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AgeCommit message (Expand)Author
2022-08-22Expose the collider RID in Raycast nodesPaul Joannon
2022-08-22C#: Add module READMEIgnacio Roldán Etcheverry
2022-08-22C#: Replace P/Invoke with delegate pointersIgnacio Roldán Etcheverry
2022-08-22C#: Remove IL post-processor build dependencyIgnacio Roldán Etcheverry
2022-08-22C#: Use custom project setting for C# project files nameIgnacio Roldán Etcheverry
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Refactor Array & Dictionary interface implementationsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Make GodotSharp API a NuGet packageIgnacio Roldán Etcheverry
2022-08-22C#: Initial NativeAOT supportIgnacio Roldán Etcheverry
2022-08-22C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Re-introduce exception logging and error stack traces in editorIgnacio Roldán Etcheverry
2022-08-22C#: Ensure we only create one CSharpScript per typeIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Ensure native handles are freed after switch to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry
2022-08-22C#: Code cleanup and greatly reduce use of C# pointersIgnacio Roldán Etcheverry
2022-08-22CI: Setup .NET Sdk to fix CI and build C# code as wellIgnacio Roldán Etcheverry
2022-08-22Fix detection of .NET Sdk from snap and allow higher versionsIgnacio Roldán Etcheverry
2022-08-22C#: Fallback to `dotnet --info` to determine .NET RIDIgnacio Roldán Etcheverry
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Re-write GD and some other icalls as P/InvokeIgnacio Roldán Etcheverry
2022-08-22C#: Re-write Array, Dictionary, NodePath, String icalls as P/InvokeIgnacio Roldán Etcheverry
2022-08-22C#: Remove DynamicGodotObject/Object.DynamicObjectIgnacio Roldán Etcheverry
2022-08-22C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry
2022-08-21Fix `ItemList` selection visual when the scrollbar visibility changesMichael Alexsander
2022-08-21Properly refer to functions definition color in descriptionMicky
2022-08-20Add Blendshape SupportOmar El Sheikh
2022-08-20Expose Basis `set_orthogonal_index` method as a GridMap functionrafallus
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-20Changed the title of change node type dialogUmang Kalra
2022-08-20Octahedral Normal Support for Sprite and Soft BodyOmar El Sheikh
2022-08-20Merge pull request #64110 from Geometror/fix-light-shadow-offHugo Locurcio
2022-08-20Remove duplicate `ignore_empty_terrains` paragraphGilles
2022-08-20Merge pull request #64481 from jamie-pate/masterFabio Alessandrelli
2022-08-203to4: Fix handling of arrays in connect() and JSON alignmentAndrew Dunai
2022-08-20Merge pull request #64625 from Chaosus/shader_pp_definedYuri Rubinsky
2022-08-20Add `defined` keyword support to shader preprocessorYuri Rubinsky
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
2022-08-20Fix OmniLight/SpotLight shadow opacity calculationHendrik Brucker
2022-08-20Merge pull request #64461 from bitsawer/fix_windows_list_dirMax Hilbrunner
2022-08-20Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolorMax Hilbrunner
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn