Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Merge pull request #31527 from Chaosus/vk_shader_array_support2 | Rémi Verschelde | |
[Vulkan] Implemented local shader arrays | |||
2020-02-11 | [Vulkan] Implemented local shader arrays | Yuri Roubinski | |
2020-02-11 | Merge pull request #31526 from Chaosus/shader_bug_vk2 | Rémi Verschelde | |
[Vulkan] Fix ternary operator shader compiler expression | |||
2020-02-11 | [Vulkan] Fix ternary operator shader compiler expression | Yuri Roubinski | |
2020-02-11 | Merge pull request #31525 from Chaosus/vk_shaders_do2 | Rémi Verschelde | |
[Vulkan] Implemented do/while loops for shaders | |||
2020-02-11 | [Vulkan] Implemented do/while loops for shaders | Yuri Roubinski | |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky | |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky | |
2020-02-11 | Merge pull request #31105 from akien-mga/vulkan | Rémi Verschelde | |
RID_Alloc: Fix locking in getornull and free early returns | |||
2020-02-11 | RID_Alloc: Fix locking in getornull and free early returns | Rémi Verschelde | |
Those missing unlocks were preventing the editor from starting. | |||
2020-02-11 | Merge pull request #31102 from akien-mga/vulkan | Rémi Verschelde | |
SCons: Streamline Vulkan buildsystem + fixups | |||
2020-02-11 | SCons: Streamline Vulkan buildsystem + fixups | Rémi Verschelde | |
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes. | |||
2020-02-11 | Merge pull request #31100 from akien-mga/vulkan | Rémi Verschelde | |
VulkanLoader: Make Windows includes lowercase for MinGW | |||
2020-02-11 | VulkanLoader: Make Windows includes lowercase for MinGW | Rémi Verschelde | |
MinGW-w64 ships all Windows SDK headers as lowercase, which prevents cross-compiling this code from Linux. Windows filesystems are case insensitive so it should work fine with lowercase includes. PR'ed upstream: https://github.com/KhronosGroup/Vulkan-Loader/pull/212 | |||
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky | |
2020-02-11 | Fix comment | Juan Linietsky | |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde | |
Initial Vulkan support for macOS (MoltenVK) and Windows | |||
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-11 | Add a system to properly update materials if the uniform set is gone (likely ↵ | Juan Linietsky | |
deleted texture) | |||
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky | |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky | |
Also, optimized shader compilation to happen on threads. | |||
2020-02-11 | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move ↵ | Juan Linietsky | |
GLSLang out. | |||
2020-02-11 | Custom material support seems complete. | Juan Linietsky | |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky | |
Modified polygon management to make it more compatible with MoltenVK | |||
2020-02-11 | Use a special sampler for 2D shadows, so they are softer | Juan Linietsky | |
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky | |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | |
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually). | |||
2020-02-11 | Changed allocation strategy of CanvasItem draw commands. | Juan Linietsky | |
They should now allocate memory in blocks and reuse the same memory every time the item is cleared and redrawn. This should improve performance considerably. | |||
2020-02-11 | Fix crash on import. | Juan Linietsky | |
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky | |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | |
Removes antialiased flag for draw_* methods. | |||
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | |
Still a lot to do | |||
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be ↵ | Juan Linietsky | |
usable. | |||
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | |
2020-02-11 | Changed my mind on Vulkan image API, images should now include mipmaps | Juan Linietsky | |
This should make it easier to obtain the data directly from an Image | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-11 | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky | |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky | |
* Implements a growing chunked allocator * Removed redudant methods get and getptr, only getornull is supported now. | |||
2020-02-11 | Added support for push constants | Juan Linietsky | |
2020-02-11 | Improved validation of attachments | Juan Linietsky | |
2020-02-11 | Initial work on Vulkan: | Juan Linietsky | |
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/) | |||
2020-02-11 | Merge pull request #36097 from madmiraal/fix-c4715-warning | Rémi Verschelde | |
Prevent Visual Studio compiler throwing C4715: not all control paths return a value. | |||
2020-02-11 | Refactor image_saver_tinyexr.cpp to prevent compiler warnings. | Marcel Admiraal | |
Prevents GCC compiler throwing: control reaches end of non-void function. Prevents Visual Studio throwing C4715: not all control paths return a value. | |||
2020-02-11 | Refactor List operator[] to prevent compiler warnings. | Marcel Admiraal | |
Prevents GCC compiler throwing: control reaches end of non-void function. Prevents Visual Studio throwing C4715: not all control paths return a value. | |||
2020-02-11 | Merge pull request #33731 from madmiraal/fix-c4996-warning | Rémi Verschelde | |
Fix Visual Studio throwing C4996 warning in ustring.cpp. | |||
2020-02-11 | Merge pull request #36072 from RandomShaper/imvu/configfile_parse | Rémi Verschelde | |
Add ConfigFile::parse() | |||
2020-02-11 | Merge pull request #36086 from KoBeWi/TOOL_MOVE_move | Rémi Verschelde | |
Allow to use arrow keys with TOOL_MOVE |