Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-31 | Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115 | Rémi Verschelde | |
VariantParser: Fix uninitialized ResourceParser funcs | |||
2021-07-30 | Merge pull request #50935 from Vitika9/50807 | Rémi Verschelde | |
2021-07-30 | Merge pull request #51057 from V-Sekai/bake-reset-anim | Rémi Verschelde | |
Bake RESET animation. | |||
2021-07-30 | Merge pull request #51081 from SirQuartz/patch-38 | Rémi Verschelde | |
Make "Find in Files" ignore directories with `.gdignore` in them | |||
2021-07-30 | VariantParser: Fix uninitialized ResourceParser funcs | Rémi Verschelde | |
They could cause a segfault when parsing values with ID "Resource" as apparently we never set a valid `func` for it. Fixes crash part of #42115. | |||
2021-07-30 | Merge pull request #51080 from timothyqiu/csgbox-nan | Rémi Verschelde | |
Do nothing when dragging CSGBox handle perpendicular to the camera | |||
2021-07-30 | Make "Find in Files" searches ignore directories with `.gdignore` files in them | Nicholas Huelin | |
This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether. | |||
2021-07-30 | Merge pull request #51078 from nekomatata/code-editor-theme-change-optimization | Rémi Verschelde | |
Optimize theme change in code editor | |||
2021-07-30 | Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobile | Rémi Verschelde | |
Expose Vulkan's clustered and mobile backends in the project manager | |||
2021-07-31 | Do nothing when dragging CSGBox handle perpendicular to the camera | Haoyu Qiu | |
2021-07-30 | Optimize theme change in code editor | PouleyKetchoupp | |
Postpone applying the whole theme when a setting changes, to avoid updating everything many times when the whole editor theme is changed. | |||
2021-07-30 | Expose Vulkan's clustered and mobile backends in the project manager | Hugo Locurcio | |
Since OpenGL will not be available in Godot 4.0, this exposes a choice between Vulkan clustered and Vulkan mobile in the project manager. Despite the name, Vulkan mobile has many benefits on desktop platforms. It provides better performance on simple scenes, and ensures that you won't accidentally use unsupported features while testing your project on desktop platforms. The Vulkan backend setting was made into a "basic" setting so that it can be changed without having to enable the Advanced Settings toggle. This also improves list formatting to use bullet points and tweaks the property hint to be more descriptive. | |||
2021-07-30 | Merge pull request #51073 from YeldhamDev/oops | Rémi Verschelde | |
Fix "Custom *" theme sections being inside "Auto Translate" | |||
2021-07-30 | Fix "Custom *" theme sections being inside "Auto Translate" | Michael Alexsander | |
2021-07-30 | Merge pull request #51068 from Faless/net/4.x_marshalls_recurse | Rémi Verschelde | |
[Net] Fix Marshalls infinite recursion crash. | |||
2021-07-30 | Merge pull request #51052 from V-Sekai/gltf-fallbacks | Rémi Verschelde | |
glTF2 fallback load PNG and JPG | |||
2021-07-30 | Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags | Rémi Verschelde | |
doc: Use self-closing tags for `return` and `argument` | |||
2021-07-30 | glTF2 fallback load PNG and JPG | K. S. Ernest (iFire) Lee | |
2021-07-30 | [Net] Fix Marshalls infinite recursion crash. | Fabio Alessandrelli | |
Variants like dictionaries and arrays can have cyclic references, which caused `encode_variant` to run an infinite recursion. Instead of keeping a stack and looking for cyclic references which would make serialization slower, this commit adds a `MAX_RECURSION_DEPTH` constant to Variant, and have `encode_variant` keep track of the current recursion depth, bailing when it's too high since this likely means a cyclic reference has been encountered. | |||
2021-07-30 | Merge pull request #51066 from Faless/enet/4.x_channels_fix | Rémi Verschelde | |
[Net] Fix ENet 'connect_to_host' creating only one channel. | |||
2021-07-30 | Merge pull request #51041 from foxydevloper/new-resources-snake-case | Rémi Verschelde | |
