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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-17
Merge pull request #1244 from not-surt/master
Juan Linietsky
2015-01-17
* cleanup window state handling
hurikhan
2015-01-17
Wrapped duplicated CellOp generation code in a function and added TileMap til...
Carl Olsson
2015-01-16
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
Nathan Warden
2015-01-16
Merge pull request #1241 from the-mech/master
Juan Linietsky
2015-01-17
added nvidia optimus enablement
the_mech
2015-01-17
Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE
hurikhan
2015-01-17
added the following methods:
hurikhan
2015-01-16
When overwriting a file with an auto added extension the file name is now set...
Nathan Warden
2015-01-16
remove useless code
quabug
2015-01-16
fix bug
quabug
2015-01-16
fixing the warnings in os_x11.cpp
hurikhan
2015-01-16
rearrange the demo
hurikhan
2015-01-15
Export Manager Fixes
Andreas Esau
2015-01-15
Set the default Linux extension to nothing.
Nathan Warden
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
2015-01-15
Only show Close Tab confirmation when script has unsaved change;Update Close ...
marynate
2015-01-15
Restore checkbutton margin to origin value, fixed issue in code search dialog
marynate
2015-01-15
Minor code formatting
marynate
2015-01-15
Tweak Button margins & small fix for ToolButton
Ralf Hölzemer
2015-01-15
fix background alpha in dropdown arrows
Ralf Hölzemer
2015-01-15
Fixed the progressbar to only require 16px in height
Ralf Hölzemer
2015-01-15
More desaturated icons
Ralf Hölzemer
2015-01-15
Missing files and Tab changes
Ralf Hölzemer
2015-01-15
More Theme fixes
Ralf Hölzemer
2015-01-15
Fix visual glitch in Progressbar
Ralf Hölzemer
2015-01-15
New iteration of the theme
Ralf Hölzemer
2015-01-15
New neutral default theme
Ralf Hölzemer
2015-01-14
File path in save dialog automatically appended with correct extension if not...
Nathan Warden
2015-01-14
Cleaned up formating in gd_compiler.h
Wim Vander Schelden
2015-01-14
-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-14
Merge pull request #1215 from Qwertie-/PR-GUI
Juan Linietsky
2015-01-14
demo window set to resizeable (need a bugfix her)
hurikhan
2015-01-14
Fix canvas shader not registered when disabled_3d=yes
sanikoyes
2015-01-14
Merge branch 'x11-window-management' of https://github.com/hurikhan/godot int...
hurikhan
2015-01-14
Update README.md
MSC
2015-01-14
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-14
don't start demo in fullscreen mode
hurikhan
2015-01-14
minor cleanup
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-14
Fixed typo in message
Luke Picciau
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
Merge pull request #1210 from sanikoyes/Pr-shader-refract
Juan Linietsky
2015-01-14
Add missing shader function: refract
sanikoyes
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
- how to use PolygonPathFinder from GD Script
Lukas Sägesser
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