Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-27 | Fix loading packed scene with editable children at runtime | PouleyKetchoupp | |
At runtime, packed scenes with nodes marked as editable instance where saved with node type tags, which prevented the scene to be then loaded as an instance, causing duplicated nodes in the tree. This change ensures nodes marked as editable instances and their owned children are properly set as instances. That doesn't make a difference in the editor, since such nodes where already set as instances based on their instance state, but it helps at runtime where instance states are disabled. Co-authored-by: latorril <latorril@gmail.com> | |||
2021-08-27 | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 | Camille Mohr-Daurat | |
Remove velocity transmission on_wall when collider is CharacterBody. | |||
2021-08-27 | Merge pull request #48550 from nekomatata/concave-shape-optimization | Camille Mohr-Daurat | |
Optimize area detection and intersect_shape queries with concave shapes | |||
2021-08-27 | Merge pull request #52105 from ldmnt/master | Hugo Locurcio | |
2021-08-27 | Optimize area detection and intersect_shape queries with concave shapes | PouleyKetchoupp | |
Whenever contact points are not needed, collision checks with concave shapes (triangle mesh and heightmap) stop at the first colliding triangle. | |||
2021-08-27 | Merge pull request #51908 from bruvzg/msdf_fonts2 | K. S. Ernest (iFire) Lee | |
Make FontData importable resource. Add multi-channel SDF font rendering. | |||
2021-08-27 | Merge pull request #51896 from nekomatata/restore-ray-shape | Camille Mohr-Daurat | |
Refactor RayShape and rename to SeparationRayShape | |||
2021-08-27 | Merge pull request #52129 from AnilBK/skeleton2d-ik-doc | Max Hilbrunner | |
Document how to use IK in skeleton2D. | |||
2021-08-27 | Merge pull request #52110 from nekomatata/fix-segment-intersection | Camille Mohr-Daurat | |
Fix segment intersection consistency in Geometry2D | |||
2021-08-27 | Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers | Juan Linietsky | |
Remove leftovers of anisotropy in the VoxelGI shader code | |||
2021-08-27 | Merge pull request #52154 from jmb462/fix-bad-window-size-after-minimized | Hugo Locurcio | |
Fix bad size after restoring a minimized window under Windows Fix #52150 | |||
2021-08-27 | Merge pull request #52156 from V-Sekai/missing_script_variables_fix | Hugo Locurcio | |
Fix crash on scenes with tool scripts and mismatched node types | |||
2021-08-27 | Fix crash on scenes with tool scripts and mismatched node types | SaracenOne | |
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-08-27 | Fix bad size after restoring a minimized window under Windows | jmb462 | |
2021-08-27 | Merge pull request #52142 from ↵ | K. S. Ernest (iFire) Lee | |
NathanLovato/GDQuest/animation-bezier-editor-improvements Replace close icon with button in the Bezier editor | |||
2021-08-27 | Merge pull request #37209 from Calinou/add-array-pop-method | Gilles Roudière | |
Add an `Array.pop_at()` method to pop an element at an arbitrary index | |||
2021-08-27 | Document how to use IK in skeleton2D. | Anilforextra | |
2021-08-27 | Merge pull request #52003 from BastiaanOlij/xr_interface_extension | Bastiaan Olij | |
Adding GDExtension support to XRInterface | |||
2021-08-26 | Replace close icon with button in the Bezier editor | Nathan Lovato | |
2021-08-27 | Add an `Array.pop_at()` method to pop an element at an arbitrary index | Hugo Locurcio | |
Negative indices are supported to pop an element relative from the end. | |||
2021-08-27 | Merge pull request #39404 from rcorre/proposal-106-copy-prop-path | Tomek | |
Allow copying property path from inspector. | |||
2021-08-26 | Remove velocity transmission on_wall when collider is CharacterBody. | fabriceci | |
2021-08-26 | Merge pull request #52132 from nekomatata/fix-physics-process-delta | Camille Mohr-Daurat | |
Fix delta passed in _physics_process | |||
2021-08-26 | Fix delta passed in _physics_process | PouleyKetchoupp | |
Regression due to typo in recent GDVIRTUAL_CALL change. | |||
