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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Missing proper comparison for depth pre-pass.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Merge pull request #32389 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Rémi Verschelde
2020-02-11
Better format generated shader headers
Rémi Verschelde
2020-02-11
Fixes to Basis Universal.
Juan Linietsky
2020-02-11
Merge pull request #32385 from akien-mga/vulkan_basis
Rémi Verschelde
2020-02-11
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
basis_universal: Fix py3 build and document license and provenance
Rémi Verschelde
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Merge pull request #32298 from Chaosus/vk_fix_typo
Rémi Verschelde
2020-02-11
[Vulkan] Fix typo in shading modes
Yuri Roubinsky
2020-02-11
Skeletons are now working.
Juan Linietsky
2020-02-11
Merge pull request #32281 from Chaosus/vk_shader_array_varying2
Rémi Verschelde
2020-02-11
[Vulkan] Implement shader array support for varyings
Yuri Roubinsky
2020-02-11
Merge pull request #32280 from Chaosus/vk_shader_switch2
Rémi Verschelde
2020-02-11
[Vulkan] Implements switch flow control operator in shaders
Yuri Roubinsky
2020-02-11
Properly working instancing, and compatibility fixing for old meshes
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Proper texture reloading (was broken).
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Reflection probes working
Juan Linietsky
2020-02-11
Directional light cleanup.
Juan Linietsky
2020-02-11
Directional lights and shadow mapping are functional.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Tonemapping ported (not all parameters supported yet, only enough to get corr...
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Merge pull request #31527 from Chaosus/vk_shader_array_support2
Rémi Verschelde
2020-02-11
[Vulkan] Implemented local shader arrays
Yuri Roubinski
2020-02-11
Merge pull request #31526 from Chaosus/shader_bug_vk2
Rémi Verschelde
2020-02-11
[Vulkan] Fix ternary operator shader compiler expression
Yuri Roubinski
2020-02-11
Merge pull request #31525 from Chaosus/vk_shaders_do2
Rémi Verschelde
2020-02-11
[Vulkan] Implemented do/while loops for shaders
Yuri Roubinski
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Merge pull request #31105 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
RID_Alloc: Fix locking in getornull and free early returns
Rémi Verschelde
2020-02-11
Merge pull request #31102 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Merge pull request #31100 from akien-mga/vulkan
Rémi Verschelde
2020-02-11
VulkanLoader: Make Windows includes lowercase for MinGW
Rémi Verschelde
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Fix comment
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Add a system to properly update materials if the uniform set is gone (likely ...
Juan Linietsky
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
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