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2023-01-09Fix GDScript base and outer classes, signals and functions lookup orderAdam Scott
- Add outer class lookup test - Add signal lookup test Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09Merge pull request #71051 from vonagam/consts-are-deep-startRémi Verschelde
GDScript: Begin making constants deep, not shallow or flat
2023-01-09Merge pull request #69590 from anvilfolk/enumsRémi Verschelde
GDScript enum fixes & refactor
2023-01-09Merge pull request #70721 from Faless/mp/4.x_fix_relay_optionRémi Verschelde
[MP] Fix server_relay being unsettable.
2023-01-09Merge pull request #71129 from Faless/mp/4.x_spawn_custom_callableRémi Verschelde
[MP] Convert _spawn_custom to a Callable property.
2023-01-09Merge pull request #70863 from bruvzg/win_init_minRémi Verschelde
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09Merge pull request #69616 from reduz/change-uuidRémi Verschelde
Ability to change a resource UID from API
2023-01-10Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parentYuri Sizov
Clarify some parent item checks in `CanvasItem`
2023-01-09Merge pull request #70626 from Faless/web/4.x_expose_force_fs_syncFabio Alessandrelli
[Web] Expose API to force file system sync.
2023-01-09[MP] Convert _spawn_custom to a Callable property.Fabio Alessandrelli
Renamed to "spawn_function". Allow both custom spawn and auto spawn list to co-exist. This makes it possible to implement custom spawn without being forced to attach a script to MultiplayerSpawner directly.
2023-01-09Ability to change a resource UID from APIJuan Linietsky
* Works for text, binary and imported resources * Allows better clean up of duplicate files. TODO (future PRs): * Use this API for assigning new UIDs to copied files. * Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09Clarify some parent item checks in CanvasItemYuri Sizov
2023-01-09Merge pull request #71119 from RandomShaper/shader_rehashRémi Verschelde
Make inclusion of Godot version in shader hash universal
2023-01-09Merge pull request #71118 from RandomShaper/git_worktreesRémi Verschelde
Support Git worktrees in generation of hash header
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-09Support Git worktrees in generation of hash headerPedro J. Estébanez
2023-01-09Assorted enum and native type fixesocean (they/them)
2023-01-09Merge pull request #71114 from reduz/cleanup-property-hintsRémi Verschelde
Removed unused property hints and `Object::get_translatable_strings()`
2023-01-09Merge pull request #71116 from raulsntos/dotnet/core-bitfield-enumsRémi Verschelde
C#: Add `[Flags]` attribute to core bitfield enums
2023-01-09Merge pull request #71110 from ↵Rémi Verschelde
dependabot/dependabot/npm_and_yarn/platform/web/json5-1.0.2 Bump json5 from 1.0.1 to 1.0.2 in /platform/web
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09C#: Add `[Flags]` attribute to core bitfield enumsRaul Santos
2023-01-09Bump json5 from 1.0.1 to 1.0.2 in /platform/webdependabot[bot]
Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2. - [Release notes](https://github.com/json5/json5/releases) - [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md) - [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2) --- updated-dependencies: - dependency-name: json5 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
2023-01-09Merge pull request #70882 from ↵Rémi Verschelde
YuriSizov/control-various-inconsistencies-is-my-jam Fix inconsistent state of Controls when editing and running scenes
2023-01-09Merge pull request #71107 from vnen/gdscript-fix-nil-address-assignRémi Verschelde
GDScript: Don't use the NIL address to hold return value of functions
2023-01-09Merge pull request #70655 from vonagam/fix-assert-multilineRémi Verschelde
GDScript: Fix multiline and trailing comma for assert
2023-01-09Merge pull request #71082 from AThousandShips/array_find_fixRémi Verschelde
Fix for comparisons with PackedArrays
2023-01-09Merge pull request #64795 from RandomShaper/fix_saferefcountRémi Verschelde
Prevent misuse of SafeRefCount
2023-01-09Merge pull request #70022 from marius-se/fix/ios_model_idsRémi Verschelde
iOS: Add new model identifiers for DPI metrics
2023-01-09GDScript: Allow using await on calls to void functionsGeorge Marques
2023-01-09Fix inconsistent state of Controls when editing and running scenesYuri Sizov
2023-01-09GDScript: Don't use the NIL address to hold return value of functionsGeorge Marques
This prevents that the NIL address is filled with another value, which causes problems for some instructions that read from NIL.
2023-01-09iOS: Add new model identifiers for DPI metricsMarius Seufzer
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-01-09Merge pull request #71101 from dalexeev/fix-unpressable-buttonsRémi Verschelde
Fix unpressable buttons
2023-01-09Prevent misuse of SafeRefCountPedro J. Estébanez
2023-01-09Fix unpressable buttonsDanil Alexeev
2023-01-09Merge pull request #71028 from ↵Rémi Verschelde
adamscott/make-gdscript-clear-less-prone-to-heap-use-after-free Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors
2023-01-09Merge pull request #70580 from timothyqiu/drop-externRémi Verschelde
Fix error when dropping script into script editor
2023-01-09Fix typos with codespellRémi Verschelde
Also includes #71080. Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09Merge pull request #70996 from reduz/properly-report-callable-bound-argumentsRémi Verschelde
Properly report Callable bound arguments
2023-01-09Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmapRémi Verschelde
Add Show in FileSystem option in the inspector
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
Use BitField<> in core type masks
2023-01-08Properly report Callable bound argumentsJuan Linietsky
Fixes #63213 Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08Add Show in FileSystem option in the inspectorkobewi
2023-01-08Merge pull request #70994 from reduz/prevent-inspector-resource-recursionRémi Verschelde
Prevent recursion (and hence crash) in inspector resource assignment.
2023-01-08Merge pull request #71037 from reduz/array-format-bitfieldRémi Verschelde
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
[4.x] Rework const on NavigationServer methods
2023-01-08Merge pull request #71068 from DarkMessiah/fix_about_godotRémi Verschelde
Fix UTF-8 encoding for copyright in About dialog
2023-01-08Merge pull request #71064 from DarkMessiah/expose_clear_tabsRémi Verschelde
Expose TabBar::clear_tabs to GDScript
2023-01-08Merge pull request #71057 from EricEzaM/editor-node-cleanupRémi Verschelde
Remove unnecessary changing of shortcut name in editor node.