2021-08-26 | Merge pull request #52131 from nekomatata/fix-blend-tree-reset | K. S. Ernest (iFire) Lee | |
Fix AnimationBlendTree reset on resource loading | |||
2021-08-26 | Merge pull request #52121 from groud/fix_localvector_insert | Juan Linietsky | |
Fix LocalVector crash on insert. | |||
2021-08-26 | Merge pull request #52107 from timothyqiu/overriden | Juan Linietsky | |
Fix misspelled "overriden" | |||
2021-08-26 | Fix AnimationBlendTree reset on resource loading | PouleyKetchoupp | |
When reset_state was called on an existing AnimationBlendTree, the output node would disappear, causing some errors in the editor and preventing animations to play properly. This change ensures the output node is always present in the node tree. | |||
2021-08-26 | Merge pull request #51801 from nekomatata/area-one-directional-layer-check | Camille Mohr-Daurat | |
One-directional layer check for Area vs. RigidBody/SoftBody/Area | |||
2021-08-26 | Merge pull request #51870 from BastiaanOlij/half_resolution_3d | Juan Linietsky | |
Optionally render 3D content at scaled resolution | |||
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij | |
2021-08-26 | Merge pull request #51928 from reduz/extension-loader | Juan Linietsky | |
Implement Extension Loader | |||
2021-08-26 | Merge pull request #52077 from reduz/error-ret-doc | Juan Linietsky | |
Implement error return documentation | |||
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij | |
2021-08-26 | Fix LocalVector crash on insert. | Gilles Roudière | |
2021-08-26 | Merge pull request #50883 from BastiaanOlij/mobile_hdr | Bastiaan Olij | |
Scale color output in the mobile renderer to provide HDR support | |||
2021-08-25 | Fix segment intersection consistency in Geometry2D | PouleyKetchoupp | |
Segment collision results could be different depending on the direction when they exactly touch (order of the points in segments). This was due to the way parallelism was checked, using different logic based on positive or negative sign of cross products. Now the results are the same whatever the direction, without changing the current design, which is that parallel or colinear segments are not considered colinear. Fixes inconsistencies with raycasts exactly on edges of convex shapes depending on the direction. | |||
2021-08-25 | Merge pull request #52084 from reduz/engine-singleton-register | Juan Linietsky | |
Add ability to register singletons from Engine API | |||
2021-08-25 | Merge pull request #52102 from Calinou/gdscript-tests-add-readme | Gilles Roudière | |
Add a README to link to the GDScript integration tests documentation | |||
2021-08-25 | Merge pull request #51969 from Calinou/doc-image-generate-mipmaps-no-threading | K. S. Ernest (iFire) Lee | |
Document `Image.generate_mipmaps()` always running on the main thread | |||
2021-08-26 | Fix misspelled "overriden" | Haoyu Qiu | |
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. | |||
2021-08-25 | Fixed crash when parsing an empty assignment. | Louis Dumont | |
Resolves #51620. | |||
2021-08-25 | Merge pull request #52087 from raulsntos/expose-simplify-path | Max Hilbrunner | |
Expose `String.SimplifyPath` in C# | |||
2021-08-25 | Merge pull request #52086 from raulsntos/rename-string-is-abs-path-method | Max Hilbrunner | |
Rename `String.IsAbsPath()` to `String.IsAbsolutePath()` | |||
2021-08-25 | Merge pull request #52103 from Calinou/ci-diffs-color-codes | Hugo Locurcio | |
Print colored diffs when there are formatting failures in CI | |||
2021-08-25 | Print colored diffs when there are formatting failures in CI | Hugo Locurcio | |
This makes diffs more readable in CI logs. | |||
2021-08-25 | Add a README to link to the GDScript integration tests documentation | Hugo Locurcio | |
This makes the documentation about creating and running GDScript integration tests more discoverable. | |||
2021-08-25 | Expose `String.SimplifyPath` in C# | Raul Santos | |
2021-08-25 | Merge pull request #51995 from drcd1/sphere-mesh-normals-fix | JFonS | |
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong |