Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-30 | Merge pull request #59659 from fountainment/fix_callable_bind_usage | Rémi Verschelde | |
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp | |||
2022-03-30 | Merge pull request #59677 from fire-forge/debugger-capitalize | Rémi Verschelde | |
Process monitor and profiler item names in the Debugger | |||
2022-03-30 | Merge pull request #59568 from Sauermann/fix-focus-out-notification | Rémi Verschelde | |
Send a focus-out notification when opening a Window Manager Popup | |||
2022-03-29 | Merge pull request #59507 from bruvzg/openxr_move_proj_settings | Rémi Verschelde | |
Move OpenXR project settings to the main, to make them visible on unsupported platforms. | |||
2022-03-29 | Merge pull request #54886 from V-Sekai/blend-io | Rémi Verschelde | |
Add Blend Import | |||
2022-03-29 | Merge pull request #59671 from dnikolaidis2/fix-canvas-group-memory-leak | Rémi Verschelde | |
Fix canvas_group not being freed in RendererCanvasCull::free | |||
2022-03-29 | Move OpenXR project settings to the main, to make them visible on ↵ | bruvzg | |
unsupported platforms. | |||
2022-03-29 | Add support for importing .blend files | K. S. Ernest (iFire) Lee | |
Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-03-29 | Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main | Rémi Verschelde | |
Fix flickering issues with low processor mode on Android | |||
2022-03-29 | Merge pull request #59679 from marstaik/upstream_fix_init | Rémi Verschelde | |
Fix lack of ProjectManager nullptr initializations | |||
2022-03-29 | Fix flickering issues with low processor mode on Android | Fredia Huya-Kouadio | |
2022-03-29 | Fix lack of ProjectManager nullptr initializations | Marios Staikopoulos | |
Initialize all pointers to nullptr, fixes a crash with asset_library caused by uninitialized memory. | |||
2022-03-29 | Merge pull request #59583 from V-Sekai/svg-crash | Rémi Verschelde | |
2022-03-29 | Set threads to be one to avoid SVG crash. | K. S. Ernest (iFire) Lee | |
2022-03-29 | Merge pull request #58608 from KoBeWi/metadefault | Rémi Verschelde | |
2022-03-29 | Capitalize names in the debugger | FireForge | |
2022-03-29 | Merge pull request #59665 from lyuma/editor_normal_priority | Rémi Verschelde | |
2022-03-29 | Fix canvas_group not being freed in RendererCanvasCull::free | Dimitris Nikolaidis | |
2022-03-29 | Merge pull request #59558 from V-Sekai/primitive-indicies | Rémi Verschelde | |
2022-03-29 | Merge pull request #59496 from KoBeWi/inspector_teleport | Rémi Verschelde | |
2022-03-29 | Merge pull request #59524 from RandomShaper/update_vma | Rémi Verschelde | |
2022-03-29 | Merge pull request #59663 from bruvzg/subviewport_update | Rémi Verschelde | |
2022-03-29 | vk_mem_alloc: Update to upstream + Replace use of deprecated items | Pedro J. Estébanez | |
2022-03-29 | Merge pull request #59660 from timothyqiu/fbx-reg | Rémi Verschelde | |
2022-03-29 | Merge pull request #59656 from bruvzg/icu_suffix | Rémi Verschelde | |
2022-03-29 | Update sub-viewport canvas items to ensure oversampling is applied correctly. | bruvzg | |
2022-03-29 | Keep editor at normal priority on windows. | Lyuma | |
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time. Running the editor at normal priority allows other applications on the system to be responsive during long imports. | |||
2022-03-29 | Simplify FBX importer project settings registering | Haoyu Qiu | |
2022-03-29 | Merge pull request #59374 from timothyqiu/extract-refactor-master | Rémi Verschelde | |
Refactor editor `extract.py` | |||
2022-03-29 | Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuation | Yuri Rubinsky | |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky | |
2022-03-29 | [ICU] Add library name suffix for API rename to avoid conflicts. | bruvzg | |
2022-03-29 | Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp | C.Even | |
* Callable::bind takes an array of pointers to Variant * Fixes #57057 | |||
2022-03-29 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 37f6fff7ae7b8b5be2dd23f0e7a730e24490c3a7) | |||
2022-03-29 | i18n: Sync editor translation template after #59349 | Rémi Verschelde | |
(cherry picked from commit 15dc747de8e895c4ac3212cd564266fb31a5d613) | |||
2022-03-29 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 0db753ef54a305c32bbf9511ec7de5f1ba1c4c3c) | |||
2022-03-29 | Merge pull request #58160 from m4gr3d/android_editor | Rémi Verschelde | |
2022-03-28 | Merge pull request #59644 from akien-mga/template-no-editor-dep | Rémi Verschelde | |
2022-03-28 | Android port of the Godot Editor | Fredy Huya-Kouadio | |
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com> | |||
2022-03-28 | Merge pull request #59619 from Chaosus/vs_input_desc | Rémi Verschelde | |
2022-03-28 | Merge pull request #56718 from Geometror/noise-overhaul | Rémi Verschelde | |
2022-03-28 | Merge pull request #59525 from fire-forge/fix-group-names | Rémi Verschelde | |
2022-03-28 | Remove last editor code dependencies in template build | Rémi Verschelde | |
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added. | |||
2022-03-28 | Merge pull request #59636 from akien-mga/string-remove-ttr | Rémi Verschelde | |
2022-03-28 | Fix inspector group name capitalization | FireForge | |
2022-03-28 | Add refs to shading language to the desciption of input nodes in vshader | Yuri Roubinsky | |
2022-03-28 | Merge pull request #59641 from Sauermann/fix-encoder-compiler-warning | Rémi Verschelde | |
2022-03-28 | Merge pull request #59626 from lufog/const_ref | Rémi Verschelde | |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | |
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor. | |||
2022-03-28 | Merge pull request #59555 from Sauermann/fix-mouseover-drag | Rémi Verschelde | |