Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-23 | Fix 2D lighting when using skeleton. | Bruno Lourenço | |
2019-12-22 | Merge pull request #34090 from Calinou/doc-improve-basis | Rémi Verschelde | |
Improve the Basis class documentation | |||
2019-12-22 | Merge pull request #34545 from Calinou/add-code-of-conduct | Rémi Verschelde | |
Add a link to the code of conduct in the repository | |||
2019-12-22 | Add a link to the code of conduct in the repository | Hugo Locurcio | |
This makes it display when opening an issue for the first time in the repository. | |||
2019-12-22 | Improve the Basis class documentation | Hugo Locurcio | |
2019-12-22 | Merge pull request #34543 from Calinou/doc-fix-node-process-priority | Rémi Verschelde | |
Fix the Node `process_priority` description to match actual behavior | |||
2019-12-22 | Fix the Node `process_priority` description to match actual behavior | Hugo Locurcio | |
This closes #34531. | |||
2019-12-22 | Merge pull request #34542 from Faless/net/packet_peer_stream_input_buffer | Rémi Verschelde | |
Fix buffers size calculation in PacketPeerStream. | |||
2019-12-22 | Fix buffers size calculation in PacketPeerStream. | Fabio Alessandrelli | |
The calculation used to be wrong when exactly at a power of 2. `nearest_shift` always return the "next" power of 2 `nearest_shift(4) == 3 # 2^3 = 8`. On the other hand `next_power_of_2` returns the exact value if that value is a power of 2 (i.e. `next_power_of_2(4) == 4`). I.e. : ``` WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4))); // WARNING: ... : 4 8 ``` Is this by design? | |||
2019-12-22 | i18n: Sync translations with Weblate + update template | Rémi Verschelde | |
Also fix a few stray clang-format formatting errors that passed through CI unnoticed. | |||
2019-12-22 | Merge pull request #34516 from Faless/debugger/output_buffer_size | Rémi Verschelde | |
Correct size for PacketPeerStream in Debugger. | |||
2019-12-22 | Merge pull request #34400 from alexchond/alexchon | Rémi Verschelde | |
Document DUPLICATE_USE_INSTANCING #2770 | |||
2019-12-22 | Merge pull request #34411 from Calinou/cleanup-scripts | Rémi Verschelde | |
Remove unused scripts from the `misc/scripts` directory | |||
2019-12-22 | Merge pull request #34413 from Zacxalot/vehiclewheel-tooltip | Rémi Verschelde | |
Update VehicleWheel.xml | |||
2019-12-22 | Merge pull request #34441 from KoBeWi/wrapping_things_up | Rémi Verschelde | |
Fix code editor not always centering to bookmarks | |||
2019-12-22 | Merge pull request #34515 from Faless/ws/closing_ws | Rémi Verschelde | |
WSLPeer now prevents receiving data after close. | |||
2019-12-22 | Merge pull request #34536 from timothyqiu/line-edit-icon | Rémi Verschelde | |
Set proper icon for LineEdit in editor theme | |||
2019-12-22 | Merge pull request #34488 from nekomatata/style_box_flat_aa | Rémi Verschelde | |
Fixed StyleBoxFlat border size with aa on | |||
2019-12-22 | Set proper icon for LineEdit in editor theme | Haoyu Qiu | |
2019-12-21 | Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff | Rémi Verschelde | |
Fix GLES3 light cutoff. | |||
2019-12-21 | Merge pull request #34526 from Calinou/add-contacts-reported-hint | Rémi Verschelde | |
Add a range property hint for the number of contacts reported | |||
2019-12-21 | Merge pull request #34519 from MadEqua/fix-contact-shadows | Rémi Verschelde | |
Fix contact shadow when light is outside of viewport. | |||
2019-12-21 | Merge pull request #34522 from kramer425/mono-windows-path-ext-fix | Ignacio Roldán Etcheverry | |
Fix mono on windows path ext error | |||
2019-12-21 | Add a range property hint for the number of contacts reported | Hugo Locurcio | |
This closes #34505. | |||
2019-12-21 | Fix GLES3 light cutoff. | Bruno Lourenço | |
2019-12-21 | add suggested fix | Dan Kramer | |
2019-12-21 | Fix contact shadow when light is outside of viewport. | Bruno Lourenço | |
2019-12-21 | Merge pull request #34514 from neikeq/remove-dep-on-mono-posix | Rémi Verschelde | |
