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2021-04-19Merge pull request #47343 from reduz/editor-import-multithreadedRémi Verschelde
Use multiple threads to import resources.
2021-04-19Use multiple threads to import.Juan Linietsky
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2021-04-19Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde
Rename LineEdit getters and setters to match property names
2021-04-19Merge pull request #47611 from Bhu1-V/PR/instance-scene-fixRémi Verschelde
2021-04-19Merge pull request #48002 from Geometror/update-meshoptimizerRémi Verschelde
update meshoptimizer to version 0.16
2021-04-18Merge pull request #47980 from reduz/split-particle-shader-entry-pointsRémi Verschelde
Split particle shader entry points
2021-04-18update meshoptimizer to 0.16Hendrik Brucker
2021-04-18Merge pull request #47917 from akien-mga/squish-decompress-onlyRémi Verschelde
Import: Cleanup and optimize etcpak compression method
2021-04-18Merge pull request #47982 from Chaosus/vs_fix_skymodeRémi Verschelde
Fix `sky` visual shader mode after last rename
2021-04-18Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestionsRémi Verschelde
Print suggestions when requesting a nonexistent InputMap action
2021-04-18Merge pull request #47987 from madmiraal/fix-46754Rémi Verschelde
Avoid creating joy_names map entries when using Map operator[]
2021-04-18Print suggestions when requesting a nonexistent InputMap actionHugo Locurcio
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-17Avoid creating joy_names map entries when using Map operator[]Marcel Admiraal
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-17Split particle shader entry pointsreduz
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17instance-scene: make parent as edited_scene if no parent selected.Bhuvan Vemula
2021-04-17Merge pull request #47069 from Calinou/html5-editor-welcome-dialogFabio Alessandrelli
Add a welcome dialog to the HTML5 editor
2021-04-17Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal
2021-04-17Merge pull request #47969 from neikeq/issue-47898-4.0Rémi Verschelde
[master] C#: Fix `double` casting in wasm m2n trampolines
2021-04-17C#: Fix `double` casting in wasm m2n trampolinesIgnacio Roldán Etcheverry
The trampolines were casting double to `size_t` (likely a copy-paste mistake), so the value was getting truncated.
2021-04-16Merge pull request #47710 from Calinou/project-manager-add-about-dialogRémi Verschelde
Add the About dialog to the project manager
2021-04-16Add the About dialog to the project managerHugo Locurcio
The About button is located in the bottom-right corner of the project manager. This allows removing the copyright notice from the window title (which looked a bit ugly in comparison to other applications).
2021-04-16Import: Cleanup and optimize etcpak compression methodRémi Verschelde
Avoid unnecessary allocation of temporary buffers for each mip, and creates only one Image with the compressed data. Also renames variable and reorders code for clarity. Clarify that squish is now only used for decompression. Documented which formats can be decompressed in Image.
2021-04-16Merge pull request #47629 from ↵Rémi Verschelde
Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors
2021-04-16Merge pull request #47686 from aaronfranke/script-name-warningRémi Verschelde
2021-04-16Merge pull request #47701 from vnen/gdscript-test-runnerRémi Verschelde
2021-04-16Merge pull request #47726 from dalexeev/patch-1Rémi Verschelde
Fix `Color::get_{r,g,b,a}8`
2021-04-16Merge pull request #47728 from ray90514/bug#47562Rémi Verschelde
Fix LineEdit undo behaves strangely
2021-04-16Merge pull request #41091 from totlmstr/module-disable-editRémi Verschelde
Add option "modules_enabled_by_default" for shorthand disabling modules
2021-04-16Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
Lowers the navigation edge margin merge
2021-04-16Lowers the navigation edge margin mergeAndrea Catania
Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16Merge pull request #47939 from bruvzg/macos_sanitizerRémi Verschelde
Fix macOS build with all sanitizers enabled.
2021-04-16Merge pull request #47942 from nekomatata/joint-check-body-typesRémi Verschelde
Fix errors related to joints setup with two non-dynamic bodies
2021-04-16Merge pull request #47895 from Calinou/project-manager-name-strip-edgesRémi Verschelde
Strip leading/trailing whitespace for project name in the project manager
2021-04-16Merge pull request #47923 from smix8/issue_47850_4.xRémi Verschelde
Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
2021-04-16Merge pull request #47880 from RevoluPowered/fix-fbx-parserRémi Verschelde
FBX Improve Parser and File Compatibility
2021-04-16Merge pull request #45989 from HenryWConklin/optimize-2dphys-different-layersRémi Verschelde
Optimize BroadPhase2dHashGrid to not pair elements on different layers
2021-04-16Fix macOS build with all sanitizers enabled.bruvzg
2021-04-15Fix errors related to joints setup with two non-dynamic bodiesPouleyKetchoupp
2021-04-15Optimize BroadPhase2dHashGrid to not pair elements on different layersHenry Conklin
Clean up logic in _check_motion Closes 45824
2021-04-15Merge pull request #47933 from ↵Rémi Verschelde
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15Merge pull request #40924 from qarmin/more_undefined_flagsRémi Verschelde
2021-04-15Merge pull request #47414 from qarmin/vulkan_swiftshader_ciRémi Verschelde
Test Godot with Vulkan in CI
2021-04-15Merge pull request #47936 from m4gr3d/display_export_command_errors_masterRémi Verschelde
Fix issue causing export to fail
2021-04-15Fix issue causing export to fail with "Could not unzip temporary unaligned ↵Fredia Huya-Kouadio
APK" error and improve command output logging.
2021-04-15Changed SkeletonIK3D to clear bone overrides when stoppingTwistedTwigleg
2021-04-15Add more sanitizer flags to shows more bugsRafał Mikrut
2021-04-15fix skeleton (ik) not resetting global_bone_overrides properlysmix8
fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15Test Godot with Vulkan in CIRafał Mikrut