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2020-12-16Merge pull request #44410 from KoBeWi/project--tools--thisPRRémi Verschelde
Make tool menu plugins use Callables for callback
2020-12-16Merge pull request #44430 from reduz/reimplement-skeletons-blendshapesJuan Linietsky
Reimplement skeletons and blend shapes
2020-12-16Make tool menu plugins use Callables for callbackkobewi
2020-12-16Reimplement skeletons and blend shapesreduz
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16Merge pull request #44429 from mbrlabs/rot-gizmo-handleRémi Verschelde
Changed the rotation gizmo handle to use the active axis color
2020-12-16Merge pull request #44424 from briansemrau/gdscript-fix-andRémi Verschelde
Fix gdscript `and` operator
2020-12-16Changed the rotation gizmo handle to use the active axis colorMarcus Brummer
2020-12-16Merge pull request #44341 from Faless/docs/4.x_os_unixtimeRémi Verschelde
Add important note about OS.get_unixtime.
2020-12-16Merge pull request #44366 from ↵Rémi Verschelde
gongpha/fix-texture3d-texturearray-icon-rasterizing Improve Texture3D and TextureArray icons
2020-12-16Merge pull request #44404 from Chaosus/doc_direction_toRémi Verschelde
Added a note describing a code behind Vector2/3.direction_to
2020-12-16Merge pull request #44414 from skyace65/TypeHintRémi Verschelde
Document what can be used as a type hint
2020-12-16Merge pull request #44412 from DanielZTing/renameRémi Verschelde
Rename neighbour in Control to neighbor
2020-12-16Merge pull request #44423 from naithar/fix/text-edit-cursorRémi Verschelde
[4.0] TextEdit virtual keyboard cursor fix
2020-12-16Merge pull request #44419 from winterpixelgames/PR-dissasemlber-fix-num-2Rémi Verschelde
fixes crash in disassembler for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-16Fix gdscript and operatorBrian Semrau
2020-12-16Merge pull request #44421 from madmiraal/fix-non-c-typedef-for-linkageRémi Verschelde
Fix named anonymous struct warning
2020-12-16Fix named anonymous struct warningMarcel Admiraal
2020-12-15fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVEJordan Schidlowsky
2020-12-16GUI: use cursor in TextEdit for non selected text.Sergey Minakov
2020-12-15Document what can be used as a type hintskyace65
2020-12-15Rename neighbour in Control to neighborDaniel Ting
This keeps things consistent with the rest of Godot, which uses the American English spelling of Color.
2020-12-15Merge pull request #44286 from clayjohn/VULKAN-fixesRémi Verschelde
Fixes to recent Vulkan errors
2020-12-15Merge pull request #44406 from vnen/variant-ptr-constructRémi Verschelde
Add PtrConstruct template to use in Variant constructors
2020-12-15Change template order in method_ptrcall.hGeorge Marques
To be consistent with the enum in Variant so missing types can be more easily spotted.
2020-12-15Add PtrConstruct template to use in Variant constructorsGeorge Marques
Since the PtrToArg::encode requires the value to be constructed previously. With PtrConstruct this is not required.
2020-12-15Merge pull request #44275 from vnen/variant-function-arg-pointersRémi Verschelde
Use pointer parameters in Variant function pointers
2020-12-15Merge pull request #43890 from vnen/gdscript-builtin-functions-refactorRémi Verschelde
GDScript: Refactor builtin functions
2020-12-15Added a note describing a code behind Vector2/3.direction_toYuri Roubinsky
2020-12-15Merge pull request #44400 from andy-noisyduck/masterRémi Verschelde
Fix incorrect error messages when writing to compressed or encrypted files
2020-12-15Merge pull request #44391 from madmiraal/fix-42285Rémi Verschelde
Remove Generic6DOFJoint precision property
2020-12-15Quick fix to incorrect error messages when writing to compressed or ↵Andy Savage
encrypted files.
2020-12-15Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_atRémi Verschelde
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15Merge pull request #44377 from Calinou/rename-textureprogressbarRémi Verschelde
Rename the TextureProgress node to TextureProgressBar
2020-12-15Merge pull request #36530 from KoBeWi/text_with_backdropRémi Verschelde
Add outline to ruler tool
2020-12-15Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacityRémi Verschelde
Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-15Merge pull request #44389 from madmiraal/rename-get_okRémi Verschelde
Rename AcceptDialog get_ok() to get_ok_button()
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-12-15Merge pull request #44112 from ↵Rémi Verschelde
winterpixelgames/PR-more-deterministic-and-reliable-2d-physics make 2d constraint solving more deterministic by solving in push order
2020-12-14Increase the default 3D manipulator gizmo opacity for better visibilityHugo Locurcio
- Brighten gizmos when highlighted to make the difference between a non-highlighted and a highlighted gizmo more visible. - Tweak the manipulator gizmo size property hint.
2020-12-14Add outline to ruler toolTomasz Chabora
2020-12-14Rename the TextureProgress node to TextureProgressBarHugo Locurcio
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14Rename Animation::track_remove_key_at_position to track_remove_key_at_timeMarcel Admiraal
2020-12-14Improve Texture3D and TextureArray iconsgongpha
2020-12-14Merge pull request #44353 from skyace65/PowFixRémi Verschelde
Pow method doc fix
2020-12-14Merge pull request #44319 from reduz/integrate-meshoptimizerRémi Verschelde
Rework Mesh handling on scene importing.
2020-12-14Merge pull request #44356 from EricEzaM/PR/fix-input-event-string-conversionsRémi Verschelde
Fixed mistakes in InputEvent as_text and to_string implementations.
2020-12-14Fixed mistakes in InputEvent as_text and to_string implementations.EricEzaM
2020-12-13Rework Mesh handling on scene importing.reduz
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13Pow method doc fixskyace65