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly | |||
2019-12-21 | Correct size for PacketPeerStream in Debugger. | Fabio Alessandrelli | |
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the separator). We are now getting 8 MiB minus 4 bytes for encoding. | |||
2019-12-21 | WSLPeer now prevents receiving data after close. | Fabio Alessandrelli | |
Used to spit error and report empty packets when connection was still half-closed (waiting for confirmation from other end). | |||
2019-12-21 | Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly | Ignacio Etcheverry | |
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because of this, it may not be able to find the Mono.Posix assembly, so it's better not to depend on it. We needed Mono.Posix to call Syscall.access, so we can replace this with an internal call that does the same in C++. | |||
2019-12-21 | Merge pull request #34508 from timothyqiu/i18n | Rémi Verschelde | |
Makes more editor strings translatable | |||
2019-12-21 | Merge pull request #34498 from KoBeWi/bad_idea | Rémi Verschelde | |
Mention that bbcode_text += string is a bad idea | |||
2019-12-21 | Makes more editor strings translatable | Haoyu Qiu | |
* "Add" button text in Groups Editor * "Receiver Method" in Connect Signal Dialog * "Play Mode" in Animation State Machine Editor * "Mesh Library" button text in Mesh Library editor plugin * Compose Array node button texts in Visual Script * Various button texts in TileSet Editor * Various Run Script errors | |||
2019-12-21 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-12-21 | Mention that bbcode_text += string is a bad idea | Tomasz Chabora | |
2019-12-21 | Merge pull request #34499 from KoBeWi/your_dialog_was_cancelled | Rémi Verschelde | |
Mention how to handle cancel in ConfirmationDialog | |||
2019-12-21 | Mention how to handle cancel in ConfirmationDialog | Tomasz Chabora | |
2019-12-20 | Fixed StyleBoxFlat border size with aa on | PouleyKetchoupp | |
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders. Fixes #34104 | |||
2019-12-20 | Merge pull request #34472 from timothyqiu/quote-property | Rémi Verschelde | |
Fixes property names serialization in project.godot | |||
2019-12-20 | Merge pull request #34479 from volzhs/filedialog-icon | Rémi Verschelde | |
Set proper icons for FileDialog in editor theme | |||
2019-12-20 | Merge pull request #34473 from clayjohn/GLES2-renderbuffer-format | Rémi Verschelde | |
Always use 16 bit renderbuffer depth on WebGL | |||
2019-12-20 | Merge pull request #34357 from clayjohn/DOCS-VisualServer | Rémi Verschelde | |
Updated docs for many VisualServer methods | |||
2019-12-20 | Set proper icons for FileDialog in editor theme | volzhs | |
2019-12-19 | Always use 16 bit renderbuffer depth on WebGL | clayjohn | |
2019-12-20 | Encodes property names properly in project.godot | Haoyu Qiu | |
2019-12-19 | Updated docs for many VisualServer methods | clayjohn | |
2019-12-19 | Merge pull request #34465 from neikeq/no-hardcode-debugger-wait | Rémi Verschelde | |
Mono/C#: Remove hard-coded debugger wait at initialization | |||
2019-12-19 | Merge pull request #34464 from neikeq/null-is-null-not-Null-👍 | Rémi Verschelde | |
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL | |||
2019-12-19 | Mono/C#: Remove hard-coded debugger wait at initialization | Ignacio Etcheverry | |
Up until now debug builds would always wait up to 500 ms during initialization to give time for debuggers to attach to the game. We no longer want this as it increases startup time unnecesarily. The way forward is to setup the debugger agent as client instead of server. This way it's the game that connect to the debugger, not the other way around. If server mode is still desired, suspend=y can be used to indefinitely wait for the debugger to attach. This all can be specified with the environment variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game. |