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2022-04-27Merge pull request #60335 from snw-0/patch-1Rémi Verschelde
2022-04-27doc: Update iOS hint for Input.vibrate_handheld after #60397Rémi Verschelde
2022-04-27Merge pull request #60523 from akien-mga/linux-pkgconfig-nixosRémi Verschelde
2022-04-27Merge pull request #60397 from timoschwarzer/ios-haptic-engineRémi Verschelde
2022-04-27Fix TileMap::set_pattern offsetsSamuel Wilson
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
2022-04-27Merge pull request #58272 from bruvzg/x11_backup_screen_infoRémi Verschelde
2022-04-27Merge pull request #58383 from bruvzg/no_inv_window_placementRémi Verschelde
2022-04-27Merge pull request #60548 from aaronfranke/rename-singleton-varRémi Verschelde
Rename variable names for some singletons
2022-04-27Merge pull request #60535 from timothyqiu/class-name-iconRémi Verschelde
Fix custom class icon when it inherits from a script
2022-04-27Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-optionRémi Verschelde
Add an option to clamp HDR exposure to reduce environment fireflies
2022-04-27Merge pull request #60312 from Geometror/improve-noise-2Rémi Verschelde
Restructure and refine the noise module
2022-04-27Merge pull request #59337 from fire-forge/raycast2d-editorRémi Verschelde
Add an editor handle for `RayCast2D.target_position`
2022-04-27Merge pull request #60542 from KoBeWi/garbageRémi Verschelde
Expose `move_to_trash()`
2022-04-26Rename variable names for some singletonsAaron Franke
2022-04-26Merge pull request #60541 from Calinou/orthogonal-fix-typoClay John
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-27Fix custom class icon when it inherits from a scriptHaoyu Qiu
2022-04-27Add an option to clamp HDR exposure to reduce environment firefliesHugo Locurcio
HDRI panoramas designed for realistic lighting can have extremely bright suns, causing fireflies to appear in the environment reflection (in addition to making environment lighting too bright when a DirectionalLight3D is used). This uses the Filament tonemapping formula.
2022-04-27Expose move_to_trash()kobewi
2022-04-26Merge pull request #60513 from Calinou/default-font-add-msdf-mipmapRémi Verschelde
Add MSDF and mipmap generation project settings for the default font
2022-04-26Add RayCast2D target_position editor handleFireForge
2022-04-26Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio
2022-04-26Merge pull request #58346 from aaronfranke/hint-no-rangeRémi Verschelde
Allow using other property hints without the range hint
2022-04-26Merge pull request #57647 from Faless/mp/4.x_mp_api_branchFabio Alessandrelli
[Net] Allow branch-specific MultiplayerAPIs.
2022-04-26Merge pull request #60420 from AndreaCatania/fix_looup_ptr_constRémi Verschelde
Add mutable OAHashMap::lookup_ptr function to fix mutability.
2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26Allow using other property hints without the range hintAaron Franke
2022-04-26Merge pull request #60528 from bruvzg/thread_pool_delayRémi Verschelde
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads.
2022-04-26Create NavMap thread pool only when it's used, to prevent creating excessive ↵bruvzg
amount of running threads.
2022-04-26Merge pull request #60524 from Chaosus/fix_shader_precisionYuri Rubinsky
2022-04-26Merge pull request #60395 from Geometror/editor-gradient-preview-pluginRémi Verschelde
2022-04-26Merge pull request #60008 from fire-forge/bitmap-previewRémi Verschelde
2022-04-26Merge pull request #60367 from timothyqiu/refresh-cdRémi Verschelde
2022-04-26Merge pull request #60359 from adamscott/nav-map-thread-work-poolRémi Verschelde
2022-04-26Prevent shader crash when using precision on boolean typesYuri Roubinsky
2022-04-26Merge pull request #60409 from fire-forge/array-typeRémi Verschelde
2022-04-26Merge pull request #60418 from ShimmyShaman/masterRémi Verschelde
2022-04-26Merge pull request #60511 from akien-mga/readd-find_nodeRémi Verschelde
2022-04-26Linux: Use pkg-config for alsa, libudev and GL tooRémi Verschelde
It's not needed on most distros as those are found in standard lib and include paths, but on NixOS they're all in non-standard prefixes, so we need to rely on information provided by pkg-config. Fixes #59913. Co-authored-by: David Lewis <davidalewis00@gmail.com>
2022-04-26Merge pull request #60446 from KoBeWi/animation_exterminationRémi Verschelde
Remove RESET tracks after removing tracks
2022-04-26Merge pull request #60369 from timothyqiu/al-validateRémi Verschelde
Fix AnimationLibrary name validation
2022-04-26Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panelsRémi Verschelde
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26Merge pull request #60497 from fire-forge/more-capsRémi Verschelde
Add more property capitalizations
2022-04-25Add more property capitalizationsFireForge
- BiDi - FileSystem - NavMesh
2022-04-26Fixed issue where panels in sprite frames editor couldn't be resizedIgor Kordiukiewicz
2022-04-25Merge pull request #60438 from Paulb23/text-edit-testsRémi Verschelde
Add TextEdit unit tests and multiple fixes.
2022-04-25Merge pull request #60436 from Scony/fix-map-get-path-crashRémi Verschelde
Fix crash in `GodotNavigationServer::map_get_path`
2022-04-25Merge pull request #60445 from nathanfranke/minor-changesRémi Verschelde
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25Merge pull request #60450 from timothyqiu/packed-array-docRémi Verschelde
Remove `Array` link in description of `Packed*Array`
2022-04-25Merge pull request #59989 from NNesh/fix/clearing_backbufferRémi Verschelde
Fixed clearing the back-buffer if canvas group doesn't have any items.
2022-04-25Fix clearing backbuffer if there are no itemsNNesh