174 from akien-mga/byebye-openghell-3
Rémi Verschelde
2020-02-13
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Rémi Verschelde
2020-02-13
Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
Merge pull request #36172 from Chaosus/vs_custom_highend
Rémi Verschelde
2020-02-13
Merge pull request #36152 from Calinou/project-manager-rename-last-modified
Rémi Verschelde
2020-02-13
Merge pull request #36165 from Relintai/fix_engine_startgame
Rémi Verschelde
2020-02-13
Remove deprecated PacketPeer allow_object_decoding
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-13
Merge pull request #36167 from Calinou/project-manager-disable-gles2
Rémi Verschelde
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-13
Merge pull request #36150 from Chaosus/vs_vk_label
Yuri Roubinsky
2020-02-13
Fixes some memory leaks
Haoyu Qiu
2020-02-13
Disable the GLES2 renderer option in the Project Manager
Hugo Locurcio
2020-02-12
Fix startGame's logic in engine.js.
Relintai
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