Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-04 | Merge pull request #38924 from Calinou/tweak-import-compression-hint | Rémi Verschelde | |
Tweak the import compression property hint for clarity | |||
2020-06-04 | Merge pull request #39060 from madmiraal/fix-38869 | Rémi Verschelde | |
Update Windows GUID to SDL uid conversion. | |||
2020-06-04 | Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember | Rémi Verschelde | |
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings | |||
2020-06-04 | Merge pull request #39271 from RandomShaper/fix_atlas_crop | Rémi Verschelde | |
Fix excessive bottom cropping in atlas generation | |||
2020-06-04 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributor added to AUTHORS: @jbuck3 Thanks to all contributors and donors for making Godot possible! | |||
2020-06-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-03 | Merge pull request #39204 from Calinou/distraction-free-property-getter | Rémi Verschelde | |
Add a getter and property for the editor distraction-free mode | |||
2020-06-03 | Merge pull request #37839 from MrRevington/3.2-_input_focus_check | Rémi Verschelde | |
FIX CodeTextEditor not respecting focus in _input | |||
2020-06-03 | Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere | Rémi Verschelde | |
Allow mouse zooming without hovering the texture in the TileSet editor | |||
2020-06-03 | Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel | Rémi Verschelde | |
Implement zooming using Ctrl + Mouse wheel in the TileMap editor | |||
2020-06-03 | Merge pull request #39270 from Phischermen/fix-mesh-property-list | Rémi Verschelde | |
Update property hint from ArrayMesh to be consistent with other property hints | |||
2020-06-03 | Merge pull request #39262 from aaronfranke/ok | Rémi Verschelde | |
Change OK text in snap dialog to OK | |||
2020-06-03 | Merge pull request #39164 from theoway/richlabeltext_align_bug | Rémi Verschelde | |
Fixes the right and center alignment bug of rich text label | |||
2020-06-03 | Merge pull request #39009 from Calinou/improve-script-editor-warnings-text | Rémi Verschelde | |
Improve the text appearance in the script editor warnings panel | |||
2020-06-03 | Merge pull request #36366 from dreamsComeTrue/fix-rich-text-label-scroll | Rémi Verschelde | |
RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false' | |||
2020-06-03 | Merge pull request #39264 from Chaosus/fix_length | Rémi Verschelde | |
Fix shader's length() function parsing in expressions | |||
2020-06-03 | Fix excessive bottom cropping in atlas generation | Pedro J. Estébanez | |
2020-06-03 | Add a getter and property for the editor distraction-free mode | Hugo Locurcio | |
2020-06-03 | Implement zooming using Ctrl + Mouse wheel in the TileMap editor | Hugo Locurcio | |
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor. | |||
2020-06-03 | Allow mouse zooming without hovering the texture in the TileSet editor | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/968. | |||
2020-06-03 | Made property hint consistent with other property hints | Phischermen | |
2020-06-03 | Allow scroll_to_line when scroll_active is 'false' | Dominik 'dreamsComeTrue' Jasiński | |
Fix #36134 | |||
2020-06-03 | Fix shader's length() function parsing in expressions | Yuri Roubinsky | |
2020-06-03 | Fixes the right and center alignment bug of rich text label | Umang Kalra | |
2020-06-03 | Change OK text in snap dialog to OK | Aaron Franke | |
2020-06-03 | Merge pull request #39257 from Chaosus/fix_integer_vectors_doc | Rémi Verschelde | |
Fix docs generation for Vector2i/Vector3i/Rect2i | |||
2020-06-03 | Merge pull request #39254 from akien-mga/vulkan-init-declare | Rémi Verschelde | |
Vulkan: Initialize struct members on declaration | |||
2020-06-03 | Merge pull request #39240 from akien-mga/scons-fix-multimedia-lib-deps | Rémi Verschelde | |
SCons: Validate dependencies for linked multimedia modules | |||
