Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-02 | Fix swapped front/rear view | Tom Langwaldt | |
2021-02-02 | Merge pull request #45665 from naithar/fix/ios-plugin-initialization-4.0 | Rémi Verschelde | |
[4.0] [iOS] Earlier plugin initialization | |||
2021-02-02 | Merge pull request #45659 from Chaosus/vs_fix_preview | Rémi Verschelde | |
Fix port previews for uniforms in visual shaders | |||
2021-02-02 | Merge pull request #45648 from Kanabenki/check-project-manager-dirs | Rémi Verschelde | |
Check default project and autoscan directories exist on project manager startup | |||
2021-02-02 | Check default project and autoscan directories exist on project manager startup | Kanabenki | |
2021-02-02 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @dalexeev, @dsnopek, @HaSa1002 Thanks to all contributors and donors for making Godot possible! | |||
2021-02-02 | Fix port previews for uniforms in visual shaders | Yuri Roubinsky | |
2021-02-02 | Merge pull request #45657 from bruvzg/fix_macos_mkv_crash | Rémi Verschelde | |
Fix macOS Vulkan debug label crash. | |||
2021-02-02 | Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` ↵ | bruvzg | |
functions are used. Add temporary variables to fix potential use-after-free. | |||
2021-02-02 | Merge pull request #45030 from aaronfranke/color-str-construct | Rémi Verschelde | |
Replace ColorN and from HTML with a string constructor | |||
2021-02-01 | Replace ColorN and from HTML with a string constructor | Aaron Franke | |
2021-02-01 | Merge pull request #45594 from JFonS/improve_3d_grid | Rémi Verschelde | |
3D editor grid improvements | |||
2021-02-01 | Merge pull request #45646 from qarmin/trashy_value | Rémi Verschelde | |
Don't use trashy max_decals value to prevent crashes | |||
2021-02-01 | 3D editor grid improvements | jfons | |
This commit adds a view-dependant fade to the 3D viewport grid. It fades out at steep view angles to hide the solid regions that appear far from the camera. I also included a fade to hide the grid borders. I added some improvements to the dynamic grid when the camera is in orthogonal mode. It properly handles zoom now, and the grid center is now set to the intersection point between the grid plane and the camera forward ray, keeping the grid always visible. | |||
2021-02-01 | Don't use trashy max_decals value to prevent crashes | Rafał Mikrut | |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde | |
Use Math_TAU and deg2rad/etc in more places and optimize code | |||
2021-02-01 | Merge pull request #45110 from fmazan/completion-panel-positioning | Rémi Verschelde | |
Fixed completion and hint panel positioning in TextExit | |||
2021-02-01 | Merge pull request #45137 from Calinou/doc-control-gallery | Rémi Verschelde | |
Reference the control gallery image in the Control class documentation | |||
2021-02-01 | Merge pull request #45549 from flyingpimonster/graphnode-icon | Rémi Verschelde | |
GraphNode: Add properties for custom icons | |||
2021-02-01 | Merge pull request #45561 from Calinou/fix-export-no-tmpdir | Rémi Verschelde | |
Create the temporary PCK export directory if it doesn't exist | |||
2021-02-01 | Merge pull request #45564 from aaronfranke/physics-nodes-real_t | Rémi Verschelde | |
Use real_t in physics nodes | |||
2021-02-01 | Merge pull request #45596 from Calinou/editor-add-viewport-resolution | Rémi Verschelde | |
Add viewport resolution to the 3D editor's View Information pane | |||
2021-02-01 | Merge pull request #45608 from bruvzg/font_int_coords | Rémi Verschelde | |
Use integer coordinates for the font glyphs rendering. | |||
2021-02-01 | Merge pull request #45642 from ↵ | Rémi Verschelde | |
Calinou/project-manager-increase-folder-button-visibility Make the Open Project Folder button more visible in the project manager | |||
