Age | Commit message (Collapse) | Author |
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(cherry picked from commit 3ce0ebb2429cac2443d6fccc8d5c188e7b19b7b2)
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(cherry picked from commit 3091c6e9e96261591c7d6f5ebf4949d4d5a68c18)
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> The 4.4.0 release is a minor release with image quality improvements,
> a small performance boost, a few new quality-of-life features, and a
> few minor fixes for uncommon build configurations.
https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0
(cherry picked from commit 5a3f955e05f98b36faaab2192c8a3caae757f60e)
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Almost no change in practice since the previous commit we tracked,
but now this is a tagged release.
(cherry picked from commit 0ff337d20fcb6e97be652fbd7b70a53819eea1d0)
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https://github.com/bagder/ca-bundle/commit/8bcd1092d29849d9fe0a3261ab3bb875eb410694
(cherry picked from commit d1c59b47e481042d8df776047b2c553b322a4691)
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(cherry picked from commit 74361b3d50f717bd2758bb9ffe5bf79e2060bcb3)
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https://github.com/thorvg/thorvg/releases/tag/v0.9.0
Fixes #72478
(cherry picked from commit 5db751832d54092c9d153c0fe07f9cc4616a2d01)
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
(cherry picked from commit 4bc513edbcd49d1067e0cd70326f50f149660b89)
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
(cherry picked from commit 50c5ed4876250f785be54b8f6124e7663afa38dc)
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
(cherry picked from commit af58f1e8547c8b6a2e6b83b7de9c3ac9bc05d881)
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(cherry picked from commit 1b9802fa8cb45e876cd90d6a174b95b270a7f934)
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(cherry picked from commit 4d13be3c5eab71b04f6d7a0ed9d7e8679b377494)
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(cherry picked from commit 679ff6da0e5c5ee6637948e51ffa1a36064b71ae)
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(cherry picked from commit e35bbd76a314aeabf9aae79cd20bca4d9c4241a9)
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Use a temporary framebuffer for screen copy from rendertarget to screen.
This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)
Based on discussion in:
https://github.com/godotengine/godot/issues/74828
(cherry picked from commit 5956aa1a6a7df8b098a12a585f5541042ee1cc6e)
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Changed windows file access file to check for path length and use the \\?\ long format when needed
(cherry picked from commit 59f04e16b87ed5ce013c4ed184fdac796d814dc8)
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(cherry picked from commit a6fda19e8520b523f41655e3dd1b94cfe9bd1f3c)
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(cherry picked from commit 5e1cb39101a20b58d3ea7ec8e2f2124c1b04e0fa)
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Fixes SurfaceTool::create_from_blend_shape().
(cherry picked from commit 2dbc5d95eb1f0bb59c0899a2e9d9d31b2c8ddd1b)
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(cherry picked from commit fabd9535f0b5cb3f14238d267f6ab48f245fd149)
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(cherry picked from commit 83626ab90db2dee1152d3e147e44aac658b92067)
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(cherry picked from commit 5715d3eb593322d74994a1e979b3648f1fe3d9f4)
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(cherry picked from commit febc674f4818dd1185b2e43e899115f70f55b4f5)
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(cherry picked from commit 72d131899b60ccba1d80d3da9dd2805c7941f1b4)
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This brings the overall class reference completion percentage from 87% to 92%.
(cherry picked from commit 5056c427d32218e85ad79d51788fa7583d48e293)
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(cherry picked from commit 732ad382a64e983c002a640f0220135835bab354)
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The window manager can break the assumption that
fullscreen/maximized/minimized values are mutually exclusive.
(cherry picked from commit e4d052e284c04c9fd41d42de40151451e8756a6b)
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(cherry picked from commit 0c94750642978df5b5a100692c7b8be8522fd668)
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ANR in the Godot Android editor
(cherry picked from commit 367061cf9c03c88374be07d2cf2b452e2ccaf06f)
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(cherry picked from commit f369ed9223146a644cfa3f922e0aacbb002f688c)
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(cherry picked from commit 0b944e1a68e60f4847f0614ac48ef27f21567fb2)
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(cherry picked from commit 6db12c5e50017940df7921e37c9a85eb376881ed)
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Previous estimate of upper limit on size was incorrect
(cherry picked from commit 249784ed53ff8b2b02507d6678dd6aecf511b067)
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(cherry picked from commit d4c46f15ae9f0cbc42151dc045f4435997576176)
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(cherry picked from commit 979b53aba49b2ff76fb8db540f948ce503c91b2b)
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(cherry picked from commit e15358dc67e4eddf0400e661b9614e8c2d4159cf)
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(cherry picked from commit d59cdb83275b353aa91d33ee98c2bb51353fd1f7)
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(cherry picked from commit 5c06c030f2e4b9f6ca2aa3bd8942b3adc165c76a)
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(cherry picked from commit 740b0713a2a641ee16997aba9fdb88e0b964d02b)
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(cherry picked from commit 9d77caaf95e44eac674c345efe7c0175e4547652)
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(cherry picked from commit c8e06fe83857ddcda20796fc8ad028f576722904)
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(cherry picked from commit 8106d33d0f13825b4459898ca20282ba5b543897)
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(cherry picked from commit 43a7cb093cd3660ee6a99d3c8dc2592bf67370f3)
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(cherry picked from commit a93a2e519d8f6e2fd206501f05b0b01097f74e1b)
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(cherry picked from commit 88ea3dd4db53cf817df10cec12d7b0c111e723c3)
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(cherry picked from commit aaf02ec04a8ef053a359bc2f4cc3f1747448a4a3)
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(cherry picked from commit ab60d3b65ce990a44fe595ec0860c0ae9ce9358d)
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(cherry picked from commit 33b9be27d39503897933726d1c5560e4ec271222)
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(cherry picked from commit c58e50adccf5476dbc661cb2d0f807e419a9e586)
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This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
(cherry picked from commit fb77021559c42d5512f12baa07dcf94c47b7ab15)
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