index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2016-01-16
Add ability to set "keep screen on" for android
volzhs
2016-01-15
Merge pull request #3204 from neikeq/fix_3153
Rémi Verschelde
2016-01-15
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Rémi Verschelde
2016-01-15
Merge pull request #3324 from TheHX/pr-property-editor
Rémi Verschelde
2016-01-15
Merge pull request #3329 from SaracenOne/color_ramp_fix
Rémi Verschelde
2016-01-15
Merge pull request #3338 from godotengine/kubecz3k-patch-1
Rémi Verschelde
2016-01-15
Merge pull request #3356 from neikeq/qwe_dialog
Rémi Verschelde
2016-01-15
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
Ignacio Etcheverry
2016-01-14
Merge pull request #3351 from neikeq/issue_3348
Rémi Verschelde
2016-01-14
Fix LineEdit not capturing text input events
Ignacio Etcheverry
2016-01-14
properly export sample compression type option
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-14
sample convert option was not being saved
Juan Linietsky
2016-01-14
Merge pull request #3346 from SaracenOne/quaternion_uniform_assignment
Rémi Verschelde
2016-01-14
Merge pull request #3331 from tolga9009/fix-typo
Rémi Verschelde
2016-01-13
Allows vec4 shader uniforms to be set by quaternion variant type.
Saracen
2016-01-13
Merge pull request #3343 from akien-mga/pr-type-check-autoload
Rémi Verschelde
2016-01-13
Fix wrong type check for autoload
Rémi Verschelde
2016-01-13
Ability to hide panel with scripts
kubecz3k
2016-01-13
improve reporting of error in wrong inheritance for autoload script
Juan Linietsky
2016-01-13
attempt another fix
Juan Linietsky
2016-01-13
Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-13
Properly fix tab scrolling, fixes #3128, fixes #3314
Juan Linietsky
2016-01-13
Fix typo
Tolga Cakir
2016-01-12
Fixed color ramp editor plugin to allow editing color ramps while in the spat...
Saracen
2016-01-12
Better search for SectionedPropertyEditor, added "All" section
Franklin Sobrinho
2016-01-12
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-01-12
Fix situation where TSCN format might crash, closes #3062
Juan Linietsky
2016-01-12
Merge pull request #3310 from eska014/export-zip
Rémi Verschelde
2016-01-12
loading unaligned pbm
Ariel Manzur
2016-01-12
-Properly lock and and warn about switching off contact monitoring, fixes #3041
Juan Linietsky
2016-01-12
small hack to make collisionobjects work with replace, fixes #2992
Juan Linietsky
2016-01-12
Merge pull request #3272 from Hinsbart/joy-binding
punto-
2016-01-12
Merge pull request #3323 from mrezai/fix-3321
Rémi Verschelde
2016-01-12
Fix crash on android 6.0.1, fixes #3321
mrezai
2016-01-11
Merge pull request #3320 from neikeq/ed_layouts_default
Rémi Verschelde
2016-01-11
Allow to override the default editor layout
Ignacio Etcheverry
2016-01-11
Merge pull request #3316 from Liangdi/master
Rémi Verschelde
2016-01-11
Merge pull request #3319 from akien-mga/pr-copyright-2016
Rémi Verschelde
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-12
Fix xml opt with XML_ENABLE macro
Liangdi
2016-01-11
Update bitmap_loader_pnm.cpp
punto-
2016-01-11
fix issue loading binary pbm
Juan Linietsky
2016-01-11
Merge pull request #3308 from neikeq/keep_xform_settings
Rémi Verschelde
2016-01-11
Remove unnecessary fail conditions when loading SpatialEditor state
Ignacio Etcheverry
2016-01-11
Remember Transform menu settings for the Spatial Editor
Ignacio Etcheverry
2016-01-11
Merge pull request #3230 from touilleMan/issue-55
Rémi Verschelde
2016-01-11
Merge pull request #3257 from TheHX/pr-range-properties
Rémi Verschelde
2016-01-11
made headers case insensitive
Ariel Manzur
2016-01-11
Merge pull request #3276 from TheHX/pr-quick-open
Rémi Verschelde
[next]