Age | Commit message (Collapse) | Author |
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Removed unnecessary error from _area_inout
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Enable object decoding when serializing binary project settings
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Validate scripts when they are loaded in the text editor
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Fix styling in 'SceneTreeDialog'
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Fix setting of PopupMenu item IDs in editor
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GDScript: add variable shadowing warning
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Add Input::get_current_cursor_shape
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Save opened scenes when necessary
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Fixes #28029.
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Make OccluderPolygon2D draggable in the editor
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Fix position of tile names in TileSet editor when zooming in/out
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[Clean up] Removed unused/unnecessary methods.
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Initial WebRTC support
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The error was previously removed from _body_inout
for the same reason. Fixes #28022.
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doc: Add note about VisibilityNotifier.is_on_screen after instantiation
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Fixes #9430.
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Fixed bug in computing mip maps from screen texture
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Small cleanup to SceneTree dock context menu
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Hide "Add Script" button in Scene dock when multiple nodes are selected
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Enhance tree scrolling when dragging
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Fix for additional separators appearing when scripts are disabled
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Restored possibilty to delete multiple nodes in visual shaders via Delete key
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Added conditional nodes to visual shaders
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Fixes #17233 allowing C# to override _GetPropertyList
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