Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-10 | Adds Metallic to spatial light input of visual shaders | Yuri Roubinsky | |
2020-10-09 | Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit | Rémi Verschelde | |
Removed unused method Geometry3D.get_uv84_normal_bit | |||
2020-10-09 | Merge pull request #42628 from reduz/particle-collisions | Rémi Verschelde | |
Implement GPU Particle Collisions | |||
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-09 | Merge pull request #42672 from akien-mga/doc-classref-sync | Rémi Verschelde | |
doc: Sync classref with current source | |||
2020-10-09 | Merge pull request #42670 from timothyqiu/state-machine-pan | Rémi Verschelde | |
Add pan gesture to AnimationTree's StateMachine editor | |||
2020-10-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-09 | Merge pull request #42548 from pezcode/lights-metallic | Rémi Verschelde | |
Add METALLIC to light() built-ins | |||
2020-10-09 | Merge pull request #42669 from akien-mga/mono-godot-sdk-nuspec-typo | Rémi Verschelde | |
Mono: Fix typo in Godot.NET.Sdk.nuspec | |||
2020-10-09 | Merge pull request #42668 from bruvzg/msvc_utf_8 | Rémi Verschelde | |
[Windows, MSVC] Correctly set source file encoding. | |||
2020-10-09 | Adds pan gesture to StateMachine editor | Haoyu Qiu | |
2020-10-09 | Mono: Fix typo in Godot.NET.Sdk.nuspec | Rémi Verschelde | |
Fixes #42666. | |||
2020-10-09 | [Windows, MSVC] Correctly set source file encoding. | bruvzg | |
2020-10-09 | Merge pull request #42663 from nekomatata/fix-crash-popup-single-window | Rémi Verschelde | |
Fix Popup crash in single window mode | |||
2020-10-09 | Fix Popup crash in single window mode | PouleyKetchoupp | |
focus_target->exclusive_child could be invalidated during the call to focus_target->grab_focus(), now using the same logic with safe accesses to focus_target. | |||
2020-10-09 | Removed unused method Geometry.get_uv84_normal_bit | Yuri Roubinsky | |
2020-10-09 | Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp | Rémi Verschelde | |
C# GodotTools: Replace platform Identifier "OSX" with "macOS" | |||
2020-10-08 | Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor | George Marques | |
GDScript crash on builtin type constructor fix | |||
2020-10-08 | Merge pull request #42647 from nekomatata/x11-unfocus-crash-fix | Rémi Verschelde | |
Fix x11 display server crash when deleting popup window when unfocused | |||
2020-10-08 | Fix x11 display server crash when deleting popup window when unfocused | PouleyKetchoupp | |
On FocusOut events, the window could be destroyed while propagating WINDOW_EVENT_FOCUS_OUT event, which causes the WindowData to be invalidated, and still used for calls to XUnsetICFocus. This change moves calls to XUnsetICFocus, and also XSetICFocus in FocusIn events, before propagating the change of focus event to the engine, to be safe in any case. Also setting xic member to nullptr after all calls to XDestroyIC to keep things clean and consistent. Fixes #42645 | |||
2020-10-08 | Merge pull request #42644 from Anutrix/uwp-duplicate-entry-fix | Rémi Verschelde | |
Fixed an issue in UWP export caused by duplicate entry for extensions in content types file. | |||
2020-10-08 | Merge pull request #42622 from darkclif/master | Rémi Verschelde | |
Docs change: More detailed description of StreamPeerTCP.is_connected_to_host() | |||
2020-10-08 | Merge pull request #42621 from KoBeWi/into_nothingness_no_more | Rémi Verschelde | |
Cancel rename if file does not exist | |||
2020-10-08 | Fixed an issue in UWP export caused by duplicate entry for extensions in ↵ | unknown | |
content types file. | |||
2020-10-08 | Merge pull request #42639 from AndreaCatania/revert_1 | Rémi Verschelde | |