Name new resource files with `snake_case` | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-30 | Merge pull request #51064 from raulsntos/doc-input-exact_match | Rémi Verschelde | |
Add Input documentation for `exact_match` | |||
2021-07-30 | [Net] Fix ENet 'connect_to_host' creating only one channel. | Fabio Alessandrelli | |
Passing `0` to `enet_host_create` will allow the maximum amount of channel supported by ENet. For some reasons, `connect_to_host` will instead only create 1 channel when passed `0`. This commit normalize the behaviour to always allocate the maximum allowed channels when passing `0`. | |||
2021-07-30 | Add Input documentation for `exact_match` | Raul Santos | |
2021-07-30 | Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus | Rémi Verschelde | |
Highlight context menu items at the top of the 2D/3D viewports | |||
2021-07-30 | Merge pull request #48567 from Calinou/editor-theme-less-opaque-viewport-focus | Rémi Verschelde | |
Make the focus outline translucent for editor viewports | |||
2021-07-30 | Make the focus outline translucent for editor viewports | Hugo Locurcio | |
This makes the focus outline less distracting on the 2D and 3D editor viewports. | |||
2021-07-30 | Merge pull request #50982 from Calinou/editor-use-bullet-points | Rémi Verschelde | |
Use bullet points in the editor instead of dashes where relevant | |||
2021-07-30 | Merge pull request #49149 from YeldhamDev/auto_translate_toggle | Rémi Verschelde | |
Add `auto_translate` toggle for automatic translation | |||
2021-07-30 | Bake RESET animation. | K. S. Ernest (iFire) Lee | |
Co-authored-by: MMMaellon <mmmaellon@gmail.com> Co-authored-by: Eron <rufsketch1@gmail.com> | |||
2021-07-30 | Merge pull request #51051 from V-Sekai/gltf-less-logs | Rémi Verschelde | |
In glTF2 animations, log spam less when running. | |||
2021-07-30 | Merge pull request #51011 from foxydevloper/drag-drop-root-default | Rémi Verschelde | |
2021-07-30 | Merge pull request #51038 from YeldhamDev/mime_yet_again | Rémi Verschelde | |
Properly tag project files as a subclass of plain text in the MIME info | |||
2021-07-29 | In glTF2 animations, log spam less when running. | K. S. Ernest (iFire) Lee | |
2021-07-29 | Name new resource files with `snake_case` | foxydevloper | |
2021-07-29 | Properly tag project files as a subclass of plain text in the MIME info | Michael Alexsander | |
2021-07-29 | Add `auto_translate` toggle for automatic translation | Michael Alexsander | |
2021-07-29 | Merge pull request #51009 from raulsntos/fix-csharp-split | Rémi Verschelde | |
Use `allowEmpty` parameter in Split | |||
2021-07-29 | Merge pull request #51022 from raulsntos/csharp-interpolated-strings | Rémi Verschelde | |
Use C# interpolated strings | |||
2021-07-29 | Make drag and drop into viewport add to root node by default | foxydevloper | |
When dragging and dropping a texture, mesh, or scene from the FileSystem into the 2D or 3D viewport, it will be added as a child of the current scene's root node. | |||
2021-07-29 | Merge pull request #51024 from Chaosus/clear_processes_ids | Rémi Verschelde | |
Clear debug process identifiers array at `stop()` to prevent invalid checking of them | |||
2021-07-29 | Merge pull request #51019 from YeldhamDev/mime_tweaks | Rémi Verschelde | |
Make some small tweaks to the MIME info | |||
2021-07-29 | Merge pull request #51018 from timothyqiu/colon-in-column | Rémi Verschelde | |
Remove colon from column titles | |||
2021-07-29 | Clear debug process id at `stop()` to prevent invalid checking of them | Yuri Roubinsky | |
2021-07-29 | Use C# interpolated strings | Raul Santos | |
Uses interpolated strings wherever possible. String concatenations are still left where used for breaking long lines. | |||
2021-07-29 | Make some small tweaks to the MIME info | Michael Alexsander | |
2021-07-29 | Remove colon from column titles | Haoyu Qiu | |
2021-07-29 | Merge pull request #51015 from pycbouh/core-texture-webp-crash | Rémi Verschelde | |
Fix a crash when trying to load a WebP `StreamTexture2D` | |||
2021-07-29 | Fix a crash when trying to load a WebP StreamTexture2D | Yuri Sizov | |