2020-06-03 | Fix docs generation for Vector2i/Vector3i/Rect2i | Yuri Roubinsky | |
2020-06-03 | Vulkan: Initialize struct members on declaration | Rémi Verschelde | |
Supersedes and closes #38945. | |||
2020-06-03 | Merge pull request #39113 from nekomatata/bbcode-image-color | Rémi Verschelde | |
Add color option for img bbcode tag in RichTextLabel to tint images | |||
2020-06-03 | Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing | Rémi Verschelde | |
Disable antialiasing on the DynamicFont outline as well when requested | |||
2020-06-03 | Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #38739 | |||
2020-06-03 | Merge pull request #39150 from ↵ | Rémi Verschelde | |
dreamsComeTrue/project-manager-grab-focus-on-enter Grabbing focus on ProjectList after clicking an item. | |||
2020-06-03 | Merge pull request #39201 from Calinou/midi-input-unsupported-error | Rémi Verschelde | |
Print errors when calling MIDI input methods on unsupported platforms | |||
2020-06-03 | Merge pull request #39203 from Xrayez/fix-no-lang-crash | Rémi Verschelde | |
Prevent crash attaching a script with no languages registered | |||
2020-06-03 | Merge pull request #39209 from Xrayez/ray-shape-indie | Rémi Verschelde | |
Move `RayShape2D` implementation into its own translation unit | |||
2020-06-03 | SCons: Validate dependencies for linked multimedia modules | Rémi Verschelde | |
This is still a bit hacky and eventually we should rework the way we handle optional dependencies (especially with regard to builtin/system libs), but it's a simple first step. Fixes #39219. | |||
2020-06-02 | Merge pull request #39210 from Calinou/directional-light-performance-hint | Rémi Verschelde | |
Add performance hints to the DirectionalLight shadow mode property hint | |||
2020-06-02 | Merge pull request #39214 from EricEzaM/improve-add-autoload-errors | Rémi Verschelde | |
Improved warning shown when autoload cannot be added. | |||
2020-06-02 | Merge pull request #39234 from mrushyendra/animationtree_documentation | Rémi Verschelde | |
Clarify usage of AnimationPlayer with AnimationTree and fill empty doc descriptions | |||
2020-06-02 | Light2D shadow mask construction fix | lawnjelly | |
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor. The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1. This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout. (cherry picked from commit bf54fa5a62a980f5c4339137f9e2c6147642962c) | |||
2020-06-02 | Merge pull request #39227 from nekomatata/android-export-template-errors | Rémi Verschelde | |
Fix inconsistent error messages with Android custom export templates | |||
2020-06-02 | Clarify usage of AnimationPlayer with AnimationTree and fill in empty method ↵ | Maganty Rushyendra | |
descriptions Add clarification to docs to explain that when an `AnimationPlayer` object is paired with an `AnimationTree`, several properties and methods exposed by the `AnimationPlayer` class may not work as expected. The issues occur because an `AnimationTree` runs independently, and uses its member `AnimationPlayer* player` primarily for its `Map<StringName, AnimationData> animation_set`. Added descriptions for `root_motion_track` and `get_root_motion_transform`. | |||
2020-06-01 | Fix inconsistent error messages with Android custom export templates | PouleyKetchoupp | |
2020-06-01 | Merge pull request #39172 from madmiraal/fix-39157 | Rémi Verschelde | |
Update OSX joypad GUID to SDL uid conversion. | |||
2020-06-01 | Improved warning shown when autoload cannot be added. | Eric M | |
2020-06-01 | Add performance hints to the DirectionalLight shadow mode property hint | Hugo Locurcio | |
This also clarifies some parts in the DirectionalLight documentation. | |||
2020-06-01 | Move `RayShape2D` implementation into its own translation unit | Andrii Doroshenko (Xrayez) | |
2020-05-31 | Prevent crash attaching a script with no languages registered | Andrii Doroshenko (Xrayez) | |