Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-29 | Merge pull request #25443 from BastiaanOlij/fix_vsync_osx | Rémi Verschelde | |
Using DisplayLink to emulate vsync on OSX | |||
2019-01-29 | Using DisplayLink to emulate vsync on OSX | Bastiaan Olij | |
2019-01-28 | Merge pull request #25429 from akien-mga/cleanup-shadercompiler-gles23 | Rémi Verschelde | |
Cleanup and identify ShaderCompilerGLES[23] differences | |||
2019-01-28 | Merge pull request #25430 from torshid/master | Rémi Verschelde | |
Binding for get_frustum() method of camera class | |||
2019-01-28 | binding for get_frustum() of camera class | Yusuf | |
2019-01-28 | Merge pull request #25426 from volzhs/twice-get_singleton | Rémi Verschelde | |
Remove unnecessary call VS::get_singleton() twice | |||
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | |
2019-01-28 | Merge pull request #25423 from akien-mga/gles2-spatialshader-light | Rémi Verschelde | |
GLES2: Define LIGHT Spatial shader builtin | |||
2019-01-29 | Remove unnecessary call VS::get_singleton() twice | volzhs | |
2019-01-28 | Merge pull request #25420 from akien-mga/godotphysics-is-back | Rémi Verschelde | |
Revert " Deprecated Godot 3D physics engine" | |||
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | |
Fixes #25421. | |||
2019-01-28 | Revert " Deprecated Godot 3D physics engine" | Rémi Verschelde | |
This reverts commit 5de5a4140b9a397935737c6ce0088602be6840d7. @reduz still intends to rework it in the future, and it's convenient to test if issues are specific to Bullet or not, so we keep it around for the time being. | |||
2019-01-28 | Merge pull request #25417 from akien-mga/svg-max-size | Rémi Verschelde | |
Prevent upscaled SVG from exceeding Image bounds | |||
2019-01-28 | Prevent upscaled SVG from exceeding Image bounds | Rémi Verschelde | |
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455. | |||
2019-01-28 | Merge pull request #25415 from akien-mga/recursive-resource-assignments | Rémi Verschelde | |
Fix recursive assignment of Textures and other resources | |||
2019-01-28 | Fix recursive assignment of Textures and BitMapFont | Rémi Verschelde | |
Fixes #24213. | |||
2019-01-28 | Remove unused iostream includes | Rémi Verschelde | |
2019-01-28 | Merge pull request #25401 from capnm/capnm-cleanup | Rémi Verschelde | |
Cleanup unused header file | |||
2019-01-28 | Merge pull request #25379 from Faless/net/ws/mp_docs | Rémi Verschelde | |
Update docs and errors for WebSocket module | |||
2019-01-28 | Merge pull request #25402 from AndreaCatania/sp_ce | Rémi Verschelde | |
Fixed Rigidbody first frame center spawn | |||
2019-01-28 | Fixed Rigidbody first frame center spawn | Andrea Catania | |
2019-01-28 | Cleanup unused header | Martin Capitanio | |
2019-01-28 | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing | Leon Krause | |
Fix polygon drawing on WebGL1 | |||
2019-01-28 | Update docs and errors for WebSocket module | Fabio Alessandrelli | |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | |
2019-01-27 | Fix polygon drawing on WebGL1 | Konrad Nowakowski | |
2019-01-27 | Avoid cyclic resource loading of any type, fixes #22673 | Juan Linietsky | |
2019-01-27 | Make CSG Shape work with GIProbe, fixes #20465 | Juan Linietsky | |
2019-01-27 | Merge pull request #25366 from clayjohn/visual_shader_builtins | Rémi Verschelde | |
Updated visual shader builtins | |||
2019-01-27 | Instantiate global classes properly, fixes #20857 | Juan Linietsky | |
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde | |
Fix class memaccess | |||
2019-01-27 | Do not restrict light texture type (wont work with atlas, though) | Juan Linietsky | |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky | |
2019-01-27 | Fix problem blending from state to state in statemachine node, closes #21944 | Juan Linietsky | |
2019-01-27 | Merge pull request #25372 from JFonS/add_gizmo_docs | Rémi Verschelde | |
Minor fixes and documentation for Spatial Gizmos | |||
2019-01-27 | Minor fixes and documentation for Spatial Gizmos | JFonS | |
2019-01-27 | Merge pull request #25355 from YeldhamDev/color_picker_changes | Rémi Verschelde | |
Make some small enhancements to the ColorPicker | |||
2019-01-27 | Merge pull request #25370 from akien-mga/mono-lowercase-pathext | Rémi Verschelde | |
Mono: Test Windows binaries with lowercase extension | |||
2019-01-27 | Merge pull request #25380 from godotengine/fix_pivot | Rémi Verschelde | |
Fixes the pivot setting with control nodes | |||
2019-01-27 | Merge pull request #25382 from groud/change_frame_before_signal | Rémi Verschelde | |
Change the frame number before triggering the animation_finished signal | |||
2019-01-27 | Merge pull request #25383 from ↵ | Rémi Verschelde | |
akien-mga/editorinspector-property_changed_update_all Fix EditorInspector property_changed argument mismatch | |||
2019-01-27 | Fix pixelized previews, but also instances of breaking ImageTexture cache. ↵ | Juan Linietsky | |
Closes #25378. | |||
2019-01-27 | Fix EditorInspector property_changed argument mismatch | Rémi Verschelde | |
Bug introduced in #21701, missed in 541422a4a28c873142af9bfc988468b3e9e05948. | |||
2019-01-27 | Change the frame number before triggering the animation_finished signal | Gilles Roudiere | |
2019-01-27 | Merge pull request #25381 from groud/disable_layout_menu | Rémi Verschelde | |
Disables the Layout menu when a Control node is child of a container | |||
2019-01-27 | Disables the Layout menu when a Control node is child of a container | Gilles Roudiere | |
2019-01-27 | Fixes the pivot setting with control nodes | Gilles Roudiere | |
2019-01-27 | Make some small enhancements to the ColorPicker | Michael Alexsander Silva Dias | |
2019-01-27 | Merge pull request #25374 from akien-mga/doc-animatedtexture | Rémi Verschelde | |
Document AnimatedTexture and bind MAX_FRAMES constant |