index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2023-02-01
Merge pull request #58610 from Sauermann/fix-physics-mouse
Rémi Verschelde
2023-02-01
Fix blend runner copyright headers
Rémi Verschelde
2023-02-01
Fix various typos with codespell
Rémi Verschelde
2023-02-01
Merge pull request #72487 from vnen/gdscript-warning-default-error
Rémi Verschelde
2023-02-01
Merge pull request #69319 from RedMser/blender-import-rpc
Rémi Verschelde
2023-02-01
Merge pull request #72492 from maiself/fix-binary-res-typed-array
Rémi Verschelde
2023-02-01
Merge pull request #72490 from resistor/disasm
Rémi Verschelde
2023-02-01
Merge pull request #63829 from clayjohn/VULKAN-disable-multiview
Rémi Verschelde
2023-02-01
Merge pull request #71409 from fire/escn-fixes
Rémi Verschelde
2023-02-01
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Rémi Verschelde
2023-02-01
Merge pull request #72412 from dsnopek/dedicated-server-export-ui-improvement
Rémi Verschelde
2023-02-01
Merge pull request #72472 from krazy-j/krazy-j/master
Rémi Verschelde
2023-02-01
Merge pull request #71479 from raulsntos/virtual-return-type
Rémi Verschelde
2023-02-01
Merge pull request #72476 from TokageItLab/graph-signal
Rémi Verschelde
2023-02-01
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
Rémi Verschelde
2023-02-01
Merge pull request #71991 from clayjohn/RS-docs
Rémi Verschelde
2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72482 from KoBeWi/dubious_stuff
Rémi Verschelde
2023-02-01
Merge pull request #72227 from dsnopek/openxr-opengl-sky
Rémi Verschelde
2023-02-01
Merge pull request #72474 from clayjohn/GL-leaky-tex
Rémi Verschelde
2023-02-01
Merge pull request #72464 from clayjohn/RD-skeleton-crash
Rémi Verschelde
2023-02-01
Merge pull request #72459 from KoBeWi/debinds
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dic...
Rémi Verschelde
2023-02-01
Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-...
Rémi Verschelde
2023-02-01
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
Rémi Verschelde
2023-01-31
meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-02-01
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
Rémi Verschelde
2023-02-01
Merge pull request #72462 from raulsntos/docs/dotnet-renames
Rémi Verschelde
2023-02-01
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
Rémi Verschelde
2023-02-01
Merge pull request #72450 from TokageItLab/optional-restart
Rémi Verschelde
2023-02-01
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
Rémi Verschelde
2023-02-01
Fix loading of binary resources with typed arrays
Mai Lavelle
2023-01-31
Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
Owen Anderson
2023-02-01
GDScript: Add warnings that are set to error by default
George Marques
2023-02-01
Add unbinds to scn
kobewi
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Fix near one opacity in editor icons
Krazy-J
2023-02-01
Prevent wrong unedit when clicking editor viewport
kobewi
2023-01-31
Use `PropertyUsageFlags` enum in parse_property
Raul Santos
2023-01-31
Fix physics events being interpreted twice when in canvas layer
Markus Sauermann
2023-02-01
Fix scroll_offset_changed signal doesn't fired when panning GraphEdit
Silc Renew
2023-01-31
Prohibit inconsistent size state for SubViewport
Markus Sauermann
2023-01-31
Fix AnimatableBody3D not being movable in editor
aXu-AP
2023-01-31
Avoid leaking texture->tex_id when clearing render targets
clayjohn
2023-01-31
Merge pull request #72436 from Chaosus/vs_switch_improvement
Yuri Rubinsky
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-02-01
Make restart in NodeStateMachine / NodeTransition optional
Silc Renew
2023-01-31
Check if Skeleton exists before reading when calculating blend shapes
clayjohn
2023-01-31
Use enum instead of int in virtual methods return type
Raul Santos
[next]