Reverted physics body spawn optimization #39726 #40252 | |||
2020-10-08 | Adressed Review | Lorenz Junglas | |
Identifier "macOS" => "MacOS" Platform/SDK name reverted to "osx" | |||
2020-10-08 | C# GodotTools: Replace platform Identifier "OSX" with "macOS" | Lorenz Junglas | |
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346c211b7afe96af500cb3405aabcf6b8) The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection). | |||
2020-10-08 | Fixed #41040 in an alternative way now that #39726 is reverted | Andrea Catania | |
2020-10-08 | Cancel rename if file does not exist | Tomasz Chabora | |
2020-10-08 | Revert "Optimized physics object spawn time and optimized shape usage when ↵ | Andrea Catania | |
the shape is not scaled" This reverts commit 7709a8349354b469361ec7e1429af0dc8af80b2a. | |||
2020-10-08 | Revert "- Enhanced the flush mechanism by flushing only needed thing." | Andrea Catania | |
This reverts commit 8d0d6d6921d5dfb398f4ab04e4d3937ab550c4ff. | |||
2020-10-08 | Merge pull request #42634 from akien-mga/scons-warnings-gcc-Wsuggest-override | Rémi Verschelde | |
SCons: Refactor and cleanup warnings definition | |||
2020-10-08 | SCons: Refactor and cleanup warnings definition | Rémi Verschelde | |
2020-10-08 | Merge pull request #42610 from jak6jak/set_values | Rémi Verschelde | |
Fixed a bug which caused Set Index to not function | |||
2020-10-07 | Merge pull request #42615 from akien-mga/fixup-40097 | Rémi Verschelde | |
Fix build after merge of #40097 | |||
2020-10-07 | Docs change: More detailed description of StreamPeerTCP.is_connected_to_host() | Sniff | |
2020-10-07 | Fix build after merge of #40097 | Rémi Verschelde | |
CI had passed back then but this would have needed a rebase to take into account recent changes to String. | |||
2020-10-07 | Merge pull request #40097 from mrushyendra/file_sort_master | Rémi Verschelde | |
Fix natural sort comparison for strings with large numbers | |||
2020-10-06 | added temp variable because *p_inputs[2] is the same as *p_outputs[0] | Jacob Edie | |
2020-10-06 | Merge pull request #42606 from aaronfranke/cs-vec2-rotated | Rémi Verschelde | |
Improve the Vector2 rotated code in C# | |||
2020-10-06 | Improve the Vector2 rotated code in C# | Aaron Franke | |
2020-10-06 | Merge pull request #42598 from KoBeWi/update_setting_or_something | Rémi Verschelde | |
Update the setting when clicking Show hidden files | |||
2020-10-06 | Update the setting when clicking Show hidden files | Tomasz Chabora | |
2020-10-06 | Merge pull request #42314 from mbrlabs/nodepath-fix | Rémi Verschelde | |
Fixed renaming/moving of nodes with exported NodePaths in the editor | |||
2020-10-06 | Merge pull request #42591 from akien-mga/windows-subsystem-default | Rémi Verschelde | |
SCons: Add 'default' parameter for windows_subsystem, restores original behavior | |||
2020-10-06 | Merge pull request #42589 from Duroxxigar/add-animplayer-error-msg | Rémi Verschelde | |
Added more helpful error message for animation player | |||
2020-10-06 | SCons: Add windows_subsystem=default, restores original behavior | Rémi Verschelde | |
We want debug builds to have a console and easy stdout redirection by default. Windows makes reading the stdout/stderr stream from gui applications too cumbersome (and most users don't know about it, and just wonder why they don't see a thing). | |||
2020-10-06 | Added a more helpful error message when there is no current animation for ↵ | Duroxxigar | |
the animation player | |||
2020-10-05 | Merge pull request #42580 from aaronfranke/has-clear | Rémi Verschelde | |
Check for global script class information before clearing it | |||
2020-10-05 | Check for global script class information before clearing it | Aaron Franke | |