Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-17 | Modifiers are unset on events for the modifier key itself | Manuel Lagang | |
This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event. | |||
2015-01-16 | Merge pull request #1241 from the-mech/master | Juan Linietsky | |
added nvidia optimus enablement Issue #1120 | |||
2015-01-17 | added nvidia optimus enablement | the_mech | |
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | |
-fix z order issue in new 2D engine | |||
2015-01-14 | Merge pull request #1215 from Qwertie-/PR-GUI | Juan Linietsky | |
Fixed typo in error message | |||
2015-01-14 | Fixed typo in message | Luke Picciau | |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | |
-Solve drawing order bug introduced in previous commit: solves #1214 | |||
2015-01-13 | Merge pull request #1210 from sanikoyes/Pr-shader-refract | Juan Linietsky | |
Pr-shader-add-missing-function-refract | |||
2015-01-14 | Add missing shader function: refract | sanikoyes | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-13 | Merge pull request #1203 from marynate/PR-fix-textedit-totalrows | Juan Linietsky | |
Total rows of text edit was calculated wrong, fixed issue #842 | |||
2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate | |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | |
-ability for shader to use parent shader and params, closes #1198 | |||
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2015-01-11 | 2D shader progress | reduz | |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-11 | Merge pull request #1184 from sketchyfun/master | Juan Linietsky | |
Fixes #1160 - Path2D curve handle drag issue | |||
2015-01-11 | Fixes #1160 | BenH | |
Fixed curve handles not taking current zoom level into consideration when being dragged | |||
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-10 | Merge pull request #1166 from adolson/fix-texture-flag-bug | Juan Linietsky | |
fix saving texture flags to *.png.flags file, closes #399 | |||
2015-01-10 | fix saving texture flags to *.png.flags file, closes #399 | Dana Olson | |
2015-01-09 | Merge pull request #1156 from marynate/PR-fix-compile-tools-no | Juan Linietsky | |
Fix compile error when tools=no | |||
2015-01-09 | Merge pull request #1159 from adolson/ndee-blender-exporter | Juan Linietsky | |
Better Collada fixes & ndee's Blender Export Manager | |||
2015-01-09 | mergable version of ndee's pull request | Dana Olson | |
2015-01-09 | Fix compile error when tools=no | marynate | |
2015-01-08 | Merge pull request #945 from adolson/color-contrasted-fix | Juan Linietsky | |
avoid potential stack overflow by recursive function call | |||
2015-01-08 | Merge pull request #946 from adolson/uint64-fix | Juan Linietsky | |
wrong typedef - closes #270 | |||
2015-01-08 | Merge pull request #958 from adolson/bind-set_window_title | Juan Linietsky | |
added GDScript binding for OS.set_window_title() | |||
2015-01-08 | Merge pull request #1114 from rraallvv/vanilla | Juan Linietsky | |
Fix issue #1113 | |||
2015-01-08 | Merge pull request #1129 from xodene/master | Juan Linietsky | |
Some polishes to editor UI | |||
2015-01-08 | Merge pull request #1151 from rraallvv/master | Juan Linietsky | |
OS X: Add keyboard layout detection and fix build | |||
2015-01-08 | Merge branch 'fix_debug_process_exited_alert' | Maximillian | |
2015-01-08 | Merge branch 'master' of https://github.com/okamstudio/godot | Maximillian | |
2015-01-08 | Fix process being debugged has exited pop up #1128 | Maximillian | |
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Merge remote-tracking branch 'upstream/master' | Maximillian | |
2015-01-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-06 | fix little mistake that made the project run each save | Maximillian | |
2015-01-06 | Prompt save dialog if running a unsaved scene. Solution for #966 | Maximillian | |
2015-01-06 | Fix invaild path error text in project manager when no path is entered | Maximillian | |
2015-01-06 | Merge pull request #1124 from UsernameIsAReservedWord/master | Juan Linietsky | |
fixes CurveXD::interpolatef() |