2021-02-01 | Merge pull request #45579 from zaevi/add_scons_ext | Rémi Verschelde | |
add search extensions for Scons' path | |||
2021-02-01 | Merge pull request #45604 from nemerle/node_replace_by_dead_code_removal | Rémi Verschelde | |
Node::replace_by is not copying node properties, removed the dead code | |||
2021-02-01 | Merge pull request #45634 from Calinou/fix-scons-compilation-db-comment | Rémi Verschelde | |
Fix incorrect version requirement in the SCons compilation DB comment | |||
2021-02-01 | Make the Open Project Folder button more visible in the project manager | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/619. | |||
2021-02-01 | Fix incorrect version requirement in the SCons compilation DB comment | Hugo Locurcio | |
2021-02-01 | Node::replace_by was not copying node properties - removed the dead code. | nemerle | |
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there | |||
2021-02-01 | Merge pull request #45630 from akien-mga/linux-enable-udev | Rémi Verschelde | |
Linux: Enable udev support by default | |||
2021-02-01 | Merge pull request #45620 from nathanfranke/improve-editor-inspecter | Rémi Verschelde | |
Simplify Script Variables Population | |||
2021-02-01 | Merge pull request #45629 from akien-mga/linux-static-cpp | Rémi Verschelde | |
Linux: Build with use_static_cpp=yes by default | |||
2021-02-01 | Linux: Build with use_static_cpp=yes by default for x86_64 | Rémi Verschelde | |
This enables `-static-libgcc -static-libstdc++` which help make custom Linux builds more portable (official builds have been using this option for years). For some obscure reason Ubuntu 18.04 i386 crashes when using the option for i386 builds, so let's play it safe and enable for x86_64 only for now. | |||
2021-02-01 | Linux: Enable udev support by default | Rémi Verschelde | |
This has been enabled for years in official binaries, and users making custom builds may end up not enabling it unknowingly, so it's best if we default to the same as what official builds do. The original reason for having it opt-in was likely the addition of a dependency on libudev, but that should be fairly ubiquitous by now. | |||
2021-02-01 | [iOS] Initialize plugins earlier | Sergey Minakov | |
Initialize iOS plugins before 'Main::setup' call to have access to them in script's '_init' function. | |||
2021-02-01 | Merge pull request #45603 from zaevi/csharp_fix_string_hash | Rémi Verschelde | |
[C#] Fix string.Hash() | |||
2021-02-01 | Fix C# string.Hash() | zaevi | |
2021-02-01 | Merge pull request #45281 from Chaosus/vs_unify | Rémi Verschelde | |
Unified several visual shader nodes | |||
2021-02-01 | Merge pull request #45506 from Chaosus/vs_connection_fix | Rémi Verschelde | |
Attempt to connect to first correct port on dragging in visual shader | |||
2021-01-31 | Simplify Script Variables Population | Nathan Franke | |
2021-01-31 | Use integer coordinates for the font glyphs rendering. | bruvzg | |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde | |
Modernize Thread | |||
2021-01-31 | Merge pull request #45539 from madmiraal/fix-handling-baseexception | Fabio Alessandrelli | |
Don't handle BaseException in JavaScript build script | |||
2021-01-31 | Merge pull request #45581 from Calinou/doc-webxrinterface-fix-code-sample | Rémi Verschelde | |
Fix WebXRInterface code sample in the class reference | |||
2021-01-31 | Add viewport resolution to the 3D editor's View Information pane | Hugo Locurcio | |
2021-01-30 | Fix WebXRInterface code sample in the class reference | Hugo Locurcio | |
This also fixes the code sample's indentation to look correct in the editor help. | |||
2021-01-30 | add search extensions for scons' path | zaevi | |
2021-01-29 | Use real_t in physics nodes | Aaron Franke | |
2021-01-30 | Create the temporary PCK export directory if it doesn't exist | Hugo Locurcio | |
This closes #45560. |