Age | Commit message (Collapse) | Author |
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Patch `MultiplayerPeerExtension` to allow derived classes
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Various tweaks to Camera2D's documentation
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Document get_minimum_size not called in some nodes
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Clarify that replace_by keeps child nodes in tree
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Improve the ReflectionProbe class documentation
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time to properly start
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Portal and room occlusion culling is replaced by raster occlusion
in 4.0, which undergoes an entirely different setup process. Therefore,
we can only convert those nodes to Node3Ds to allow loading `3.x` scenes
while keeping transforms valid.
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Node2D member renames.
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cdemirer/fix-script-editor-unexpected-scroll-upon-resize
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It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.
Relates to https://github.com/godotengine/godot-proposals/issues/3629.
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
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Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.
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Fix formatting
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To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
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Fix OGG streams never ending playback
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Improve RigidDynamicBody force and torque API
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