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2014-11-22Write audio samples to libao deviceAnton Yabchinskiy
2014-11-22Change 0 to NULL for ao_open_live() and deviceAnton Yabchinskiy
It's NULL in other places.
2014-11-22Minor code formatting fixes in ao driverAnton Yabchinskiy
2014-11-22Open/close libao audio deviceAnton Yabchinskiy
2014-11-22Initialize/shutdown libaoAnton Yabchinskiy
2014-11-22Use libao driver on X11 platformAnton Yabchinskiy
2014-11-22Add ao/ subdir to drivers/SCsubAnton Yabchinskiy
2014-11-22Add 'ao' build optionAnton Yabchinskiy
2014-11-22Import sources for libao driver (unfinished, based on dummy driver)Anton Yabchinskiy
2014-11-19missing navmesh demo and small fixesJuan Linietsky
2014-11-17NavMeshJuan Linietsky
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
2014-11-13Merge pull request #880 from adolson/editor-shortcut-keysJuan Linietsky
allow Alt+arrow keys to pass through editor
2014-11-13allow Alt+arrow keys to pass through editorDana Olson
2014-11-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-13Merge pull request #879 from DCubix/masterJuan Linietsky
GDScript Editor Goodies
2014-11-12Editor goodies updateDiego Lopes
2014-11-12oopsJuan Linietsky
2014-11-12missing bindJuan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-11Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typoJuan Linietsky
Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11Fixed documentation typoBrandon DeRosier
2014-11-11Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier
- Changed node_get_input_sourcre to node_get_input_source
2014-11-09Merge pull request #870 from Gerold31/fix-32bit-linuxJuan Linietsky
Fix compilation error on 32-bit linux
2014-11-09Fix compilation error on 32-bit linuxGerold31
2014-11-06missing files with fixes for shower of bulletsJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-04Merge pull request #860 from Mavhod/patch-1Juan Linietsky
Update cubio.gd
2014-11-05Update cubio.gdMavhod
a little wrong only.
2014-11-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-11-02Merge pull request #722 from Marqin/masterJuan Linietsky
[FIX] "File->Save As" in Script panel
2014-11-02Merge pull request #725 from Qwertie-/PR-GUIJuan Linietsky
Changed GUI text to better match action
2014-11-02Merge pull request #764 from marynate/PR-fix-android-buildJuan Linietsky
Fix android build on windows
2014-11-02Merge pull request #765 from marynate/PR-fix-travis-buildJuan Linietsky
Fix travis-ci build config for new build system
2014-11-02Merge pull request #811 from sanikoyes/Pr-Image-Group-UIJuan Linietsky
Fix Export -> image group panel
2014-11-02Merge pull request #839 from grabiller/radfac#005Juan Linietsky
Implement Windows fullscreen mode without video mode change.
2014-11-02Merge pull request #851 from adolson/default-project-dir-fixJuan Linietsky
fixes default project dir option
2014-11-02Merge pull request #852 from adolson/autoscan-project-dirJuan Linietsky
add option to auto-scan a directory for projects
2014-11-02Merge pull request #853 from adolson/tsa-option-for-androidJuan Linietsky
add timestamping authority server option for Android
2014-11-02Merge pull request #855 from adolson/android-release-keystore-fixJuan Linietsky
fixes for release apk export
2014-11-01fixes for release apk exportDana Olson
2014-11-01add timestamping authority server option for AndroidDana Olson
2014-11-01add option to auto-scan a directory for projectsDana Olson
2014-11-01fixes default project dir option for Create / Import dialogs after quitting ↵Dana Olson
to project manager
2014-10-28- On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-27Merge pull request #823 from grabiller/#821Juan Linietsky
Fix issue #821: GDScript now accepts single quoted as well as double quoted strings.
2014-10-27Merge pull request #829 from grabiller/#802Juan Linietsky
Fix issue #802: randomize() now generate non-zero seed...
2014-10-27Merge pull request #832 from grabiller/#391Juan Linietsky
seems ok!