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2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
Fix raw use of parameterized Class
2021-07-02Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-typesRémi Verschelde
Remove redundant explicit types in Godot Java code
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50081 from Calinou/doc-randomnumbergeneratorRémi Verschelde
Improve and clarify documentation for RandomNumberGenerator
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal
2021-07-02Improve and clarify documentation for RandomNumberGeneratorHugo Locurcio
2021-07-02Merge pull request #50078 from madmiraal/android-remove-unused-importsRémi Verschelde
2021-07-02Fix raw use of parameterized ClassMarcel Admiraal
2021-07-02Merge pull request #50077 from thebestnom/fix/initialize_mouse_modeRémi Verschelde
Android: Initialize mouse mode
2021-07-02Android: Initialize mouse modethebestnom
2021-07-02Remove unused imports from Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50074 from madmiraal/android-replace-c-arrayRémi Verschelde
Use Java array declarations not C-style declarations in Android Java code
2021-07-02Merge pull request #50072 from madmiraal/android-remove-interface-modifiersRémi Verschelde
Remove redundant interface modifiers from Android Java code
2021-07-02Use Java array declarations not C-style declarations in Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50071 from madmiraal/android-remove-semicolonsRémi Verschelde
Remove unnecessary semicolons from Android Java code
2021-07-02Merge pull request #50065 from SirQuartz/patch-1Rémi Verschelde
Add `action_get_deadzone()` method to `InputMap`
2021-07-02Remove redundant interface modifiers from Android Java codeMarcel Admiraal
2021-07-02Remove unnecessary semicolons from Android Java codeMarcel Admiraal
2021-07-02Add `get_dead_zone()` method to `InputMap`Nick H
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-01Merge pull request #50058 from reduz/fix-surface-from-arraysJuan Linietsky
Fix surface from array creation
2021-07-01Merge pull request #50057 from reduz/force-string-in-dictionaryRémi Verschelde
Force String as Dictionary key instead of StringName
2021-07-01Fix surface from array creationreduz
* The debug check was not updated to the new format. * Bug introduced by #50037
2021-07-01Merge pull request #50041 from aaronfranke/prop-usage-flagsRémi Verschelde
Use `PROPERTY_USAGE_NONE` instead of `0` for no property usage
2021-07-01Force String as Dictionary key instead of StringNamereduz
* Lua table syntax uses named indexing: `{ mykey = myvalue }` * Python style syntax uses string indexing: `{ "mykey" : myvalue }` * Both are incompatible since a StringName key wont fetch a String key, hence confusing. * This PR proposes always using String for indexing at a very minimal performance cost. Always indexing with StringNames will be faster, but they are considerably more expensive to create.
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
Also use const more often.
2021-07-01Merge pull request #50052 from Valeryn4/Valeryn4-Fix-GridMapRémi Verschelde
2021-07-02Fix GridMap erase OctansPitanov V.V
2021-07-01Merge pull request #50040 from reduz/fix-renderingserver-bindingsRémi Verschelde
Clean up RenderingServer and its bindings
2021-07-01Clean up RenderingServer and its bindingsreduz
* Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
2021-07-01Merge pull request #50044 from akien-mga/localvector-find-noerrorRémi Verschelde
LocalVector: Don't error if `from` >= `count`
2021-07-01Merge pull request #50026 from lyuma/callable_is_validRémi Verschelde
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
2021-07-01LocalVector: Don't error if `from` >= `count`Rémi Verschelde
Vector handles this silently by returning -1, and we should do the same here. Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0, while `find()` is expected to always work (if the parameters are invalid then it doesn't find anything, so -1). Fixup to #49925.
2021-07-01Merge pull request #50028 from akien-mga/android-isGame-attributeRémi Verschelde
Android: Add `isGame` application attribute, default to true
2021-07-01Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.xLyuma
2021-07-01Android: Add `isGame` application attribute, default to trueRémi Verschelde
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds.
2021-07-01Merge pull request #49994 from akien-mga/script-duplicate-selectionRémi Verschelde
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-07-01Merge pull request #50018 from fire/port-falseRémi Verschelde
Network port comparison is always false
2021-07-01Merge pull request #50038 from Calinou/editor-add-lock-group-shortcutsRémi Verschelde
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
2021-07-01Merge pull request #50037 from reduz/move-color-to-8bitRémi Verschelde
Import mesh colors in 8BPC
2021-07-01Merge pull request #49409 from ekumlin/issue-32596Rémi Verschelde
Enable Camera2D smoothing on limit change
2021-06-30Import mesh colors in 8BPP.reduz
* Colors were imported as 16BPP (half float) * Far most common use cases only require 8BPP * If you need higher data precision, use a custom array, which are supported now. **WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
2021-06-30Enable Camera2D smoothing on limit changeEric
2021-07-01Merge pull request #50030 from bruvzg/rtl_editor_spinRémi Verschelde
Add right-to-left layout support for `EditorSpinSlider`.
2021-06-30Add keyboard shortcuts for grouping and locking nodes, change grid toggleHugo Locurcio
- Locking nodes can now be done by pressing Ctrl + L, and unlocking with Ctrl + Shift + L. - Grouping nodes is now done by pressing Ctrl + G, and ungrouping with Ctrl + Shift + G (similar to Inkscape). - Toggling the grid is now done by pressing the `#` key (also similar to Inkscape). This change was needed as Ctrl + G now groups selected nodes. Different shortcuts are used for the lock/unlock and group/ungroup actions, so that the shortcuts are idempotent.
2021-06-30Merge pull request #50033 from nekomatata/nodepath-code-style-fixRémi Verschelde
Coding style fix in editor NodePath update
2021-06-30Add right-to-left layout support for `EditorSpinSlider`.bruvzg
2021-06-30Coding style fix in editor NodePath updatePouleyKetchoupp
Added r_ prefix for reference arguments that can be modified.
2021-06-30Merge pull request #49834 from nekomatata/physics-disable-modesRémi Verschelde
Add support for controlling physics nodes' behavior when disabled
2021-06-30Merge pull request #50014 from reduz/remove-immediateRémi Verschelde
Deprecate ImmediateGeometry