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2020-07-06Merge pull request #40160 from pycbouh/fix-pnode-is-nullRémi Verschelde
Improve null check in FindReplaceBar
2020-07-06Merge pull request #40163 from pycbouh/fix-saving-empty-sceneRémi Verschelde
Improve scene preview generation for empty scenes and disabled features
2020-07-06Merge pull request #40157 from madmiraal/fix-39765Rémi Verschelde
Clear a Bullet Area's overlappingObjects vector when removing an area from a space.
2020-07-06Merge pull request #37619 from pycbouh/expose-plugin-run-sceneRémi Verschelde
Expose methods to play scenes from plugin code
2020-07-06Improve scene preview generation for empty scenes and disabled featuresYuri Sizov
2020-07-06Merge pull request #40155 from rcorre/warning-namesRémi Verschelde
Include gdscript warning name in the warning message.
2020-07-06Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructorRémi Verschelde
Fix: editor crash on super constructor called
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-07-06Improve null check in FindReplaceBarYuri Sizov
2020-07-06Merge pull request #40156 from Xrayez/fix-resource-create-crashRémi Verschelde
Fix editor crash when creating a custom resource from create dialog
2020-07-06Include gdscript warning name in the warning message.Ryan Roden-Corrent
Occasionally you want to ignore a warning with a `warning-ignore` comment, and you have to go into the settings to look up what the actual name of the warning is. This patch appends the warning name to the end of the warning so you know what string to use to ignore it, similar to other linters like pylint. For example ``` "The signal 'blah' is declared but never emitted."; ``` is now ``` "The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)"; ```
2020-07-06Clear a Bullet Area's overlappingObjects vector when removing an areaMarcel Admiraal
from a space.
2020-07-06Fix editor crash when creating a custom resource from create dialogAndrii Doroshenko (Xrayez)
2020-07-06Merge pull request #40143 from GiantBlargg/masterRémi Verschelde
Fix Mono PackedArray Marshalling
2020-07-06Merge pull request #40145 from KoBeWi/bsmRémi Verschelde
Support built-in scripts for inspector categories
2020-07-06Support built-in scripts for inspector categoriesTomasz Chabora
2020-07-05Fix Mono PackedArray MarshallingDaniel Doran
2020-07-05Merge pull request #40102 from SkyLucilfer/PotGenerationFixRémi Verschelde
Change translation parser plugin API to parse_file()
2020-07-05Merge pull request #40138 from neikeq/error-macros-use-bool-literalsRémi Verschelde
Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05Merge pull request #40137 from neikeq/fix-clangtidy-warnings-monoRémi Verschelde
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05Fix 'modernize-use-bool-literals' clang-tidy warnings in error macrosIgnacio Etcheverry
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-07-05Change translation parser plugin API to parse_file()SkyJJ
2020-07-05Merge pull request #40130 from aaronfranke/mingw-sucksRémi Verschelde
Fix string test code for MinGW
2020-07-05Fix string test code for MinGWAaron Franke
2020-07-05Merge pull request #40128 from Chaosus/graphedit_reconnect_fixYuri Roubinsky
Fix GraphEdit reconnecting to disconnected port
2020-07-05Fix GraphEdit reconnecting to disconnected portYuri Roubinsky
2020-07-05Merge pull request #40115 from Chaosus/vshader_fix_dialogYuri Roubinsky
Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05Merge pull request #40112 from Chaosus/graphedit_connection_enchancementRémi Verschelde
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-05Merge pull request #40119 from nekomatata/fix-startup-import-crashRémi Verschelde
Fix crash on project files import in EditorFileSystem
2020-07-05Merge pull request #40111 from DanielZTing/masterRémi Verschelde
Fix opening URLS with special characters in macOS
2020-07-04Fix crash on project files import in EditorFileSystemPouleyKetchoupp
Fixes #40017
2020-07-04Merge pull request #40033 from hinlopen/create-dialog-searchRémi Verschelde
Improve Create Dialog search ranking and rewrite calculation
2020-07-04Merge pull request #40100 from hinlopen/extract-anim-nameRémi Verschelde
Refactor extracting animation name
2020-07-04Merge pull request #40113 from madmiraal/fix-40090Rémi Verschelde
Remove elements from monitored_bodies and monitored_areas as they are processed
2020-07-04Fix: editor crash on super constructor calledThakee Nathees
Fix: #39909
2020-07-04Makes "Add new member" dialog non-exclusive for visual shadersYuri Roubinsky
2020-07-04Remove elements from monitored_bodies and monitored_areas as they areMarcel Admiraal
processed before calling the callback, instead of after they have all been processed, because the callbacks may readd them.
2020-07-04Merge pull request #40084 from bruvzg/macos_seamless_scalingRémi Verschelde
[macOS] Implement seamless display scaling.
2020-07-04Merge pull request #40103 from Calinou/doc-fix-string-capitalizeRémi Verschelde
Fix `String.capitalize()` description to follow camelCase changes
2020-07-04Merge pull request #40105 from Logharaa/masterRémi Verschelde
Stop looping as soon as the first window that has focus is found
2020-07-04Merge pull request #40107 from reduz/fix-default-fontsRémi Verschelde
Correctly use fallback for default fonts
2020-07-04Merge pull request #40109 from aaronfranke/codeowners-aaronfrankeRémi Verschelde
Add myself to CODEOWNERS for GodotSharp
2020-07-04Rewrite extracting animation name.Stijn Hinlopen
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-07-04Prevents incorrect connection attempt on port clicking in GraphEditYuri Roubinsky
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-03Fix opening URLS with special characters in macOSDaniel Ting
The Online Tutorials section of InputMap in the editor's built-in documentation viewer contains this link: docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap The macOS implementation for opening a link percent-encodes it before sending it to the browser, resulting in a 404. This is to fix #13422 where filenames with special characters could not be opened in Finder. However, this breaks URLS so I added a check to see if the resource scheme is file:// and if so, only then is it escaped. This allows other schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-03Add aaronfranke to CODEOWNERS for GodotSharpAaron Franke
[ci skip]
2020-07-03Change how default fonts are created, fixes #39235Juan Linietsky
Also fixes file dialog icons.
2020-07-04Break loop when the first focused window is foundGaël