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2017-06-18Merge pull request #9246 from karroffel/gdnative-header-export-thingyThomas Herzog
[GDNative] added GDN_EXPORT macro for libraries
2017-06-18[GDNative] added GDN_EXPORT macro for librariesKarroffel
Up until now there only was GDAPI which was used for the procedures Godot exposes.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-17Fix transparent background rendering, closes #8703Juan Linietsky
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
2017-06-17Merge pull request #9230 from supagu/normals-fixRémi Verschelde
Fixed decompression of normals
2017-06-17Merge pull request #9235 from Kryptocron/issue-9232Rémi Verschelde
Added option to not save a scene when played.
2017-06-17Particles properly update the shadow maps, closes #8815Juan Linietsky
2017-06-17Added option to not save a scene when played.Kryptocron
2017-06-17doc: Sync classref with current sourceRémi Verschelde
2017-06-17etc: Do not overestimate number of CPU threadsRémi Verschelde
The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count().
2017-06-17Merge pull request #9228 from BastiaanOlij/fix_primitive_sliderRémi Verschelde
Fix sliders for primitives
2017-06-17Fixed decompression of vertex colorsFabian Mathews
2017-06-16Merge pull request #9231 from dumitru-stama/constimgGeorge Marques
Fixed a bug in get_pixel not being const
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Fixed a bug in get_pixel not being constdumitru.stama
2017-06-17Fixed decompression of normalsFabian Mathews
2017-06-17fix sliders for primitivesBastiaanOlij
2017-06-16Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dockRémi Verschelde
Fix EditorFileSystem duplicating root folder in new folders
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
2017-06-16Merge pull request #9221 from volzhs/fix-scene-tab-themeAndreas Haas
Fix scene tab color not updated when theme changed
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-17Fix scene tab color not updated when theme changedvolzhs
2017-06-16Add more recent contributors to AUTHORSRémi Verschelde
2017-06-16Fixed ‘CreateNewAnimation’ window wrong size.ageazrael
2017-06-16Merge pull request #9212 from BastiaanOlij/add_primitive_hintsRémi Verschelde
Add sensible hints to properties for primitive meshes
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
Increase the default perspective camera FOV
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Merge pull request #9211 from karroffel/gdnative-macos-typoThomas Herzog
[GDNative] corrected typo for Mac library ext.
2017-06-16[GDNative] corrected typo for Mac library ext.Karroffel
Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor.
2017-06-16Merge pull request #8661 from BastiaanOlij/primitives_3.0Rémi Verschelde
Godot 3.0 primitives as resources for use with MeshInstance
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-16Merge pull request #9201 from vnen/rename-extensionsRémi Verschelde
Rename Godot-specific resource extensions
2017-06-16Increase the default perspective camera FOVHugo Locurcio
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
Enhance scene tabs
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-15Merge pull request #9204 from Zylann/fix_mesh_poolvector_leakGeorge Marques
Fixed memory leaks
2017-06-16Fixed memory leaksMarc Gilleron
- PoolVector leak - mesh_remove_surface leak
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-15doc: Sync classref with current sourceRémi Verschelde
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15Merge pull request #9177 from tagcup/gcc5_isinfRémi Verschelde
Use inline code for isinf with gcc versions <6.
2017-06-15Merge pull request #9192 from remorse107/masterRémi Verschelde
Color Picker Fixed Appearance
2017-06-15Merge pull request #9198 from vnen/fix-wheel-posRémi Verschelde
Fix MouseWheel position on Windows
2017-06-15Fix MouseWheel position on WindowsGeorge Marques
2017-06-15Merge pull request #9140 from ageazrael/bug-fixRémi Verschelde
Fixed middle mouse button can't bounce in macOS
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky
solution, might think about how to improve later.
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky
2017-06-15Color Picker Fixed Appearanceremorse107
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format