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2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-20WIP work on graph nodes and editingJuan Linietsky
2014-12-19Merge pull request #1000 from sanikoyes/Pr-tween-fixJuan Linietsky
Pr-tween-fix
2014-12-19Merge pull request #1002 from astillich/pulseaudioJuan Linietsky
PulseAudio backend
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich
2014-12-191.Change interpolate_callback:p_times_in_sec argument before p_callback ↵sanikoyes
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-18Merge pull request #985 from adolson/toggle-comment-shortcut-fixJuan Linietsky
change shortcut for toggle-comment to Ctrl+K
2014-12-18Merge pull request #986 from TheoXD/_tree_multiselect_moveJuan Linietsky
Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18Merge pull request #987 from sanikoyes/Pr-crash-in-scrip-initJuan Linietsky
Fix crash when gd-script _init fail
2014-12-18Small clean-up..TheoXD
2014-12-18Fix crash when gd-script _init failsanikoyes
2014-12-18Restricted to same parent, seem to work better now.TheoXD
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky
2014-12-18Selected node(s) can now be moved up and down in scene tree dock.TheoXD
2014-12-17change shortcut for toggle-comment to Ctrl+KDana Olson
2014-12-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-17oops, C++11 makes me screw upJuan Linietsky
2014-12-17Merge pull request #984 from orbitcowboy/masterJuan Linietsky
xml_parser: check array length index before accessing the array.
2014-12-17-removed annoying pragmaJuan Linietsky
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-16-fixed crash reported by n-pigeonJuan Linietsky
2014-12-16-fix compilation issueJuan Linietsky
-fix missing built-ins in completion -fix parse error
2014-12-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-16xml_parser: check array length index before accessing the array.orbitcowboy
2014-12-16Merge pull request #980 from UsernameIsAReservedWord/fix-demo-3d-mousepickJuan Linietsky
fix demo 3d mousepick test
2014-12-16fix demo 3d mousepick testyg2f
add the missing camera parameter to the _input_event()
2014-12-15Update README.mdJuan Linietsky
2014-12-15version bump to stableJuan Linietsky
2014-12-15Small batch of fixesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
2014-12-08compilation fixJuan Linietsky
2014-12-08version update for rc2Juan Linietsky
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-12-08Merge pull request #916 from quabug/commitJuan Linietsky
Add move_child_notify method in Node class
2014-12-08Merge pull request #939 from marynate/PR-tween-demo-iconJuan Linietsky
Add missing icon.png to tween demo
2014-12-08Merge pull request #940 from marynate/PR-fix-isim-buildJuan Linietsky
Update ios simulator build config file
2014-12-08Merge pull request #941 from adolson/confirm-insert-trackJuan Linietsky
remove old unused pref, added new confirm insert track
2014-12-08remove old unused pref, added new confirm insert trackDana Olson
2014-12-08Update ios simulator build config file to build under new ios SDKmarynate
2014-12-08Add missing icon.png to tween demomarynate
2014-12-07More FixesJuan Linietsky
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
2014-12-07Merge pull request #933 from adolson/alt-arrows-editor-fixJuan Linietsky
Alt+arrows editor undo/redo fix
2014-12-07now undo/redo supportedDana Olson
2014-12-07apply patch #882 from dcubixDana Olson
2014-12-07more bugfixesJuan Linietsky
2014-12-07missing fix in fileJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-12-03Merge pull request #917 from thomassigurdsen/masterJuan Linietsky
SConstruct imports multiprocessing, which is then never used
2014-12-03Remove multiprocessing from imports in SConstructThomas Sigurdsen
Rationale: unused import, also prevented scons from building on my setup.