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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-05-01
Merge pull request #48283 from BastiaanOlij/xr_viewport
Rémi Verschelde
2021-05-01
Move XR flag from subviewport into viewport
Bastiaan Olij
2021-04-30
Merge pull request #48242 from reduz/particle-trails
Rémi Verschelde
2021-04-30
Merge pull request #48336 from bruvzg/fix_mixed_url_decode
Rémi Verschelde
2021-04-30
Merge pull request #48335 from pycbouh/editor-control-theme-autocompletion
Rémi Verschelde
2021-04-30
Implement Particle Trails
reduz
2021-04-30
Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix driv...
bruvzg
2021-04-30
Merge pull request #48333 from MaxStgs/master
Rémi Verschelde
2021-04-30
Fix autocompletion for Control's Theme properties
Yuri Sizov
2021-04-30
Add WebSocketMultiplayerPeer _incoming_packets check bound
MaxStgs
2021-04-30
Merge pull request #34823 from qarmin/collision_mask_layer
Rémi Verschelde
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
Merge pull request #48305 from Calinou/doc-call-group-deferred
Rémi Verschelde
2021-04-30
Merge pull request #48323 from naithar/fix/ios-virtual-keyboard-range
Rémi Verschelde
2021-04-30
[iOS] Nonnegative start index for virtual keyboard range
Sergey Minakov
2021-04-30
Merge pull request #48319 from Faless/js/4.x_modern_emcc
Fabio Alessandrelli
2021-04-30
[HTML5] Fix builds with recent emscripten versions
Fabio Alessandrelli
2021-04-29
Document that `SceneTree.call_group()` is deferred
Hugo Locurcio
2021-04-29
Sync RasterizerDummy.
Fabio Alessandrelli
2021-04-29
Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded
Rémi Verschelde
2021-04-29
doc: Sync classref with current source
Rémi Verschelde
2021-04-29
Merge pull request #48292 from akien-mga/stay-modern
Rémi Verschelde
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-29
Merge pull request #48277 from thebestnom/fix/generateDevTemplate
Rémi Verschelde
2021-04-29
Merge pull request #48269 from akien-mga/remove-largetexture
Rémi Verschelde
2021-04-28
[Android] fix generateDevTemplate
thebestnom
2021-04-28
Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged
Rémi Verschelde
2021-04-28
Document that clearcoat/rim lighting is not visible on unshaded materials
Hugo Locurcio
2021-04-28
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
Rémi Verschelde
2021-04-28
Implement NetworkedMultiplayerENet.get_local_port
Fabio Alessandrelli
2021-04-28
Merge pull request #46476 from DarknessCatt/master
Rémi Verschelde
2021-04-28
Merge pull request #47454 from vnen/gdscript-lambda
Rémi Verschelde
2021-04-28
GDScript: Fix crash when base of an attribute is invalid
George Marques
2021-04-28
GDScript: Implement lambdas compilation and runtime
George Marques
2021-04-28
Merge pull request #48268 from dsnopek/issue-48178
Fabio Alessandrelli
2021-04-28
GDScript: Add lambdas to the type analyzer
George Marques
2021-04-28
GDScript: Add lambda syntax parsing
George Marques
2021-04-28
Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-04-28
Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later
David Snopek
2021-04-28
Merge pull request #37064 from GNSS-Stylist/Face3_area_calc_fix_clean
Rémi Verschelde
2021-04-28
Fix area calculation of Face3
Pasi Nuutinmaki
2021-04-28
Raycast: Fix use of removed copymem after #48239
Rémi Verschelde
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-28
Merge pull request #47595 from EricEzaM/PR/fix-lineedit-ctrl-backspace
Rémi Verschelde
2021-04-28
Merge pull request #42607 from Dragoncraft89/type_checks
Rémi Verschelde
2021-04-28
Fixed issues with LineEdit Delete Word & Backspace Word.
EricEzaM
2021-04-27
Merge pull request #48245 from madmiraal/fix-24111
Rémi Verschelde
2021-04-27
Raise error if Resource is of wrong type as function argument
Florian Kothmeier
2021-04-27
Merge pull request #48241 from akien-mga/tabs-panel-style-unused
Rémi Verschelde
2021-04-27
Update CSGMesh3D's documentation to explain how vertex normals are used
Marcel Admiraal
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