Age | Commit message (Collapse) | Author |
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Warn users when collisions are not supported
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Increases the number of maximum detected collisions
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Expose `EditorInspector.get_selected_path`
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_warning_changed` signal connection
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Turn on recovery as collisions only for floor snapping
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Replace File/Directory with FileAccess/DirAccess
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Expose ProjectSettings.set_restart_if_changed(name, restart)
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Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
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Fix possible crash in editor help
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make_atlas`
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Expose `EditorProperty._set_read_only` virtual method
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Fix atlas view drawing roots having zoom applied twice
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Spacing changes in math_funcs.h
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Minor enhancements to the GLTF module (lights and docs)
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Change UndoRedo to use Callables
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Restore fog in vulkan mobile renderer.
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inheritdoc the "///" comment from EventHandler to the generated event
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Make the inner `TabBar` in a `TabContainer` behave like it is in a `Container`
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unwanted behaviour for other surface than the floor.
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jeffres/fix-closing-shader-file-with-middle-mouse-click
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Previously middle mouse clicking resulted in the currently selected
file to be closed, which is not the behavior commonly expected.
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Enable QuickOpen to see scripted resources
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Script-class-aware Inspector & related controls.
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Add GDScript resource export.
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change "no" to "not" in the @onready documentation
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Fix outdated warning in AnimatedSprite2D
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Fix crash when executing `FontFile.get_face_count`
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Add missing constructor, to compile editor without regex module
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Fix inconsistent scene file name casing
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Fix minimum size calculation for `TabContainer`
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to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
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