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2015-01-17Modifiers are unset on events for the modifier key itselfManuel Lagang
This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event.
2015-01-16Merge pull request #1241 from the-mech/masterJuan Linietsky
added nvidia optimus enablement Issue #1120
2015-01-17added nvidia optimus enablementthe_mech
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
-fix z order issue in new 2D engine
2015-01-14Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky
Fixed typo in error message
2015-01-14Fixed typo in messageLuke Picciau
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13Merge pull request #1210 from sanikoyes/Pr-shader-refractJuan Linietsky
Pr-shader-add-missing-function-refract
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
2015-01-13Merge pull request #1203 from marynate/PR-fix-textedit-totalrowsJuan Linietsky
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
-ability for shader to use parent shader and params, closes #1198
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky
fixed later. -fixed issue of opacity not working
2015-01-11Merge pull request #1184 from sketchyfun/masterJuan Linietsky
Fixes #1160 - Path2D curve handle drag issue
2015-01-11Fixes #1160BenH
Fixed curve handles not taking current zoom level into consideration when being dragged
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-10Merge pull request #1166 from adolson/fix-texture-flag-bugJuan Linietsky
fix saving texture flags to *.png.flags file, closes #399
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson
2015-01-09Merge pull request #1156 from marynate/PR-fix-compile-tools-noJuan Linietsky
Fix compile error when tools=no
2015-01-09Merge pull request #1159 from adolson/ndee-blender-exporterJuan Linietsky
Better Collada fixes & ndee's Blender Export Manager
2015-01-09mergable version of ndee's pull requestDana Olson
2015-01-09Fix compile error when tools=nomarynate
2015-01-08Merge pull request #945 from adolson/color-contrasted-fixJuan Linietsky
avoid potential stack overflow by recursive function call
2015-01-08Merge pull request #946 from adolson/uint64-fixJuan Linietsky
wrong typedef - closes #270
2015-01-08Merge pull request #958 from adolson/bind-set_window_titleJuan Linietsky
added GDScript binding for OS.set_window_title()
2015-01-08Merge pull request #1114 from rraallvv/vanillaJuan Linietsky
Fix issue #1113
2015-01-08Merge pull request #1129 from xodene/masterJuan Linietsky
Some polishes to editor UI
2015-01-08Merge pull request #1151 from rraallvv/masterJuan Linietsky
OS X: Add keyboard layout detection and fix build
2015-01-08Merge branch 'fix_debug_process_exited_alert'Maximillian
2015-01-08Merge branch 'master' of https://github.com/okamstudio/godotMaximillian
2015-01-08Fix process being debugged has exited pop up #1128Maximillian
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-08Fixes to GraphEdit:Juan Linietsky
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky
2015-01-07Merge remote-tracking branch 'upstream/master'Maximillian
2015-01-07Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-06fix little mistake that made the project run each saveMaximillian
2015-01-06Prompt save dialog if running a unsaved scene. Solution for #966Maximillian
2015-01-06Fix invaild path error text in project manager when no path is enteredMaximillian
2015-01-06Merge pull request #1124 from UsernameIsAReservedWord/masterJuan Linietsky
fixes CurveXD::interpolatef()