Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-23 | Check for null in InputMap::_find_event | Tomasz Chabora | |
2020-09-23 | Merge pull request #42263 from Faless/js/servers_no_threads | Rémi Verschelde | |
Ignore thread models when compiling with NO_THREAD | |||
2020-09-23 | Ignore thread models when compiling with NO_THREAD | Fabio Alessandrelli | |
The thread model option for physics (2D) and rendering (single-unsafe, single-safe, multithread), was causing crashes/locks when set as multithreaded and exported for a platform that does not support threads (namely HTML5). This commit ensures that when threads support is not available, that option is ignored, and the equivalent of "single-unsafe" is always used instead. | |||
2020-09-23 | Merge pull request #42150 from DashCell/resize_tile_shape_fixed | Rémi Verschelde | |
Resize the tile shapes when a vertex is outside of the tilesheet | |||
2020-09-23 | Merge pull request #42129 from kotelifelif/33477 | Rémi Verschelde | |
Fix changing icons' colors when switch dark and light theme | |||
2020-09-23 | Merge pull request #42130 from clayjohn/RenderingDeviceHack | Rémi Verschelde | |
Expose local RenderingDevice creation to RenderingServer | |||
2020-09-23 | Merge pull request #42178 from Faless/js/sync_fs_size_handlers | Rémi Verschelde | |
[HTML5] Synchronous main, better persistence, handlers fixes, optional full screen. | |||
2020-09-23 | JS synchronous start, better persistent FS sync. | Fabio Alessandrelli | |
The engine now expects to emscripten FS to be setup and sync-ed before main is called. This is exposed via `Module["initFS"]` which also allows to setup multiple persistence paths (internal use only for now). Additionally, FS syncing is done **once** for every loop if at least one file in a persistent path was open for writing and closed, and if the FS is not syncing already. This should potentially fix issues reported by users where "autosave" would not work on the web (never calling `syncfs` because of too many writes). | |||
2020-09-23 | Make canvas resize optional in HTML5. | Fabio Alessandrelli | |
2020-09-23 | Better HiDPI support in HTML5. | Fabio Alessandrelli | |
2020-09-23 | Window event listener do not use capture. | Fabio Alessandrelli | |
2020-09-23 | Small refactor to JavaScript handlers. | Fabio Alessandrelli | |
Crated helper class in native/utils.js. Simplify code in OS/DisplayServer. | |||
2020-09-23 | Expose request_quit method to JS in HTML5 export. | Fabio Alessandrelli | |
2020-09-23 | Merge pull request #42173 from nekomatata/popup-menu-click-delay | Rémi Verschelde | |
Fix popup menu item selected when opening the menu | |||
2020-09-23 | Merge pull request #42260 from kotelifelif/42255 | Rémi Verschelde | |
CPUParticles emission shape values update dynamically | |||
2020-09-23 | Merge pull request #42181 from Leleat/document-open-open_script_create_dialog | Rémi Verschelde | |
Add description for ScriptEditor.open_script_create_dialog() | |||
2020-09-23 | Merge pull request #42187 from m4gr3d/main_android_subview_init_update | Rémi Verschelde | |
Add overridable init method for the Godot fragment instance. | |||
2020-09-23 | Fixes updating CPUParticles emmision shape values | booer | |
2020-09-23 | Merge pull request #42195 from extrawurst/patch-1 | Rémi Verschelde | |
add iOS Simulator platform | |||
2020-09-23 | Merge pull request #42196 from Calinou/fix-file-access-zip-crash | Rémi Verschelde | |
Fix crash when opening a ZIP data pack | |||
2020-09-23 | Merge pull request #42203 from rcorre/physicsmat_hint | Rémi Verschelde | |
Fix hints on PhysicsMaterial bounce/friction. | |||
2020-09-23 | Merge pull request #42217 from Calinou/doc-richtextlabel-append-bbcode-no-close | Rémi Verschelde | |
Document `RichTextLabel.append_bbcode()` not closing previously open tags | |||
2020-09-22 | Merge pull request #42254 from Chaosus/vs_fix_expressions | Yuri Roubinsky | |
Fix expressions nodes in visual shaders | |||
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky | |
