Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-29 | Make drag and drop into viewport add to root node by default | foxydevloper | |
When dragging and dropping a texture, mesh, or scene from the FileSystem into the 2D or 3D viewport, it will be added as a child of the current scene's root node. | |||
2021-07-29 | Merge pull request #50981 from ↵ | Rémi Verschelde | |
Calinou/geometryinstance3d-distance-add-configuration-warnings Add node configuration warning for GeometryInstance3D distance | |||
2021-07-29 | Merge pull request #50991 from Faless/mp/4.x_rpc_config_fix | Rémi Verschelde | |
[Net] Fix RPC ID encoding/decoding for Node methods. | |||
2021-07-29 | [Net] Fix RPC ID encoding/decoding for Node methods. | Fabio Alessandrelli | |
2021-07-28 | Add node configuration warning for GeometryInstance3D distance | Hugo Locurcio | |
2021-07-28 | Merge pull request #50961 from YeldhamDev/embed_windows_fixes | Rémi Verschelde | |
Multiple cosmetic fixes for embedded windows | |||
2021-07-28 | Merge pull request #50577 from Calinou/2d-editor-ruler-improve-display | Rémi Verschelde | |
Improve the 2D editor ruler display | |||
2021-07-28 | Improve the 2D editor ruler display | Hugo Locurcio | |
- Use the ° symbol instead of "deg" to reduce clutter. - Round the displayed lengths to only one decimal instead of two to further reduce clutter. - Don't make the `px` suffix localizable, as it isn't localizable anywhere else in the editor. | |||
2021-07-28 | Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo | Rémi Verschelde | |
Improve the 3D editor manipulation gizmo | |||
2021-07-28 | Merge pull request #50826 from Calinou/editor-improve-mesh-uv-preview | Rémi Verschelde | |
Improve MeshInstance3D UV preview in the editor | |||
2021-07-28 | Merge pull request #50677 from Calinou/doc-image-save-exr-editor-only | Rémi Verschelde | |
Document `Image.save_exr()` only being available in editor builds | |||
2021-07-28 | Merge pull request #49723 from aaronfranke/fix-csg-sphere | Rémi Verschelde | |
Fix CSGSphere3D mesh creation | |||
2021-07-27 | Multiple cosmetic fixes for embedded windows | Michael Alexsander | |
2021-07-27 | Merge pull request #50905 from fabriceci/fix-multiple-direction-collision | Rémi Verschelde | |
Allow multiple collision direction at the same time | |||
2021-07-27 | Merge pull request #50946 from m4gr3d/fix_custom_build_export_master | Rémi Verschelde | |
Fix custom build export | |||
2021-07-27 | Fix custom build export | Fredia Huya-Kouadio | |
2021-07-27 | Merge pull request #50939 from vnen/fix-variant-bool-conversion | Rémi Verschelde | |
Change Variant bool conversion to uint8_t | |||
2021-07-27 | Merge pull request #50931 from Faless/fix/4.x_enum_cast | Rémi Verschelde | |
[Core] Make enum variant cast and encoding 64 bits | |||
2021-07-27 | Change Variant bool conversion to uint8_t | George Marques | |
This ensures more portable conversion since not every path assume bool is 32-bits and there's no loss converting to 8-bits anyway. | |||
2021-07-27 | Merge pull request #50836 from Calinou/3d-editor-camera-preview-add-shortcut | Rémi Verschelde | |
Add shortcut to toggle the 3D editor's camera preview | |||
2021-07-27 | Merge pull request #50913 from Razoric480/lsp-SymbolKind-fix | Rémi Verschelde | |
Fix LSP reporting wrong types | |||
2021-07-27 | Merge pull request #50933 from JFonS/gizmo_rework_improvements | Rémi Verschelde | |
2021-07-27 | Merge pull request #50912 from Chaosus/fix_editor_3d_icon_theme_changing | Rémi Verschelde | |
Fix icon colors in 3d editor on theme changing | |||
2021-07-27 | Fixes to editor subgizmos | jfons | |
* Fixed subgizmo editing on scaled nodes. * Added more clarifications on the coordinate space of subgizmos. * Given input priority to the transform gizmo over subgizmo selection. | |||
2021-07-27 | [Core] Make enum variant cast and encoding 64 bits | Fabio Alessandrelli | |
This should fix various issues where retrieving enum values from scripting languages would result in corrupted values (where 32 bits were valid, and the other 32 random data). | |||
2021-07-27 | Merge pull request #50928 from Vitika9/50850 | Rémi Verschelde | |
Removed Redundant assignement of name inside configure_joypad function | |||
2021-07-27 | Removed Redundant assignement of name inside configure_joypad function | vitika9 | |
2021-07-27 | Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains | K. S. Ernest (iFire) Lee | |
Remove the remains of ImmediateGeometry3D | |||
2021-07-27 | Merge pull request #50917 from raulsntos/more-iterators | Rémi Verschelde | |
2021-07-27 | Merge pull request #50925 from timothyqiu/internal-checks | Rémi Verschelde | |
Add checks to internal methods to prevent crash | |||
2021-07-27 | Add check to internal methods to prevent crash | Haoyu Qiu | |
2021-07-27 | Merge pull request #50918 from raulsntos/fix-39432 | Ignacio Roldán Etcheverry | |
Ignore paths with invalid chars in PathWhich | |||
2021-07-27 | Ignore paths with invalid chars in PathWhich | Raul Santos | |
2021-07-27 | Use C++ iterators in the Mono module | Raul Santos | |
2021-07-27 | Fix Set range iterator implementation | Raul Santos | |
2021-07-26 | Fix LSP reporting wrong types | Francois Belair | |
2021-07-26 | Fix icon colors in 3d editor on theme changing | Yuri Roubinsky | |
2021-07-26 | Merge pull request #50891 from Vitika9/50852 | Hugo Locurcio | |
Removed redundant assignment of `blur_pipeline` | |||
2021-07-26 | Merge pull request #50904 from YeldhamDev/switch_hover_embedded | Rémi Verschelde | |
Make `switch_on_hover` work on embedded windows | |||
2021-07-26 | Make `switch_on_hover` work on embedded windows | Michael Alexsander | |
2021-07-26 | Merge pull request #50899 from akien-mga/refref | Rémi Verschelde | |
Use Ref<T> references as iterators where relevant | |||
2021-07-26 | Merge pull request #38880 from aaronfranke/timer | Hugo Locurcio | |
Use doubles for time everywhere in Timer/SceneTree | |||
2021-07-26 | Merge pull request #50713 from SaracenOne/drag_and_drop_improvements | Rémi Verschelde | |
Tweak behaviour of drag and drop for 3D scenes to make them less glitchy | |||
2021-07-26 | Use Ref<T> references as iterators where relevant | Rémi Verschelde | |
And const when possible. | |||
2021-07-26 | Allow to have multiple collision direction at the same time | fabriceci | |
2021-07-26 | Removing bounding box calculations from 3D scene drag and drop and collide ↵ | SaracenOne | |
against physics rather than visual geometry. | |||
2021-07-26 | Merge pull request #50895 from Chaosus/fix_shader_crash | Rémi Verschelde | |
Fix editor crash if passing index as variable to function parameter | |||
2021-07-26 | Merge pull request #50847 from reduz/implement-binary-shader-compilation | Rémi Verschelde | |
Implement Binary Shader Compilation | |||
2021-07-26 | Fix editor crash if passing index as variable to function parameter | Yuri Roubinsky | |
2021-07-26 | Fixed coding style | vitika9 | |