summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-05-16Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.xRémi Verschelde
2022-05-16Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.xRémi Verschelde
2022-05-16Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.xRémi Verschelde
2022-05-16Merge pull request #60958 from smix8/navigation_server_rid_utility_4.xRémi Verschelde
2022-05-16Merge pull request #61074 from timoschwarzer/fix-ios-vibration-durationRémi Verschelde
2022-05-16Merge pull request #60999 from reduz/replace-rbhash-by-hashmapRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-16Fix vibration duration on iOSTimo Schwarzer
Fixes #61063
2022-05-16Merge pull request #61070 from somnathsarkar/screenuv-fixHugo Locurcio
2022-05-16Fix computation of screen_uvSomnath Sarkar
2022-05-16Disable threaded NavigationMesh bake on unsupported OSsmix8
Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-15Fix NavigationObstacle2D/3D get_global_transform() errorsmix8
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius. The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails. Also adds warning message when this happens.
2022-05-15Merge pull request #61047 from akien-mga/thorvg-0.8.1Rémi Verschelde
2022-05-15thorvg: Sync with upstream 0.8.1Rémi Verschelde
And backport fix for FreeBSD support. Fixes #60003.
2022-05-15Expose NavigationObstacle2D/3D get_rid() and add config warningsmix8
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-14Merge pull request #61016 from macjuul/mono-script-editor-fixRémi Verschelde
Fix script editor opening when external editor is configured for C#
2022-05-14Fix script editor opening when external editor is configuredJulian Mills
2022-05-13Merge pull request #60569 from ↵Hugo Locurcio
snailrhymer/shape-collision-description-improvements
2022-05-13Document Shape2D's collide_and_get_contacts() and ↵SnailRhymer
collide_with_motion_and_get_contacts() Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13Merge pull request #60998 from bruvzg/etc_arm64Rémi Verschelde
2022-05-13Merge pull request #60894 from derammo/derammo_opengl3_windowsRémi Verschelde
2022-05-13etcpak: Update to upstream commit f128369 (May 13, 2022)bruvzg
2022-05-13Merge pull request #60981 from Calinou/doc-animatedsprite2dRémi Verschelde
2022-05-13Merge pull request #60989 from Jojox/fix_gdscript_parser_enumRémi Verschelde
2022-05-13Merge pull request #60993 from ↵Rémi Verschelde
Calinou/gpuparticlescollisionheightfield3d-remove-follow-push-camera
2022-05-13Merge pull request #60991 from fire-forge/tileset-groupsRémi Verschelde
2022-05-13Merge pull request #60358 from Calinou/scons-android-ios-tweak-optimizationRémi Verschelde
2022-05-13Merge pull request #60995 from BastiaanOlij/fix_copy_fb_checksRémi Verschelde
2022-05-13Merge pull request #55441 from bruvzg/alt_plus_inputRémi Verschelde
2022-05-13Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and ↵bruvzg
CodeEdit.
2022-05-13Merge pull request #60978 from fire-forge/shader-capsYuri Rubinsky
Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13Capitalize output port names in visual shaderFireForge
2022-05-13Copy_to_fb is available in both raster and clustered renderers, remove ↵Bastiaan Olij
unwanted checks
2022-05-13Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` ↵Hugo Locurcio
property - Rename setter/getter methods for consistency. - Remove section in the inspector as there is now only 1 property within the section. - Add performance hints to property hints.
2022-05-13Improve AnimatedSprite2D description in the class referenceMegamega53
2022-05-13Increase compiler optimization when using `target=release` on iOS/AndroidHugo Locurcio
2022-05-12Fix first value updateJoJoX
2022-05-12Reduce extra groups in TileSetFireForge
2022-05-12Merge pull request #59498 from ↵Rémi Verschelde
adamscott/add-custom-type-check-before-hiding-type [Fix #58248] Add custom type check before hiding type
2022-05-12Merge pull request #60539 from snailrhymer/class-desc-select-fixRémi Verschelde
Fix _class_desc_select to handle Variant.Type
2022-05-12Merge pull request #59647 from Calinou/ttr-dtr-rtr-add-commentsRémi Verschelde
2022-05-12Merge pull request #60976 from Calinou/fsr-rename-property-hintRémi Verschelde
2022-05-12Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodesRémi Verschelde
2022-05-12Add documentation comments for internationalization C++ macrosHugo Locurcio
2022-05-12Merge pull request #60956 from macjuul/hide-mono-cmd-promptRémi Verschelde
Prevent blank command prompts from spawning when building a mono project
2022-05-12Merge pull request #60771 from snailrhymer/enum-indentation-doc-fixRémi Verschelde
Indent bullet points in enum descriptions
2022-05-12Merge pull request #60643 from clayjohn/GLES3-3DRémi Verschelde
2022-05-12Indent bullet points in enum descriptionsSnailRhymer
When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values. Also add check to avoid out of bounds error in rstize_text.
2022-05-12Add NavigationServer2D/3D API functions to find missing RID infosmix8
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on .... Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12Basic 3D renderingclayjohn