2020-09-22 | Merge pull request #41912 from skyace65/NavigationMesh | Rémi Verschelde | |
Document some properties of NavigationMesh | |||
2020-09-22 | Merge pull request #42215 from Chaosus/forbid_invalid_varyings | Rémi Verschelde | |
Forbids varying declaration in particles and sky shaders | |||
2020-09-22 | Merge pull request #41430 from Lunatoid/no-icon-resize | Rémi Verschelde | |
Fixes DefaultProjectIcon scaling with editor scale | |||
2020-09-22 | Fixes DefaultProjectIcon scaling with editor scale | Lunatoid | |
Should fix #27009 where the DefaultProjectIcon was scaling with the EDSCALE. Now it checks if the icon name is equal to "DefaultProjectIcon" and sets the scale to 1.0 instead of EDSCALE. | |||
2020-09-22 | Merge pull request #42171 from Pineapple/fix-custom-modules-vs-master | Rémi Verschelde | |
Fix custom modules in Visual Studio | |||
2020-09-22 | Forbids varying declaration in particles and sky shaders | Yuri Roubinsky | |
2020-09-22 | Merge pull request #42243 from Chaosus/vs_fix_bug | Yuri Roubinsky | |
Fix UniformRef invalid updating when LineEdit focus out | |||
2020-09-22 | Fix UniformRef invalid updating when LineEdit focus out | Yuri Roubinsky | |
2020-09-21 | Merge pull request #42225 from Chaosus/vs_fix_bugs | Yuri Roubinsky | |
Fix some bugs in visual shader editor | |||
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky | |
2020-09-21 | Merge pull request #42227 from Calinou/doc-array-fix-typo | Rémi Verschelde | |
Fix a typo in the Array class documentation | |||
2020-09-21 | Fix a typo in the Array class documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4049. | |||
2020-09-21 | Merge pull request #42226 from Calinou/doc-rect2-aabb | Rémi Verschelde | |
Cross-reference AABB and Rect2 in the class reference | |||
2020-09-21 | Cross-reference AABB and Rect2 in the class reference | Hugo Locurcio | |
2020-09-20 | Document `RichTextLabel.append_bbcode()` not closing previously open tags | Hugo Locurcio | |
This closes #42216. | |||
2020-09-20 | Merge pull request #42211 from Calinou/doc-javascript-build-time-disable | Rémi Verschelde | |
Document that the JavaScript singleton may be disabled at build-time | |||
2020-09-20 | Document that the JavaScript singleton may be disabled at build-time | Hugo Locurcio | |
2020-09-20 | Merge pull request #41426 from madmiraal/fix-bullet-zero-scale | Rémi Verschelde | |
Check and correct for zero scaling when unscaling Bullet basis. | |||
2020-09-19 | Fix hints on PhysicsMaterial bounce/friction. | Ryan Roden-Corrent | |
These values are only meaningful in the range 0 to 1. Make sure the editor enforces reasonable values. Fixes #42202. | |||
2020-09-19 | Fix crash when opening a ZIP data pack | Hugo Locurcio | |
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2020-09-19 | add iOS Simulator platform | Stephan Dilly | |
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator` | |||
2020-09-18 | Add overridable init method for the Godot fragment instance. | Fredia Huya-Kouadio | |
2020-09-19 | add description for ScriptEditor.open_script_create_dialog() | Leleat | |
2020-09-18 | Merge pull request #42174 from akien-mga/zstd-1.4.5 | Rémi Verschelde | |
zstd: Update to upstream version 1.4.5 | |||
2020-09-18 | zstd: Update to upstream version 1.4.5 | Rémi Verschelde | |
2020-09-18 | Fix popup menu item selected when opening the menu | PouleyKetchoupp | |
In order to allow selecting items by either holding left click, or click to open and click again to select, mouse button release was invalidated based on the amount of mouse motion. This was causing issues in some scenarios where an item could be selected while opening the menu if the mouse moved enough between button press and release. This case could happen in the language selection of the project manager, especially on linux, because of the order and timing of the mouse events on x11. This change invalidates mouse release based on a timing condition rather than moved distance to handle any case from the display server properly. |