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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-10-13
Merge pull request #42632 from merriam/projectxmlsettings
Rémi Verschelde
2020-10-13
Don't try to compare freed object to nullptr
Rafał Mikrut
2020-10-13
Remove redundant property "enabled_focus_mode"
FIF15
2020-10-13
Merge pull request #42489 from auderer/tilemapeditor-refocus
Rémi Verschelde
2020-10-13
Merge pull request #42737 from volzhs/android-run-tooltip
Rémi Verschelde
2020-10-13
Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication
Rémi Verschelde
2020-10-13
Fix typo in the ProjectSettings class documentation
Charles Merriam
2020-10-13
Merge pull request #42592 from madmiraal/fix-42567
Rémi Verschelde
2020-10-13
Merge pull request #42696 from arthurpaulino/update-kinematicbody2d-is-on-des...
Rémi Verschelde
2020-10-13
Merge pull request #42758 from volzhs/tree-selection-box
Rémi Verschelde
2020-10-13
Fix code duplication in CSharpScript
opl-
2020-10-13
Respect Tree.set_icon_max_width size for drawing selection box
volzhs
2020-10-12
updating descriptions
Arthur Paulino
2020-10-12
Merge pull request #42749 from KoBeWi/quality_pr
Rémi Verschelde
2020-10-12
Bind missing constant in VisualScriptPropertyGet
Tomasz Chabora
2020-10-12
Merge pull request #42744 from qarmin/fix_leaks
Rémi Verschelde
2020-10-12
Fixes leaks with shader and material
Rafał Mikrut
2020-10-12
core/command_queue_mt: Fix crash/hang when buffer fills up
Lyuma
2020-10-12
core/command_queue_mt: Customizable size and tests
Lyuma
2020-10-12
Show android device name when connected only one device
volzhs
2020-10-12
Merge pull request #42684 from timothyqiu/conn-self-assign
Fabio Alessandrelli
2020-10-12
doc: Sync classref with current source
Rémi Verschelde
2020-10-12
Merge pull request #42733 from madmiraal/fix-41281
Rémi Verschelde
2020-10-12
Merge pull request #42732 from Anutrix/free-shader
Rémi Verschelde
2020-10-12
Free a SortShader and a ParticlesCopyShader
unknown
2020-10-12
Ensure grid index is valid before trying to change value.
Marcel Admiraal
2020-10-10
Merge pull request #42692 from Chaosus/vs_add_metallic
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-10
Merge pull request #42683 from reduz/implement-call-bind-unbind
Juan Linietsky
2020-10-10
Merge pull request #42568 from DavidSichma/fix-aabb-update
Rémi Verschelde
2020-10-10
Fixes HTTPClient::poll crash after connection is self-assigned
Haoyu Qiu
2020-10-09
Add ability to bind an unbind arguments to Callable.
reduz
2020-10-09
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Rémi Verschelde
2020-10-09
Merge pull request #42628 from reduz/particle-collisions
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Merge pull request #42672 from akien-mga/doc-classref-sync
Rémi Verschelde
2020-10-09
Merge pull request #42670 from timothyqiu/state-machine-pan
Rémi Verschelde
2020-10-09
doc: Sync classref with current source
Rémi Verschelde
2020-10-09
Merge pull request #42548 from pezcode/lights-metallic
Rémi Verschelde
2020-10-09
Merge pull request #42669 from akien-mga/mono-godot-sdk-nuspec-typo
Rémi Verschelde
2020-10-09
Merge pull request #42668 from bruvzg/msvc_utf_8
Rémi Verschelde
2020-10-09
Adds pan gesture to StateMachine editor
Haoyu Qiu
2020-10-09
Mono: Fix typo in Godot.NET.Sdk.nuspec
Rémi Verschelde
2020-10-09
[Windows, MSVC] Correctly set source file encoding.
bruvzg
2020-10-09
Merge pull request #42663 from nekomatata/fix-crash-popup-single-window
Rémi Verschelde
2020-10-09
Fix Popup crash in single window mode
PouleyKetchoupp
2020-10-09
Removed unused method Geometry.get_uv84_normal_bit
Yuri Roubinsky
2020-10-09
Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp
Rémi Verschelde
2020-10-08
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
George Marques
2020-10-08
Merge pull request #42647 from nekomatata/x11-unfocus-crash-fix
Rémi Verschelde
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