Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-10 | Revert "Enhanced physical device selection to use device type and available ↵ | Rémi Verschelde | |
memory in relation to issue #35397" This reverts commit 4f3006e5ac30d00b90eb531f3bdfd4bfa0d4025b. | |||
2020-03-10 | Merge pull request #36956 from timothyqiu/init | Rémi Verschelde | |
Initializes VulkanContext::queue_props to NULL | |||
2020-03-10 | Initializes VulkanContext::queue_props to NULL | Haoyu Qiu | |
2020-03-10 | Merge pull request #36954 from Faless/debugger/remote_debug_option_fix | Rémi Verschelde | |
Fix "deploy with remote debug" editor option. | |||
2020-03-10 | Fix "deploy with remote debug" editor option. | Fabio Alessandrelli | |
The line to update the option was missing (rendering it useless). Of course the only one I didn't know how to test was broken. | |||
2020-03-09 | Merge pull request #36751 from Faless/debugger/threads_and_profilers | Rémi Verschelde | |
ScriptDebugger refactor, threading, profilers. | |||
2020-03-09 | Merge pull request #36943 from akien-mga/mbedtls-reapply-pr1453 | Rémi Verschelde | |
mbedtls: Re-apply upstream PR 1453 after #36823 | |||
2020-03-09 | mbedtls: Re-apply upstream PR 1453 after #36823 | Rémi Verschelde | |
For some weird reason 'git apply' does not error out when it does nothing, so I missed that I did not apply the patch properly in #36823... This broke the UWP 32-bit x86 build. | |||
2020-03-09 | Merge pull request #36941 from akien-mga/vulkan-windows-static | Rémi Verschelde | |
vulkan: Re-add option to build Vulkan-Loader statically | |||
2020-03-09 | Merge pull request #36938 from pyacier/exclamation-mark-to-dot | Rémi Verschelde | |
change an exclamation mark to a dot | |||
2020-03-09 | vulkan: Re-add option to build Vulkan-Loader statically | Rémi Verschelde | |
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which breaks our current use case. This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored loader. We may need to re-evaluate how we link the loader, but until then, reverting this PR fixes Windows support after the upgrade to a recent SDK version in #36932. | |||
2020-03-09 | Merge pull request #36901 from nekomatata/vulkan-error-messages | Rémi Verschelde | |
More explicit error messages when vulkan calls return errors | |||
2020-03-09 | change an exclamation mark to a dot | Pierre Caye | |
2020-03-09 | More explicit error messages when vulkan calls return errors | PouleyKetchoupp | |
2020-03-09 | Merge pull request #36917 from volzhs/cancel-snap-setting | Rémi Verschelde | |
Update snap setting only with OK | |||
2020-03-09 | Merge pull request #36914 from guilhermefelipecgs/fix_check_view_information | Rémi Verschelde | |
Fix the VIEW_INFORMATION checkbox not being selected (visually) | |||
2020-03-09 | Merge pull request #36912 from Xrayez/resurrect-module-icons | Rémi Verschelde | |
Fix missing module editor icons | |||
2020-03-09 | Merge pull request #36911 from lupoDharkael/nav-rename | Rémi Verschelde | |
Complete NavigationMeshInstance rename | |||
2020-03-09 | Merge pull request #36920 from Faless/debugger/more_instances | Rémi Verschelde | |
Move Debug menu logic to DebuggerEditorPlugin, allow 4 debug instances | |||
2020-03-09 | Merge pull request #36929 from timothyqiu/keep-filename | Rémi Verschelde | |
Keeps the filename when marking scene as unsaved | |||
2020-03-09 | Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats | Rémi Verschelde | |
Document known performance issues with Sprite3D | |||
2020-03-09 | Merge pull request #36934 from akien-mga/variant-defargs | Rémi Verschelde | |
DocData: Fix serialization of Variant default values | |||
