Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-19 | Avoid a crash when an node of the AnimationTree is invalid | fabriceci | |
2021-08-19 | Merge pull request #51876 from ThreeRhinosInAnElephantCostume/fixcameracurrent | Rémi Verschelde | |
Fixed Camera2d's "current" property getting reset when switching scenes | |||
2021-08-19 | fixed camera2d's "current" property getting reset when switching scenes | ThreeRhinosInAnElephantCostume | |
2021-08-19 | Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 | Rémi Verschelde | |
2021-08-19 | Merge pull request #51703 from YeldhamDev/compal_tweaks | Rémi Verschelde | |
Minor tweaks/fixes for the Command Palette | |||
2021-08-18 | Merge pull request #51850 from RevoluPowered/ignore_cache_when_server_down | Rémi Verschelde | |
Fix github actions cache server being down failing builds | |||
2021-08-18 | Fix github actions cache server being down failing builds | Gordon MacPherson | |
2021-08-18 | Merge pull request #51859 from nekomatata/bullet-body-motion-fixes | Rémi Verschelde | |
Fixes in Bullet body_test_motion | |||
2021-08-18 | Merge pull request #51854 from akien-mga/scons-progress-fix-open-error | Rémi Verschelde | |
SCons: Fix potential error when pruning cache on CI | |||
2021-08-18 | SCons: Fix potential error when pruning cache on CI | Rémi Verschelde | |
This could cause spurious errors on CI when trying to prune the cache, as for some reason it tries to remove files/paths which do not exist. That points at a bug in the `cache_progress` logic but at least this workaround should prevent CI failures. | |||
2021-08-18 | Fixes in Bullet body_test_motion | PouleyKetchoupp | |
Synchronize fixes from the 3.x branch to keep Bullet code in sync for later, even if it's disabled for now. | |||
2021-08-18 | Merge pull request #51848 from aaronfranke/float-doc | Rémi Verschelde | |
Improve the docs for the float type | |||
2021-08-18 | Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3 | Rémi Verschelde | |
More fixes to mobile renderer | |||
2021-08-18 | Merge pull request #50411 from Chaosus/vs_filter | Rémi Verschelde | |
Added port type content filter on port dragging in visual shader | |||
2021-08-18 | Improve the docs for the float type | Aaron Franke | |
2021-08-18 | Merge pull request #51627 from mhilbrunner/todo-for-neikeq | Rémi Verschelde | |
2021-08-18 | Added port type content filter on port dragging in visual shader | Yuri Roubinsky | |
2021-08-18 | Merge pull request #51846 from m4gr3d/delegate_restart_invokation_master | Rémi Verschelde | |
Delegate handling and implementation of the restart functionality to the Godot host | |||
2021-08-18 | Merge pull request #51845 from Paulb23/hide-textfiles | Rémi Verschelde | |
2021-08-18 | Merge pull request #51792 from Chaosus/removed_restart | Rémi Verschelde | |
2021-08-18 | Delegate handling and implementation of the restart functionality to the ↵ | Fredia Huya-Kouadio | |
Godot host. | |||
2021-08-18 | Hide TextFile from the API | Paulb23 | |
2021-08-18 | Fix visual shader keyword colour | Paulb23 | |
2021-08-18 | Minor tweaks/fixes for the Command Palette | Michael Alexsander | |
2021-08-18 | Merge pull request #51837 from pycbouh/particles-adjust-material-bit-size | Rémi Verschelde | |
2021-08-18 | More fixes to mobile renderer | reduz | |
* Specify all precision qualifiers * Makes renderer work on Adreno Vulkan | |||
2021-08-18 | Adjust the material key bit size for ParticlesMaterial | Yuri Sizov | |
2021-08-18 | Merge pull request #51534 from Faless/mp/4.x_replicator | Fabio Alessandrelli | |
[Net] MultiplayerReplicator with initial state. | |||
2021-08-18 | Merge pull request #51832 from Faless/js/4.x_ci-2.0.27 | Rémi Verschelde | |
[CI] Upgrade Emscripten to 2.0.27. | |||
2021-08-18 | [CI] Upgrade Emscripten to 2.0.27. | Fabio Alessandrelli | |
Update Godot Javascript FS library to manually depend on ERRNO_CODES. | |||
2021-08-18 | [Net] MultiplayerReplicator with initial state. | Fabio Alessandrelli | |
