Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-20 | Shut down Godot processes on app exit. | fhuya | |
2019-08-20 | Fix preview for global expressions in visual shaders (#31505) | Yuri Roubinsky | |
Fix preview for global expressions in visual shaders | |||
2019-08-20 | Merge pull request #31013 from Calinou/travis-test-headless-editor | Rémi Verschelde | |
Travis CI: Test project exporting/script running in the headless editor | |||
2019-08-20 | Fix preview for global expressions in visual shaders | Yuri Roubinski | |
2019-08-20 | Travis CI: Test project exporting/script running in the headless editor | Hugo Locurcio | |
2019-08-20 | Merge pull request #31498 from KoBeWi/setter_getter_radar | Rémi Verschelde | |
Include setters and getters in help search | |||
2019-08-20 | Include setters and getters in help search | Tomasz Chabora | |
2019-08-20 | Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama | Rémi Verschelde | |
changed the constant scale of cube_normal to -1.0 instead of -1000000… | |||
2019-08-20 | Merge pull request #31356 from Calinou/improve-project-manager-ui | Rémi Verschelde | |
Improve the project manager UI | |||
2019-08-20 | Merge pull request #31395 from ptrojahn/floatsarenasty | Rémi Verschelde | |
Replace is_zero_approx(A.distance_to(B)) with A==B | |||
2019-08-20 | Merge pull request #31492 from Calinou/file-dialog-color-folders | Rémi Verschelde | |
Use a different color for folder icons in file dialogs | |||
2019-08-20 | Merge pull request #31486 from KoBeWi/typos_must_die | Rémi Verschelde | |
Fix various typos and style errors in text | |||
2019-08-20 | Merge pull request #31483 from Faless/ws/fix_double_relay | Rémi Verschelde | |
Fix WebSocketServer relaying message twice. | |||
2019-08-20 | Merge pull request #31482 from Faless/ws/fix_relay | Rémi Verschelde | |
WebSocketServer now sanitize destination peers. | |||
2019-08-20 | Merge pull request #31480 from Calinou/doc-animationplayer-queue-loop | Rémi Verschelde | |
Mention caveat with looped animations in `AnimationPlayer.queue()` | |||
2019-08-20 | Merge pull request #31466 from Calinou/improve-2d-path-editors | Rémi Verschelde | |
Improve the appearance of 2D path editors | |||
2019-08-20 | Merge pull request #31443 from Calinou/editor-use-minimum-window-size | Rémi Verschelde | |
Define a minimum window size in the editor and project manager | |||
2019-08-20 | Merge pull request #31478 from kubecz3k/anim-fix | Rémi Verschelde | |
fix animation freeze when playing animation from another AnimationPlayer | |||
2019-08-20 | Use a different color for folder icons in file dialogs | Hugo Locurcio | |
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects. | |||
2019-08-19 | Fix various typos and style errors in text | Tomasz Chabora | |
2019-08-19 | Fix WebSocketServer relaying message 2 times. | Fabio Alessandrelli | |
The WebSocketMultiplayerPeer was relaying the same message two times, both in _server_relay and _process_multiplayer (which was only supposed to store the packet, given the server was one of the destination). _process_multiplayer now only store the packet, and calls _server_relay which will relay the message to other clients if needed. | |||
2019-08-19 | Replace is_zero_approx(A.distance_to(B)) with A==B | Paul Trojahn | |
Related to #22988 (Fixes the holes in the shape of the first comment) | |||
2019-08-19 | WebSocketServer now sanitize destination peers. | Fabio Alessandrelli | |
When relaying messages in multiplayer mode. Could cause a crash in case a malicious client sends a bogus packet and for those cases where a peer has just disconnected and a message arrive from another peer with the disconnected one as destination. | |||
2019-08-19 | Mention caveat with looped animations in `AnimationPlayer.queue()` | Hugo Locurcio | |
2019-08-19 | fix animation freeze when playing animation from another AnimationPlayer | Unknown | |