2020-03-09 | Merge pull request #36933 from m4gr3d/fix_godot_payment_init | Rémi Verschelde | |
Fix initialization of the GodotPayment plugin | |||
2020-03-09 | DocData: Fix serialization of Variant default values | Rémi Verschelde | |
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com> | |||
2020-03-09 | Revert "assimp: Sync with upstream 0201fc5" | Rémi Verschelde | |
This reverts commit 78b22393a8dd182ee56d0448ed77ba4430de5e75. It caused a regression in FBX import leading to crashes. Fixes #36908. | |||
2020-03-09 | Fix initialization of the GodotPayment plugin | fhuya | |
The `onGLRegisterPluginWithGodotNative()` method is supposed to be invoked only by `Godot`. | |||
2020-03-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-03-09 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 18e021b7cd81afbccf915bd825aaa264a9f608a1) | |||
2020-03-09 | Merge pull request #36932 from akien-mga/vulkan-sdk-1.2.131.2 | Rémi Verschelde | |
Update Vulkan SDK to 1.2.131.2 and matching glslang version | |||
2020-03-09 | Document known performance issues with Sprite3D | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/20855. | |||
2020-03-09 | Merge pull request #36924 from JFonS/viewport_rotation_master | Rémi Verschelde | |
Add rotation widget to 3D viewport (updated) | |||
2020-03-09 | Allow running/debugging up to 4 instances. | Fabio Alessandrelli | |
2020-03-09 | glslang: Sync with upstream 4fc7a33 for Vulkan SDK 1.2.131 | Rémi Verschelde | |
Fixes #36888. | |||
2020-03-09 | Update Vulkan loader and headers to sdk-1.2.131.2 | Rémi Verschelde | |
(Headers are actually sdk-1.2.131.1, they did not get a re-release.) Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of thirdparty code. | |||
2020-03-09 | Keeps the filename when marking scene as unsaved | Haoyu Qiu | |
2020-03-08 | Add rotation widget to 3D viewport | jfons | |
2020-03-08 | Move Debug menu logic to DebuggerEditorPlugin | Fabio Alessandrelli | |
2020-03-09 | Update snap setting only with OK | volzhs | |
restore previous values with cancel | |||
2020-03-08 | Fix the VIEW_INFORMATION checkbox not being selected | Guilherme Felipe | |
Generated id of "Display Advanced..." was in conflict with "View Information" | |||
2020-03-08 | Fix missing module editor icons | Andrii Doroshenko (Xrayez) | |
Module icons need to be renamed to PascalCase as well for them to be registered in 4.0. See godotengine/godot#36513. | |||
2020-03-08 | Complete NavigationMeshInstance rename | lupoDharkael | |
2020-03-08 | Merge pull request #36683 from rafaeldelboni/master | Rémi Verschelde | |
Return only scenes for script owners on LSP completion | |||
2020-03-08 | Update editor debugger to new remote debugger. | Fabio Alessandrelli | |
Shared RemoteDebuggerPeer code between client and server. Move editor profilers inside editor/debugger folder. | |||
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli | |
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling. | |||
2020-03-08 | ScriptDebuggerRemote use threads | Fabio Alessandrelli | |
2020-03-08 | Threaded networking for editor debugger. | Fabio Alessandrelli | |
2020-03-08 | Add TCP poll function (not exposed). | Fabio Alessandrelli | |
Used to know if we can read or write without blocking. | |||
2020-03-07 | Merge pull request #36855 from kuruk-mm/signals_fix_sort_crash | Rémi Verschelde | |
Signals: filter_changed from ProjectListFilter now is emitted when it's on scene tree... | |||
2020-03-07 | Signals: filter_changed from ProjectListFilter now is emitted when it's on ↵ | Mateo Miccino | |
scene tree to avoid unexpected call | |||
2020-03-07 | fix: Return only scenes for script owners on LSP completion | Rafael Delboni | |
Fix: #36680 |