Move the former "spawnables" functions to a dedicated MultiplayerReplicator class. Support custom overrides in replicator. Spawn/despawn messages can now contain a state. The state can be automatically encoded/decoded by passing the desired object properties to `spawnable_config`. You can use script properties to optimize the state representation. 2 Callables can be also specified to completely override the default implementation for sending and receiving the spawn/despawn event. (9 bytes overhead, and there's room for improvement here). When using a custom implementation `spawn` and `despawn` can be called with any Object, `send_spawn`/`send_despawn` can receive any Variant as a state, and the path is not required. Two new functions, `spawn` and `despawn`, convey the implementation independent method for requesting a spawn/despawn of an Object, while `send_spawn` and `send_despawn` represent the more low-level send event for a Variant to be used by the custom implementations. | |||
2021-08-18 | Merge pull request #50752 from Phischermen/indeterminate_checkmark_api | Rémi Verschelde | |
Added icons and API for indeterminate checkmarks for the Tree class. | |||
2021-08-18 | Merge pull request #51787 from akien-mga/string-num-fix-default-decimals | Rémi Verschelde | |
String: Fix default decimals truncation in num and num_real | |||
2021-08-18 | Merge pull request #51820 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeleton_modifier_fabrik_2d_magnet_fix Fixed magnet vector not working correctly in SkeletonModification2DFABRIK | |||
2021-08-18 | Merge pull request #51807 from vnen/extension-fixes | Rémi Verschelde | |
Some fixes for the extension API | |||
2021-08-18 | Merge pull request #51827 from Calinou/visual-shader-fix-texture-uniform-icons | Rémi Verschelde | |
Fix missing and incorrectly named visual shader texture uniform icons | |||
2021-08-18 | Fix missing and incorrectly named visual shader texture uniform icons | Hugo Locurcio | |
2021-08-17 | Properly set up virtual calls for extensions | George Marques | |
2021-08-17 | Fixed magnet vector not working correctly in SkeletonModification2DFABRIK | TwistedTwigleg | |
2021-08-18 | Merge pull request #51798 from nekomatata/fix-skeleton-child-bones | Rémi Verschelde | |
2021-08-18 | Merge pull request #51812 from aaronfranke/test-variant-geom | Rémi Verschelde | |
Fixes to tests for Variant and Geometry3D | |||
2021-08-18 | String: Fix default decimals truncation in num and num_real | Rémi Verschelde | |
Fixes undefined behavior, and fixes the logic for negative powers of ten. Fixes #51764. Adds tests to validate the changes and prevent regressions. Adds docs for `String.num`. | |||
2021-08-17 | Fixes to tests for Variant and Geometry3D | Aaron Franke | |
2021-08-17 | A few fixes in the extension C API | George Marques | |
- Add MethodBind call (besides ptrcall), since vararg methods don't work with ptrcall. - Fix argument name in register constant function to the way it actually is used in the engine. - Change the integer constant type to GDNativeInt to keep it consistent. | |||
2021-08-17 | Initialize call error struct when calling extensions | George Marques | |
This allows users to not need to set it when the call is correct. | |||
2021-08-17 | Merge pull request #51768 from reduz/fixes-to-mobile-renderer-2 | Rémi Verschelde | |
Fixes to mobile renderer | |||
2021-08-17 | Merge pull request #51729 from yjh0502/ext-reload-master | Rémi Verschelde | |
Auto-reload scripts with external editor | |||
2021-08-17 | Merge pull request #51775 from timothyqiu/disable-undo-redo | Rémi Verschelde | |
Improve Undo/Redo menu items | |||
2021-08-17 | Fixes to mobile renderer | reduz | |
* Make sure shaders are named, to aid in debug in case of failure * SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized). * Fixed some bugs resulting on the above being corrected. | |||
2021-08-17 | Merge pull request #51487 from nekomatata/fix-moving-platform-3d-snap | Camille Mohr-Daurat | |
Fix 3D character snap on moving platforms |