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2019-12-23Fix 2D lighting when using skeleton.Bruno Lourenço
2019-12-22Merge pull request #34090 from Calinou/doc-improve-basisRémi Verschelde
Improve the Basis class documentation
2019-12-22Merge pull request #34545 from Calinou/add-code-of-conductRémi Verschelde
Add a link to the code of conduct in the repository
2019-12-22Add a link to the code of conduct in the repositoryHugo Locurcio
This makes it display when opening an issue for the first time in the repository.
2019-12-22Improve the Basis class documentationHugo Locurcio
2019-12-22Merge pull request #34543 from Calinou/doc-fix-node-process-priorityRémi Verschelde
Fix the Node `process_priority` description to match actual behavior
2019-12-22Fix the Node `process_priority` description to match actual behaviorHugo Locurcio
This closes #34531.
2019-12-22Merge pull request #34542 from Faless/net/packet_peer_stream_input_bufferRémi Verschelde
Fix buffers size calculation in PacketPeerStream.
2019-12-22Fix buffers size calculation in PacketPeerStream.Fabio Alessandrelli
The calculation used to be wrong when exactly at a power of 2. `nearest_shift` always return the "next" power of 2 `nearest_shift(4) == 3 # 2^3 = 8`. On the other hand `next_power_of_2` returns the exact value if that value is a power of 2 (i.e. `next_power_of_2(4) == 4`). I.e. : ``` WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4))); // WARNING: ... : 4 8 ``` Is this by design?
2019-12-22i18n: Sync translations with Weblate + update templateRémi Verschelde
Also fix a few stray clang-format formatting errors that passed through CI unnoticed.
2019-12-22Merge pull request #34516 from Faless/debugger/output_buffer_sizeRémi Verschelde
Correct size for PacketPeerStream in Debugger.
2019-12-22Merge pull request #34400 from alexchond/alexchonRémi Verschelde
Document DUPLICATE_USE_INSTANCING #2770
2019-12-22Merge pull request #34411 from Calinou/cleanup-scriptsRémi Verschelde
Remove unused scripts from the `misc/scripts` directory
2019-12-22Merge pull request #34413 from Zacxalot/vehiclewheel-tooltipRémi Verschelde
Update VehicleWheel.xml
2019-12-22Merge pull request #34441 from KoBeWi/wrapping_things_upRémi Verschelde
Fix code editor not always centering to bookmarks
2019-12-22Merge pull request #34515 from Faless/ws/closing_wsRémi Verschelde
WSLPeer now prevents receiving data after close.
2019-12-22Merge pull request #34536 from timothyqiu/line-edit-iconRémi Verschelde
Set proper icon for LineEdit in editor theme
2019-12-22Merge pull request #34488 from nekomatata/style_box_flat_aaRémi Verschelde
Fixed StyleBoxFlat border size with aa on
2019-12-22Set proper icon for LineEdit in editor themeHaoyu Qiu
2019-12-21Merge pull request #34527 from MadEqua/fix-gles3-light-cutoffRémi Verschelde
Fix GLES3 light cutoff.
2019-12-21Merge pull request #34526 from Calinou/add-contacts-reported-hintRémi Verschelde
Add a range property hint for the number of contacts reported
2019-12-21Merge pull request #34519 from MadEqua/fix-contact-shadowsRémi Verschelde
Fix contact shadow when light is outside of viewport.
2019-12-21Merge pull request #34522 from kramer425/mono-windows-path-ext-fixIgnacio Roldán Etcheverry
Fix mono on windows path ext error
2019-12-21Add a range property hint for the number of contacts reportedHugo Locurcio
This closes #34505.
2019-12-21Fix GLES3 light cutoff.Bruno Lourenço
2019-12-21add suggested fixDan Kramer
2019-12-21Fix contact shadow when light is outside of viewport.Bruno Lourenço
2019-12-21Merge pull request #34514 from neikeq/remove-dep-on-mono-posixRémi Verschelde
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
2019-12-21Correct size for PacketPeerStream in Debugger.Fabio Alessandrelli
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the separator). We are now getting 8 MiB minus 4 bytes for encoding.
2019-12-21WSLPeer now prevents receiving data after close.Fabio Alessandrelli
Used to spit error and report empty packets when connection was still half-closed (waiting for confirmation from other end).
2019-12-21Mono/C#: Remove GodotTools dependency on the Mono.Posix assemblyIgnacio Etcheverry
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because of this, it may not be able to find the Mono.Posix assembly, so it's better not to depend on it. We needed Mono.Posix to call Syscall.access, so we can replace this with an internal call that does the same in C++.
2019-12-21Merge pull request #34508 from timothyqiu/i18nRémi Verschelde
Makes more editor strings translatable
2019-12-21Merge pull request #34498 from KoBeWi/bad_ideaRémi Verschelde
Mention that bbcode_text += string is a bad idea
2019-12-21Makes more editor strings translatableHaoyu Qiu
* "Add" button text in Groups Editor * "Receiver Method" in Connect Signal Dialog * "Play Mode" in Animation State Machine Editor * "Mesh Library" button text in Mesh Library editor plugin * Compose Array node button texts in Visual Script * Various button texts in TileSet Editor * Various Run Script errors
2019-12-21i18n: Sync translations with WeblateRémi Verschelde
2019-12-21Mention that bbcode_text += string is a bad ideaTomasz Chabora
2019-12-21Merge pull request #34499 from KoBeWi/your_dialog_was_cancelledRémi Verschelde
Mention how to handle cancel in ConfirmationDialog
2019-12-21Mention how to handle cancel in ConfirmationDialogTomasz Chabora
2019-12-20Fixed StyleBoxFlat border size with aa onPouleyKetchoupp
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders. Fixes #34104
2019-12-20Merge pull request #34472 from timothyqiu/quote-propertyRémi Verschelde
Fixes property names serialization in project.godot
2019-12-20Merge pull request #34479 from volzhs/filedialog-iconRémi Verschelde
Set proper icons for FileDialog in editor theme
2019-12-20Merge pull request #34473 from clayjohn/GLES2-renderbuffer-formatRémi Verschelde
Always use 16 bit renderbuffer depth on WebGL
2019-12-20Merge pull request #34357 from clayjohn/DOCS-VisualServerRémi Verschelde
Updated docs for many VisualServer methods
2019-12-20Set proper icons for FileDialog in editor themevolzhs
2019-12-19Always use 16 bit renderbuffer depth on WebGLclayjohn
2019-12-20Encodes property names properly in project.godotHaoyu Qiu
2019-12-19Updated docs for many VisualServer methodsclayjohn
2019-12-19Merge pull request #34465 from neikeq/no-hardcode-debugger-waitRémi Verschelde
Mono/C#: Remove hard-coded debugger wait at initialization
2019-12-19Merge pull request #34464 from neikeq/null-is-null-not-Null-👍Rémi Verschelde
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
2019-12-19Mono/C#: Remove hard-coded debugger wait at initializationIgnacio Etcheverry
Up until now debug builds would always wait up to 500 ms during initialization to give time for debuggers to attach to the game. We no longer want this as it increases startup time unnecesarily. The way forward is to setup the debugger agent as client instead of server. This way it's the game that connect to the debugger, not the other way around. If server mode is still desired, suspend=y can be used to indefinitely wait for the debugger to attach. This all can be specified with the environment variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.