Donated by IMVU, Inc. Fixes #31410 When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will be stopped. When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track) | |||
2019-08-19 | Merge pull request #31473 from Chaosus/shader_bug | Rémi Verschelde | |
Fix ternary operator shader compiler expression | |||
2019-08-19 | Merge pull request #31470 from clayjohn/GLES2-skeleton-memory-leak | Rémi Verschelde | |
Check if skeleton texture is already allocated before reallocating | |||
2019-08-19 | Fix ternary operator shader compiler expression | Yuri Roubinski | |
2019-08-18 | check if skeleton texture is already allocated before reallocating | clayjohn | |
2019-08-18 | Improve the appearance of 2D path editors | Hugo Locurcio | |
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines | |||
2019-08-18 | Merge pull request #31460 from YeldhamDev/textedit_readonly_syntax_fix | Rémi Verschelde | |
Keep syntax highlighting on TextEdit in readonly mode | |||
2019-08-18 | Merge pull request #31462 from YeldhamDev/shader_preview_text_simplification | Rémi Verschelde | |
Simplify structure of preview text in visual shader editor | |||
2019-08-18 | Keep syntax highlighting on TextEdit in readonly mode | Michael Alexsander Silva Dias | |
2019-08-18 | Simplify structure of preview text in visual shader editor | Michael Alexsander Silva Dias | |
2019-08-18 | Merge pull request #31453 from Chaosus/vs_code_preview | Rémi Verschelde | |
Added code preview to visual shader | |||
2019-08-18 | Merge pull request #31449 from Chaosus/vs_global_expression | Rémi Verschelde | |
Added global expressions to visual shaders | |||
2019-08-18 | Added code preview to visual shader | Yuri Roubinski | |
2019-08-18 | Merge pull request #31456 from Calinou/travis-use-stages | Rémi Verschelde | |
Travis CI: Use a multi-stage build to run static checks first | |||
2019-08-18 | Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips | Rémi Verschelde | |
Use shortcut tooltips in the spatial editor | |||
2019-08-18 | Travis CI: Use a multi-stage build to run static checks first | Hugo Locurcio | |
This prevents Travis CI from performing full builds if static checks have failed. This also removes `sudo: false` as it is deprecated. | |||
2019-08-18 | Merge pull request #31448 from Calinou/improve-snap-object-to-floor | Rémi Verschelde | |
Improve "Snap Object to Floor" functionality | |||
2019-08-18 | Merge pull request #31445 from KoBeWi/how_to_input | Rémi Verschelde | |
Clarify usage of action_press | |||
2019-08-18 | Merge pull request #31442 from KoBeWi/grounded_grabber | Rémi Verschelde | |
Update Slider grabber position when using mouse wheel | |||
2019-08-18 | Merge pull request #31439 from YeldhamDev/node_dock_minor_improvements | Rémi Verschelde | |
Minor improvements to the Node dock | |||
2019-08-18 | Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip | Rémi Verschelde | |
Improve the scene tree signals/groups tooltip | |||
2019-08-18 | Merge pull request #31440 from akien-mga/diraccesspack-dir_exists | Rémi Verschelde | |
DirAccessPack: Fix dir_exists and file_exists for res:// paths | |||
2019-08-18 | Added global expressions to visual shaders | Yuri Roubinski | |
2019-08-17 | Minor improvements to the Node dock | Michael Alexsander Silva Dias | |
2019-08-18 | Improve "Snap Object to Floor" functionality | Hugo Locurcio | |
- Display an error message if no selected nodes could be snapped - Only register an undo/redo action if at least one node could be snapped - Increase the maximum snapping height to 20 - Increase the negative snapping limit to 0.2 | |||
2019-08-17 | Use shortcut tooltips in the spatial editor | Hugo Locurcio | |
This makes the tooltips display the correct shortcuts in case they are changed, as is done automatically by `set_shortcut()`. Button shortcuts are now used to apply shortcut actions, which makes for cleaner code. |