Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | |
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | |||
2014-12-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-20 | WIP work on graph nodes and editing | Juan Linietsky | |
2014-12-19 | Merge pull request #1000 from sanikoyes/Pr-tween-fix | Juan Linietsky | |
Pr-tween-fix | |||
2014-12-19 | Merge pull request #1002 from astillich/pulseaudio | Juan Linietsky | |
PulseAudio backend | |||
2014-12-19 | Implemented PulseAudio backend and fixed audio driver selection on X11 | Alexander Stillich | |
2014-12-19 | 1.Change interpolate_callback:p_times_in_sec argument before p_callback ↵ | sanikoyes | |
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it | |||
2014-12-18 | Merge pull request #985 from adolson/toggle-comment-shortcut-fix | Juan Linietsky | |
change shortcut for toggle-comment to Ctrl+K | |||
2014-12-18 | Merge pull request #986 from TheoXD/_tree_multiselect_move | Juan Linietsky | |
Selected node(s) can now be moved up and down in scene tree dock. | |||
2014-12-18 | Merge pull request #987 from sanikoyes/Pr-crash-in-scrip-init | Juan Linietsky | |
Fix crash when gd-script _init fail | |||
2014-12-18 | Small clean-up.. | TheoXD | |
2014-12-18 | Fix crash when gd-script _init fail | sanikoyes | |
2014-12-18 | Restricted to same parent, seem to work better now. | TheoXD | |
2014-12-18 | -improved completion options for InputEvent, shows all event types now | Juan Linietsky | |
2014-12-18 | Selected node(s) can now be moved up and down in scene tree dock. | TheoXD | |
2014-12-17 | change shortcut for toggle-comment to Ctrl+K | Dana Olson | |
2014-12-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-17 | oops, C++11 makes me screw up | Juan Linietsky | |
2014-12-17 | Merge pull request #984 from orbitcowboy/master | Juan Linietsky | |
xml_parser: check array length index before accessing the array. | |||
2014-12-17 | -removed annoying pragma | Juan Linietsky | |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky | |
2014-12-16 | -fixed crash reported by n-pigeon | Juan Linietsky | |
2014-12-16 | -fix compilation issue | Juan Linietsky | |
-fix missing built-ins in completion -fix parse error | |||
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-16 | xml_parser: check array length index before accessing the array. | orbitcowboy | |
2014-12-16 | Merge pull request #980 from UsernameIsAReservedWord/fix-demo-3d-mousepick | Juan Linietsky | |
fix demo 3d mousepick test | |||
2014-12-16 | fix demo 3d mousepick test | yg2f | |
add the missing camera parameter to the _input_event() | |||
2014-12-15 | Update README.md | Juan Linietsky | |
2014-12-15 | version bump to stable | Juan Linietsky | |
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||
2014-12-08 | compilation fix | Juan Linietsky | |
2014-12-08 | version update for rc2 | Juan Linietsky | |
2014-12-08 | Small Fixes | Juan Linietsky | |
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys | |||
2014-12-08 | Merge pull request #916 from quabug/commit | Juan Linietsky | |
Add move_child_notify method in Node class | |||
2014-12-08 | Merge pull request #939 from marynate/PR-tween-demo-icon | Juan Linietsky | |
Add missing icon.png to tween demo | |||
2014-12-08 | Merge pull request #940 from marynate/PR-fix-isim-build | Juan Linietsky | |
Update ios simulator build config file | |||
2014-12-08 | Merge pull request #941 from adolson/confirm-insert-track | Juan Linietsky | |
remove old unused pref, added new confirm insert track | |||
2014-12-08 | remove old unused pref, added new confirm insert track | Dana Olson | |
2014-12-08 | Update ios simulator build config file to build under new ios SDK | marynate | |
2014-12-08 | Add missing icon.png to tween demo | marynate | |
2014-12-07 | More Fixes | Juan Linietsky | |
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930 | |||
2014-12-07 | Merge pull request #933 from adolson/alt-arrows-editor-fix | Juan Linietsky | |
Alt+arrows editor undo/redo fix | |||
2014-12-07 | now undo/redo supported | Dana Olson | |
2014-12-07 | apply patch #882 from dcubix | Dana Olson | |
2014-12-07 | more bugfixes | Juan Linietsky | |
2014-12-07 | missing fix in file | Juan Linietsky | |
2014-12-07 | Batch of Bugfixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | |||
2014-12-03 | Merge pull request #917 from thomassigurdsen/master | Juan Linietsky | |
SConstruct imports multiprocessing, which is then never used | |||
2014-12-03 | Remove multiprocessing from imports in SConstruct | Thomas Sigurdsen | |
Rationale: unused import, also prevented scons from building on my setup. |