Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-19 | Merge pull request #47343 from reduz/editor-import-multithreaded | Rémi Verschelde | |
Use multiple threads to import resources. | |||
2021-04-19 | Use multiple threads to import. | Juan Linietsky | |
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy. | |||
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2021-04-19 | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | |
Rename LineEdit getters and setters to match property names | |||
2021-04-19 | Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix | Rémi Verschelde | |
2021-04-19 | Merge pull request #48002 from Geometror/update-meshoptimizer | Rémi Verschelde | |
update meshoptimizer to version 0.16 | |||
2021-04-18 | Merge pull request #47980 from reduz/split-particle-shader-entry-points | Rémi Verschelde | |
Split particle shader entry points | |||
2021-04-18 | update meshoptimizer to 0.16 | Hendrik Brucker | |
2021-04-18 | Merge pull request #47917 from akien-mga/squish-decompress-only | Rémi Verschelde | |
Import: Cleanup and optimize etcpak compression method | |||
2021-04-18 | Merge pull request #47982 from Chaosus/vs_fix_skymode | Rémi Verschelde | |
Fix `sky` visual shader mode after last rename | |||
2021-04-18 | Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions | Rémi Verschelde | |
Print suggestions when requesting a nonexistent InputMap action | |||
2021-04-18 | Merge pull request #47987 from madmiraal/fix-46754 | Rémi Verschelde | |
Avoid creating joy_names map entries when using Map operator[] | |||
2021-04-18 | Print suggestions when requesting a nonexistent InputMap action | Hugo Locurcio | |
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com> | |||
2021-04-17 | Avoid creating joy_names map entries when using Map operator[] | Marcel Admiraal | |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky | |
2021-04-17 | Split particle shader entry points | reduz | |
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame. | |||
2021-04-17 | instance-scene: make parent as edited_scene if no parent selected. | Bhuvan Vemula | |
2021-04-17 | Merge pull request #47069 from Calinou/html5-editor-welcome-dialog | Fabio Alessandrelli | |
Add a welcome dialog to the HTML5 editor | |||
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-17 | Merge pull request #47969 from neikeq/issue-47898-4.0 | Rémi Verschelde | |
[master] C#: Fix `double` casting in wasm m2n trampolines | |||
2021-04-17 | C#: Fix `double` casting in wasm m2n trampolines | Ignacio Roldán Etcheverry | |
The trampolines were casting double to `size_t` (likely a copy-paste mistake), so the value was getting truncated. | |||
2021-04-16 | Merge pull request #47710 from Calinou/project-manager-add-about-dialog | Rémi Verschelde | |
Add the About dialog to the project manager | |||
2021-04-16 | Add the About dialog to the project manager | Hugo Locurcio | |
The About button is located in the bottom-right corner of the project manager. This allows removing the copyright notice from the window title (which looked a bit ugly in comparison to other applications). | |||
2021-04-16 | Import: Cleanup and optimize etcpak compression method | Rémi Verschelde | |
Avoid unnecessary allocation of temporary buffers for each mip, and creates only one Image with the compressed data. Also renames variable and reorders code for clarity. Clarify that squish is now only used for decompression. Documented which formats can be decompressed in Image. | |||
2021-04-16 | Merge pull request #47629 from ↵ | Rémi Verschelde | |
Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors | |||
2021-04-16 | Merge pull request #47686 from aaronfranke/script-name-warning | Rémi Verschelde | |
2021-04-16 | Merge pull request #47701 from vnen/gdscript-test-runner | Rémi Verschelde | |
2021-04-16 | Merge pull request #47726 from dalexeev/patch-1 | Rémi Verschelde | |
Fix `Color::get_{r,g,b,a}8` | |||
2021-04-16 | Merge pull request #47728 from ray90514/bug#47562 | Rémi Verschelde | |
Fix LineEdit undo behaves strangely | |||
2021-04-16 | Merge pull request #41091 from totlmstr/module-disable-edit | Rémi Verschelde | |
Add option "modules_enabled_by_default" for shorthand disabling modules | |||
2021-04-16 | Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Lowers the navigation edge margin merge | |||
2021-04-16 | Lowers the navigation edge margin merge | Andrea Catania | |
Lowers the edge margin merge to avoid merge undesired edges. | |||
2021-04-16 | Merge pull request #47939 from bruvzg/macos_sanitizer | Rémi Verschelde | |
Fix macOS build with all sanitizers enabled. | |||
2021-04-16 | Merge pull request #47942 from nekomatata/joint-check-body-types | Rémi Verschelde | |
Fix errors related to joints setup with two non-dynamic bodies | |||
2021-04-16 | Merge pull request #47895 from Calinou/project-manager-name-strip-edges | Rémi Verschelde | |
Strip leading/trailing whitespace for project name in the project manager | |||
2021-04-16 | Merge pull request #47923 from smix8/issue_47850_4.x | Rémi Verschelde | |
Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly | |||
2021-04-16 | Merge pull request #47880 from RevoluPowered/fix-fbx-parser | Rémi Verschelde | |
FBX Improve Parser and File Compatibility | |||
2021-04-16 | Merge pull request #45989 from HenryWConklin/optimize-2dphys-different-layers | Rémi Verschelde | |
Optimize BroadPhase2dHashGrid to not pair elements on different layers | |||
2021-04-16 | Fix macOS build with all sanitizers enabled. | bruvzg | |
2021-04-15 | Fix errors related to joints setup with two non-dynamic bodies | PouleyKetchoupp | |
2021-04-15 | Optimize BroadPhase2dHashGrid to not pair elements on different layers | Henry Conklin | |
Clean up logic in _check_motion Closes 45824 | |||
2021-04-15 | Merge pull request #47933 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Changed SkeletonIK3D to clear bone overrides when stopping | |||
2021-04-15 | Merge pull request #40924 from qarmin/more_undefined_flags | Rémi Verschelde | |
2021-04-15 | Merge pull request #47414 from qarmin/vulkan_swiftshader_ci | Rémi Verschelde | |
Test Godot with Vulkan in CI | |||
2021-04-15 | Merge pull request #47936 from m4gr3d/display_export_command_errors_master | Rémi Verschelde | |
Fix issue causing export to fail | |||
2021-04-15 | Fix issue causing export to fail with "Could not unzip temporary unaligned ↵ | Fredia Huya-Kouadio | |
APK" error and improve command output logging. | |||
2021-04-15 | Changed SkeletonIK3D to clear bone overrides when stopping | TwistedTwigleg | |
2021-04-15 | Add more sanitizer flags to shows more bugs | Rafał Mikrut | |
2021-04-15 | fix skeleton (ik) not resetting global_bone_overrides properly | smix8 | |
fix skeleton (ik) not resetting global_bone_overrides properly | |||
2021-04-15 | Test Godot with Vulkan in CI | Rafał Mikrut | |